1 /* -*- Mode: IDL; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this file,
4 * You can obtain one at http://mozilla.org/MPL/2.0/.
6 * The origin of this IDL file is
7 * https://w3c.github.io/gamepad/extensions.html#gamepadpose-interface
10 [Pref="dom.gamepad.extensions.enabled",
14 readonly attribute boolean hasOrientation;
15 readonly attribute boolean hasPosition;
18 * position, linearVelocity, and linearAcceleration are 3-component vectors.
19 * position is relative to a sitting space. Transforming this point with
20 * VRStageParameters.sittingToStandingTransform converts this to standing space.
22 [Constant, Throws] readonly attribute Float32Array? position;
23 [Constant, Throws] readonly attribute Float32Array? linearVelocity;
24 [Constant, Throws] readonly attribute Float32Array? linearAcceleration;
26 /* orientation is a 4-entry array representing the components of a quaternion. */
27 [Constant, Throws] readonly attribute Float32Array? orientation;
28 /* angularVelocity and angularAcceleration are the components of 3-dimensional vectors. */
29 [Constant, Throws] readonly attribute Float32Array? angularVelocity;
30 [Constant, Throws] readonly attribute Float32Array? angularAcceleration;