Backed out changeset b71c8c052463 (bug 1943846) for causing mass failures. CLOSED...
[gecko.git] / ipc / chromium / src / base / message_pump_glib.cc
blob7f3dc0f9659f2911b0f009cd23bd3bbad842419d
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 // Copyright (c) 2008 The Chromium Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
7 #include "base/message_pump_glib.h"
9 #include <unistd.h>
10 #include <math.h>
12 #include <gtk/gtk.h>
13 #include <glib.h>
15 #include "base/eintr_wrapper.h"
16 #include "base/logging.h"
17 #include "base/platform_thread.h"
19 namespace {
21 // Return a timeout suitable for the glib loop, -1 to block forever,
22 // 0 to return right away, or a timeout in milliseconds from now.
23 int GetTimeIntervalMilliseconds(const base::TimeTicks& from) {
24 if (from.is_null()) return -1;
26 // Be careful here. TimeDelta has a precision of microseconds, but we want a
27 // value in milliseconds. If there are 5.5ms left, should the delay be 5 or
28 // 6? It should be 6 to avoid executing delayed work too early.
29 int delay =
30 static_cast<int>(ceil((from - base::TimeTicks::Now()).InMillisecondsF()));
32 // If this value is negative, then we need to run delayed work soon.
33 return delay < 0 ? 0 : delay;
36 // A brief refresher on GLib:
37 // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize.
38 // On each iteration of the GLib pump, it calls each source's Prepare function.
39 // This function should return TRUE if it wants GLib to call its Dispatch, and
40 // FALSE otherwise. It can also set a timeout in this case for the next time
41 // Prepare should be called again (it may be called sooner).
42 // After the Prepare calls, GLib does a poll to check for events from the
43 // system. File descriptors can be attached to the sources. The poll may block
44 // if none of the Prepare calls returned TRUE. It will block indefinitely, or
45 // by the minimum time returned by a source in Prepare.
46 // After the poll, GLib calls Check for each source that returned FALSE
47 // from Prepare. The return value of Check has the same meaning as for Prepare,
48 // making Check a second chance to tell GLib we are ready for Dispatch.
49 // Finally, GLib calls Dispatch for each source that is ready. If Dispatch
50 // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive
51 // (i.e., you can call Run from them), but Prepare and Check cannot.
52 // Finalize is called when the source is destroyed.
53 // NOTE: It is common for subsytems to want to process pending events while
54 // doing intensive work, for example the flash plugin. They usually use the
55 // following pattern (recommended by the GTK docs):
56 // while (gtk_events_pending()) {
57 // gtk_main_iteration();
58 // }
60 // gtk_events_pending just calls g_main_context_pending, which does the
61 // following:
62 // - Call prepare on all the sources.
63 // - Do the poll with a timeout of 0 (not blocking).
64 // - Call check on all the sources.
65 // - *Does not* call dispatch on the sources.
66 // - Return true if any of prepare() or check() returned true.
68 // gtk_main_iteration just calls g_main_context_iteration, which does the whole
69 // thing, respecting the timeout for the poll (and block, although it is
70 // expected not to if gtk_events_pending returned true), and call dispatch.
72 // Thus it is important to only return true from prepare or check if we
73 // actually have events or work to do. We also need to make sure we keep
74 // internal state consistent so that if prepare/check return true when called
75 // from gtk_events_pending, they will still return true when called right
76 // after, from gtk_main_iteration.
78 // For the GLib pump we try to follow the Windows UI pump model:
79 // - Whenever we receive a wakeup event or the timer for delayed work expires,
80 // we run DoWork and/or DoDelayedWork. That part will also run in the other
81 // event pumps.
82 // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main
83 // loop, around event handling.
85 struct WorkSource : public GSource {
86 base::MessagePumpForUI* pump;
89 gboolean WorkSourcePrepare(GSource* source, gint* timeout_ms) {
90 *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare();
91 // We always return FALSE, so that our timeout is honored. If we were
92 // to return TRUE, the timeout would be considered to be 0 and the poll
93 // would never block. Once the poll is finished, Check will be called.
94 return FALSE;
97 gboolean WorkSourceCheck(GSource* source) {
98 // Only return TRUE if Dispatch should be called.
99 return static_cast<WorkSource*>(source)->pump->HandleCheck();
102 gboolean WorkSourceDispatch(GSource* source, GSourceFunc unused_func,
103 gpointer unused_data) {
104 static_cast<WorkSource*>(source)->pump->HandleDispatch();
105 // Always return TRUE so our source stays registered.
106 return TRUE;
109 // I wish these could be const, but g_source_new wants non-const.
110 GSourceFuncs WorkSourceFuncs = {WorkSourcePrepare, WorkSourceCheck,
111 WorkSourceDispatch, NULL};
113 } // namespace
115 namespace base {
117 MessagePumpForUI::MessagePumpForUI()
118 : state_(NULL),
119 context_(g_main_context_default()),
120 wakeup_gpollfd_(new GPollFD),
121 pipe_full_(false) {
122 // Create our wakeup pipe, which is used to flag when work was scheduled.
123 int fds[2];
124 CHECK(pipe(fds) == 0);
125 wakeup_pipe_read_ = fds[0];
126 wakeup_pipe_write_ = fds[1];
127 wakeup_gpollfd_->fd = wakeup_pipe_read_;
128 wakeup_gpollfd_->events = G_IO_IN;
130 work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource));
131 static_cast<WorkSource*>(work_source_)->pump = this;
132 g_source_add_poll(work_source_, wakeup_gpollfd_.get());
133 // Use a low priority so that we let other events in the queue go first.
134 g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE);
135 // This is needed to allow Run calls inside Dispatch.
136 g_source_set_can_recurse(work_source_, TRUE);
137 g_source_attach(work_source_, context_);
140 MessagePumpForUI::~MessagePumpForUI() {
141 gdk_event_handler_set(reinterpret_cast<GdkEventFunc>(gtk_main_do_event), this,
142 NULL);
143 g_source_destroy(work_source_);
144 g_source_unref(work_source_);
145 close(wakeup_pipe_read_);
146 close(wakeup_pipe_write_);
149 void MessagePumpForUI::Run(Delegate* delegate) {
150 #ifndef NDEBUG
151 // Make sure we only run this on one thread. GTK only has one message pump
152 // so we can only have one UI loop per process.
153 static PlatformThreadId thread_id = PlatformThread::CurrentId();
154 DCHECK(thread_id == PlatformThread::CurrentId())
155 << "Running MessagePumpForUI on two different threads; "
156 "this is unsupported by GLib!";
157 #endif
159 RunState state;
160 state.delegate = delegate;
161 state.should_quit = false;
162 state.run_depth = state_ ? state_->run_depth + 1 : 1;
163 state.has_work = false;
165 RunState* previous_state = state_;
166 state_ = &state;
168 // We really only do a single task for each iteration of the loop. If we
169 // have done something, assume there is likely something more to do. This
170 // will mean that we don't block on the message pump until there was nothing
171 // more to do. We also set this to true to make sure not to block on the
172 // first iteration of the loop, so RunAllPending() works correctly.
173 bool more_work_is_plausible = true;
175 // We run our own loop instead of using g_main_loop_quit in one of the
176 // callbacks. This is so we only quit our own loops, and we don't quit
177 // nested loops run by others. TODO(deanm): Is this what we want?
178 for (;;) {
179 // Don't block if we think we have more work to do.
180 bool block = !more_work_is_plausible;
182 // g_main_context_iteration returns true if events have been dispatched.
183 more_work_is_plausible = g_main_context_iteration(context_, block);
184 if (state_->should_quit) break;
186 more_work_is_plausible |= state_->delegate->DoWork();
187 if (state_->should_quit) break;
189 more_work_is_plausible |=
190 state_->delegate->DoDelayedWork(&delayed_work_time_);
191 if (state_->should_quit) break;
193 if (more_work_is_plausible) continue;
195 more_work_is_plausible = state_->delegate->DoIdleWork();
196 if (state_->should_quit) break;
199 state_ = previous_state;
202 // Return the timeout we want passed to poll.
203 int MessagePumpForUI::HandlePrepare() {
204 // We know we have work, but we haven't called HandleDispatch yet. Don't let
205 // the pump block so that we can do some processing.
206 if (state_ && // state_ may be null during tests.
207 state_->has_work)
208 return 0;
210 // We don't think we have work to do, but make sure not to block
211 // longer than the next time we need to run delayed work.
212 return GetTimeIntervalMilliseconds(delayed_work_time_);
215 bool MessagePumpForUI::HandleCheck() {
216 if (!state_) // state_ may be null during tests.
217 return false;
219 // We should only ever have a single message on the wakeup pipe since we only
220 // write to the pipe when pipe_full_ is false. The glib poll will tell us
221 // whether there was data, so this read shouldn't block.
222 if (wakeup_gpollfd_->revents & G_IO_IN) {
223 pipe_full_ = false;
225 char msg;
226 if (HANDLE_EINTR(read(wakeup_pipe_read_, &msg, 1)) != 1 || msg != '!') {
227 NOTREACHED() << "Error reading from the wakeup pipe.";
229 // Since we ate the message, we need to record that we have more work,
230 // because HandleCheck() may be called without HandleDispatch being called
231 // afterwards.
232 state_->has_work = true;
235 if (state_->has_work) return true;
237 if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) {
238 // The timer has expired. That condition will stay true until we process
239 // that delayed work, so we don't need to record this differently.
240 return true;
243 return false;
246 void MessagePumpForUI::HandleDispatch() {
247 state_->has_work = false;
248 if (state_->delegate->DoWork()) {
249 // NOTE: on Windows at this point we would call ScheduleWork (see
250 // MessagePumpForUI::HandleWorkMessage in message_pump_win.cc). But here,
251 // instead of posting a message on the wakeup pipe, we can avoid the
252 // syscalls and just signal that we have more work.
253 state_->has_work = true;
256 if (state_->should_quit) return;
258 state_->delegate->DoDelayedWork(&delayed_work_time_);
261 void MessagePumpForUI::Quit() {
262 if (state_) {
263 state_->should_quit = true;
264 } else {
265 NOTREACHED() << "Quit called outside Run!";
269 void MessagePumpForUI::ScheduleWork() {
270 bool was_full = pipe_full_.exchange(true);
271 if (was_full) {
272 return;
275 // This can be called on any thread, so we don't want to touch any state
276 // variables as we would then need locks all over. This ensures that if
277 // we are sleeping in a poll that we will wake up.
278 char msg = '!';
279 if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) {
280 NOTREACHED() << "Could not write to the UI message loop wakeup pipe!";
284 void MessagePumpForUI::ScheduleDelayedWork(const TimeTicks& delayed_work_time) {
285 // We need to wake up the loop in case the poll timeout needs to be
286 // adjusted. This will cause us to try to do work, but that's ok.
287 delayed_work_time_ = delayed_work_time;
288 ScheduleWork();
291 } // namespace base