1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
7 #ifndef DOM_SVG_SVGANIMATEDPOINTLIST_H_
8 #define DOM_SVG_SVGANIMATEDPOINTLIST_H_
10 #include "mozilla/Attributes.h"
11 #include "mozilla/SMILAttr.h"
12 #include "mozilla/UniquePtr.h"
13 #include "SVGPointList.h"
21 class DOMSVGPointList
;
22 class SVGAnimationElement
;
27 * Class SVGAnimatedPointList
29 * Despite the fact that no SVGAnimatedPointList interface or objects exist
30 * in the SVG specification (unlike e.g. SVGAnimated*Length*List), we
31 * nevertheless have this internal class. (Note that there is an
32 * SVGAnimatedPoints interface, but that's quite different to
33 * SVGAnimatedLengthList since it is inherited by elements, as opposed to
34 * elements having members of that type.) The reason that we have this class is
35 * to provide a single locked down point of entry to the SVGPointList objects,
36 * which helps ensure that the DOM wrappers for SVGPointList objects' are
37 * always kept in sync. This is vitally important (see the comment in
38 * DOMSVGPointList::InternalListWillChangeTo) and frees consumers from having
39 * to know or worry about wrappers (or forget about them!) for the most part.
41 class SVGAnimatedPointList
{
42 // friends so that they can get write access to mBaseVal and mAnimVal
43 friend class dom::DOMSVGPoint
;
44 friend class dom::DOMSVGPointList
;
47 SVGAnimatedPointList() = default;
49 SVGAnimatedPointList
& operator=(const SVGAnimatedPointList
& aOther
) {
50 mBaseVal
= aOther
.mBaseVal
;
51 if (aOther
.mAnimVal
) {
52 mAnimVal
= MakeUnique
<SVGPointList
>(*aOther
.mAnimVal
);
58 * Because it's so important that mBaseVal and its DOMSVGPointList wrapper
59 * (if any) be kept in sync (see the comment in
60 * DOMSVGPointList::InternalListWillChangeTo), this method returns a const
61 * reference. Only our friend classes may get mutable references to mBaseVal.
63 const SVGPointList
& GetBaseValue() const { return mBaseVal
; }
65 nsresult
SetBaseValueString(const nsAString
& aValue
);
67 void ClearBaseValue();
70 * const! See comment for GetBaseValue!
72 const SVGPointList
& GetAnimValue() const {
73 return mAnimVal
? *mAnimVal
: mBaseVal
;
76 nsresult
SetAnimValue(const SVGPointList
& aNewAnimValue
,
77 dom::SVGElement
* aElement
);
79 void ClearAnimValue(dom::SVGElement
* aElement
);
82 * Needed for correct DOM wrapper construction since GetAnimValue may
83 * actually return the baseVal!
85 void* GetBaseValKey() const { return (void*)&mBaseVal
; }
86 void* GetAnimValKey() const { return (void*)&mAnimVal
; }
88 bool IsAnimating() const { return !!mAnimVal
; }
90 UniquePtr
<SMILAttr
> ToSMILAttr(dom::SVGElement
* aElement
);
93 // mAnimVal is a pointer to allow us to determine if we're being animated or
94 // not. Making it a non-pointer member and using mAnimVal.IsEmpty() to check
95 // if we're animating is not an option, since that would break animation *to*
96 // the empty string (<set to="">).
98 SVGPointList mBaseVal
;
99 UniquePtr
<SVGPointList
> mAnimVal
;
101 struct SMILAnimatedPointList
: public SMILAttr
{
103 SMILAnimatedPointList(SVGAnimatedPointList
* aVal
, dom::SVGElement
* aElement
)
104 : mVal(aVal
), mElement(aElement
) {}
106 // These will stay alive because a SMILAttr only lives as long
107 // as the Compositing step, and DOM elements don't get a chance to
109 SVGAnimatedPointList
* mVal
;
110 dom::SVGElement
* mElement
;
113 nsresult
ValueFromString(const nsAString
& aStr
,
114 const dom::SVGAnimationElement
* aSrcElement
,
116 bool& aPreventCachingOfSandwich
) const override
;
117 SMILValue
GetBaseValue() const override
;
118 void ClearAnimValue() override
;
119 nsresult
SetAnimValue(const SMILValue
& aValue
) override
;
123 } // namespace mozilla
125 #endif // DOM_SVG_SVGANIMATEDPOINTLIST_H_