Backed out changeset 8fc3326bce7f (bug 1943032) for causing failures at browser_tab_g...
[gecko.git] / dom / canvas / test / webgl-conf / checkout / extra / program-test-1.html
blobe7cee66c9a6bca000b3a0a482b96aaa2252f0dc5
1 <!--
2 Copyright (c) 2019 The Khronos Group Inc.
3 Use of this source code is governed by an MIT-style license that can be
4 found in the LICENSE.txt file.
5 -->
6 <!DOCTYPE html>
7 <html>
8 <head>
9 <meta charset="utf-8">
10 <!-- This is a visual test that programs must have both a vertex and
11 fragment shader attached; the fixed function pipeline on the
12 desktop must remain disabled. -->
13 <script type="application/javascript">
14 function log() {
15 var s = "";
16 for (var i = 0; i < arguments.length; ++i) {
17 s += arguments[i] + " ";
19 document.getElementById("log").innerHTML += s + "<br>";
22 function go() {
23 var gl = document.getElementById("c").getContext("experimental-webgl");
25 gl.clearColor(0.0, 0.0, 0.0, 0.0);
26 gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT);
28 var vs = gl.createShader(gl.VERTEX_SHADER);
29 gl.shaderSource(vs, "attribute vec4 aVertex; attribute vec4 aColor; varying vec4 vColor; void main() { vColor = aColor; gl_Position = aVertex; }");
30 gl.compileShader(vs);
32 var fs = gl.createShader(gl.FRAGMENT_SHADER);
33 gl.shaderSource(fs, "precision mediump float; varying vec4 vColor; void main() { gl_FragColor = vColor; }");
34 gl.compileShader(fs);
36 var prog = gl.createProgram();
37 gl.attachShader(prog, vs);
38 // don't attach a fragment shader -- may use fixed pipeline on desktop if the implementation doesn't check!
39 //gl.attachShader(prog, fs);
41 gl.bindAttribLocation(prog, 0, "aVertex");
42 gl.bindAttribLocation(prog, 1, "aColor");
44 gl.linkProgram(prog);
46 var vbuf = gl.createBuffer();
47 gl.bindBuffer(gl.ARRAY_BUFFER, vbuf);
48 gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([
49 -1.0, -1.0, 0.0, 1.0,
50 -1.0, 1.0, 0.0, 1.0,
51 1.0, -1.0, 0.0, 1.0,
52 1.0, 1.0, 0.0, 1.0]), gl.STATIC_DRAW);
53 gl.vertexAttribPointer(0, 4, gl.FLOAT, false, 0, 0);
55 var cbuf = gl.createBuffer();
56 gl.bindBuffer(gl.ARRAY_BUFFER, cbuf);
57 gl.bufferData(gl.ARRAY_BUFFER, new Uint8Array([255, 0, 0,
58 0, 255, 0,
59 0, 0, 255,
60 255, 255, 0]), gl.STATIC_DRAW);
61 gl.vertexAttribPointer(1, 3, gl.UNSIGNED_BYTE, false, 0, 0);
63 gl.enableVertexAttribArray(0);
64 gl.enableVertexAttribArray(1);
66 gl.useProgram(prog);
68 gl.drawArrays(gl.TRIANGLE_STRIP, 0, 4);
70 log("glError", "0x" + gl.getError().toString(16));
72 </script>
73 </head>
75 <body onload="go()">
76 <p>Should be green in the rectangle below:</p>
77 <canvas style="background: green;" id="c"></canvas>
78 <div id="log"></div>
79 </body>
80 </html>