1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef GPU_ShaderModule_H_
7 #define GPU_ShaderModule_H_
9 #include "mozilla/webgpu/WebGPUTypes.h"
10 #include "nsWrapperCache.h"
11 #include "ObjectModel.h"
13 namespace mozilla::webgpu
{
15 class CompilationInfo
;
18 class ShaderModule final
: public ObjectBase
, public ChildOf
<Device
> {
20 GPU_DECL_CYCLE_COLLECTION(ShaderModule
)
21 GPU_DECL_JS_WRAP(ShaderModule
)
23 ShaderModule(Device
* const aParent
, RawId aId
,
24 const RefPtr
<dom::Promise
>& aCompilationInfo
);
25 already_AddRefed
<dom::Promise
> GetCompilationInfo(ErrorResult
& aRv
);
30 virtual ~ShaderModule();
33 RefPtr
<dom::Promise
> mCompilationInfo
;
36 } // namespace mozilla::webgpu
38 #endif // GPU_ShaderModule_H_