Backed out changeset 8fc3326bce7f (bug 1943032) for causing failures at browser_tab_g...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / extra / out-of-memory.html
blobe02984d44c6c052068b5b5686ba0f309c3eff3bc
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
7 <!DOCTYPE html>
8 <html>
9 <head>
10 <meta charset="utf-8">
11 <title>WebGL Out Of Memory Test</title>
12 <link rel="stylesheet" href="../resources/js-test-style.css"/>
13 <script src="../js/js-test-pre.js"></script>
14 <script src="../js/webgl-test-utils.js"></script>
15 </head>
16 <body>
17 <div id="description"></div>
18 <div id="console"></div>
19 <canvas id="canvas" width="2" height="2"> </canvas>
20 <script>
21 "use strict";
22 debug("This tests WebGL running out of memory.");
24 debug("");
25 debug("Canvas.getContext");
27 var wtu = WebGLTestUtils;
28 var gl = wtu.create3DContext("canvas");
29 if (!gl) {
30 testFailed("context does not exist");
31 } else {
32 testPassed("context exists");
34 debug("");
35 debug("Allocating shaders.");
37 function makeBigShader() {
38 var lines = [];
39 var line = "// ";
40 for (var ii = 0; ii < 1024; ++ii) {
41 line += String.fromCharCode(48 + ii % 10);
43 for (var ii = 0; ii < 1024; ++ii) {
44 lines[ii] = line;
46 var oneMB = lines.join();
47 for (var ii = 0; ii < 64; ++ii) {
48 lines[ii] = oneMB;
50 return lines.join("\n");
53 var shaderSource = makeBigShader();
54 debug("created " + Math.floor(shaderSource.length / 1024 / 1024) + "MB shader");
56 var intervalId;
57 var count = 0;
59 function makeShader() {
60 ++count;
61 debug ("creating shader #" + count + " mem = " + Math.floor(shaderSource.length * count / 1024 / 1024) + "MB");
62 var shader = gl.createShader(gl.VERTEX_SHADER);
63 if (shader == null) {
64 window.clearInterval(intervalId);
65 testPassed("createShader returns null"); // not sure this is a passing
66 finishTest();
67 } else {
68 gl.shaderSource(shader, shaderSource);
69 var err = gl.getError();
70 if (err != gl.NO_ERROR) {
71 window.clearInterval(intervalId);
72 assertMsg(err == gl.OUT_OF_MEMORY, "shaderSource returns OUT_OF_MEMORY");
73 finishTest();
78 intervalId = window.setInterval(makeShader, 1000/15);
80 </script>
81 <script src="../js/js-test-post.js"></script>
83 </body>
84 </html>