Backed out 2 changesets (bug 1943998) for causing wd failures @ phases.py CLOSED...
[gecko.git] / ipc / chromium / src / base / thread.h
blob7b9a5975d39afa05e8ad700b970fef7bf27e9a8a
1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved.
4 // Use of this source code is governed by a BSD-style license that can be
5 // found in the LICENSE file.
7 #ifndef BASE_THREAD_H_
8 #define BASE_THREAD_H_
10 #include <stdint.h>
11 #include <string>
13 #include "base/message_loop.h"
14 #include "base/platform_thread.h"
16 namespace base {
18 // A simple thread abstraction that establishes a MessageLoop on a new thread.
19 // The consumer uses the MessageLoop of the thread to cause code to execute on
20 // the thread. When this object is destroyed the thread is terminated. All
21 // pending tasks queued on the thread's message loop will run to completion
22 // before the thread is terminated.
23 class Thread : PlatformThread::Delegate {
24 public:
25 struct Options {
26 // Specifies the type of message loop that will be allocated on the thread.
27 MessageLoop::Type message_loop_type;
29 // Specifies the maximum stack size that the thread is allowed to use.
30 // This does not necessarily correspond to the thread's initial stack size.
31 // A value of 0 indicates that the default maximum should be used.
32 size_t stack_size;
34 // Specifies the transient and permanent hang timeouts for background hang
35 // monitoring. A value of 0 indicates there is no timeout.
36 uint32_t transient_hang_timeout;
37 uint32_t permanent_hang_timeout;
39 Options()
40 : message_loop_type(MessageLoop::TYPE_DEFAULT),
41 stack_size(0),
42 transient_hang_timeout(0),
43 permanent_hang_timeout(0) {}
44 Options(MessageLoop::Type type, size_t size)
45 : message_loop_type(type),
46 stack_size(size),
47 transient_hang_timeout(0),
48 permanent_hang_timeout(0) {}
51 // Constructor.
52 // name is a display string to identify the thread.
53 explicit Thread(const char* name);
55 // Destroys the thread, stopping it if necessary.
57 // NOTE: If you are subclassing from Thread, and you wish for your CleanUp
58 // method to be called, then you need to call Stop() from your destructor.
60 virtual ~Thread();
62 // Starts the thread. Returns true if the thread was successfully started;
63 // otherwise, returns false. Upon successful return, the message_loop()
64 // getter will return non-null.
66 // Note: This function can't be called on Windows with the loader lock held;
67 // i.e. during a DllMain, global object construction or destruction, atexit()
68 // callback.
69 bool Start();
71 // Starts the thread. Behaves exactly like Start in addition to allow to
72 // override the default options.
74 // Note: This function can't be called on Windows with the loader lock held;
75 // i.e. during a DllMain, global object construction or destruction, atexit()
76 // callback.
77 bool StartWithOptions(const Options& options);
79 // Signals the thread to exit and returns once the thread has exited. After
80 // this method returns, the Thread object is completely reset and may be used
81 // as if it were newly constructed (i.e., Start may be called again).
83 // Stop may be called multiple times and is simply ignored if the thread is
84 // already stopped.
86 // NOTE: This method is optional. It is not strictly necessary to call this
87 // method as the Thread's destructor will take care of stopping the thread if
88 // necessary.
90 void Stop();
92 // Signals the thread to exit in the near future.
94 // WARNING: This function is not meant to be commonly used. Use at your own
95 // risk. Calling this function will cause message_loop() to become invalid in
96 // the near future. This function was created to workaround a specific
97 // deadlock on Windows with printer worker thread. In any other case, Stop()
98 // should be used.
100 // StopSoon should not be called multiple times as it is risky to do so. It
101 // could cause a timing issue in message_loop() access. Call Stop() to reset
102 // the thread object once it is known that the thread has quit.
103 void StopSoon();
105 // Returns the message loop for this thread. Use the MessageLoop's
106 // PostTask methods to execute code on the thread. This only returns
107 // non-null after a successful call to Start. After Stop has been called,
108 // this will return NULL.
110 // NOTE: You must not call this MessageLoop's Quit method directly. Use
111 // the Thread's Stop method instead.
113 MessageLoop* message_loop() const { return message_loop_; }
115 // Set the name of this thread (for display in debugger too).
116 const std::string& thread_name() { return name_; }
118 // The native thread handle.
119 PlatformThreadHandle thread_handle() { return thread_; }
121 // The thread ID.
122 PlatformThreadId thread_id() const { return thread_id_; }
124 // Reset thread ID as current thread.
125 PlatformThreadId reset_thread_id() {
126 thread_id_ = PlatformThread::CurrentId();
127 return thread_id_;
130 // Returns true if the thread has been started, and not yet stopped.
131 // When a thread is running, the thread_id_ is non-zero.
132 bool IsRunning() const { return thread_id_ != 0; }
134 protected:
135 // Called just prior to starting the message loop
136 virtual void Init() {}
138 // Called just after the message loop ends
139 virtual void CleanUp() {}
141 static void SetThreadWasQuitProperly(bool flag);
142 static bool GetThreadWasQuitProperly();
144 private:
145 // PlatformThread::Delegate methods:
146 virtual void ThreadMain() override;
148 // We piggy-back on the startup_data_ member to know if we successfully
149 // started the thread. This way we know that we need to call Join.
150 bool thread_was_started() const { return startup_data_ != NULL; }
152 // Used to pass data to ThreadMain.
153 struct StartupData;
154 StartupData* startup_data_;
156 // The thread's handle.
157 PlatformThreadHandle thread_;
159 // The thread's message loop. Valid only while the thread is alive. Set
160 // by the created thread.
161 MessageLoop* message_loop_;
163 // Our thread's ID.
164 PlatformThreadId thread_id_;
166 // The name of the thread. Used for debugging purposes.
167 std::string name_;
169 friend class ThreadQuitTask;
171 DISALLOW_COPY_AND_ASSIGN(Thread);
174 } // namespace base
176 #endif // BASE_THREAD_H_