1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */
3 /* This Source Code Form is subject to the terms of the Mozilla Public
4 * License, v. 2.0. If a copy of the MPL was not distributed with this
5 * file, You can obtain one at https://mozilla.org/MPL/2.0/. */
7 #ifndef IPC_GLUE_ENDPOINT_H_
8 #define IPC_GLUE_ENDPOINT_H_
11 #include "CrashAnnotations.h"
12 #include "base/process.h"
13 #include "base/process_util.h"
14 #include "mozilla/Assertions.h"
15 #include "mozilla/Maybe.h"
16 #include "mozilla/UniquePtr.h"
17 #include "mozilla/ipc/MessageLink.h"
18 #include "mozilla/ipc/ProtocolUtils.h"
19 #include "mozilla/ipc/NodeController.h"
20 #include "mozilla/ipc/ScopedPort.h"
21 #include "nsXULAppAPI.h"
32 namespace endpoint_detail
{
35 static auto ActorNeedsOtherPidHelper(int)
36 -> decltype(std::declval
<T
>().OtherPid(), std::true_type
{});
38 static auto ActorNeedsOtherPidHelper(long) -> std::false_type
;
41 constexpr bool ActorNeedsOtherPid
=
42 decltype(ActorNeedsOtherPidHelper
<T
>(0))::value
;
44 } // namespace endpoint_detail
46 struct PrivateIPDLInterface
{};
48 class UntypedEndpoint
{
50 UntypedEndpoint() = default;
52 UntypedEndpoint(const PrivateIPDLInterface
&, ScopedPort aPort
,
53 const nsID
& aMessageChannelId
,
54 EndpointProcInfo aMyProcInfo
= EndpointProcInfo::Invalid(),
55 EndpointProcInfo aOtherProcInfo
= EndpointProcInfo::Invalid())
56 : mPort(std::move(aPort
)),
57 mMessageChannelId(aMessageChannelId
),
58 mMyProcInfo(aMyProcInfo
),
59 mOtherProcInfo(aOtherProcInfo
) {}
61 UntypedEndpoint(const UntypedEndpoint
&) = delete;
62 UntypedEndpoint(UntypedEndpoint
&& aOther
) = default;
64 UntypedEndpoint
& operator=(const UntypedEndpoint
&) = delete;
65 UntypedEndpoint
& operator=(UntypedEndpoint
&& aOther
) = default;
67 // This method binds aActor to this endpoint. After this call, the actor can
68 // be used to send and receive messages. The endpoint becomes invalid.
70 // If specified, aEventTarget is the target the actor will be bound to, and
71 // must be on the current thread. Otherwise, GetCurrentSerialEventTarget() is
73 bool Bind(IToplevelProtocol
* aActor
,
74 nsISerialEventTarget
* aEventTarget
= nullptr) {
75 MOZ_RELEASE_ASSERT(IsValid());
76 MOZ_RELEASE_ASSERT(mMyProcInfo
== EndpointProcInfo::Invalid() ||
77 mMyProcInfo
== EndpointProcInfo::Current());
78 MOZ_RELEASE_ASSERT(!aEventTarget
|| aEventTarget
->IsOnCurrentThread());
79 return aActor
->Open(std::move(mPort
), mMessageChannelId
, mOtherProcInfo
,
83 bool IsValid() const { return mPort
.IsValid(); }
86 friend struct IPC::ParamTraits
<UntypedEndpoint
>;
89 nsID mMessageChannelId
{};
90 EndpointProcInfo mMyProcInfo
;
91 EndpointProcInfo mOtherProcInfo
;
95 * An endpoint represents one end of a partially initialized IPDL channel. To
96 * set up a new top-level protocol:
98 * Endpoint<PFooParent> parentEp;
99 * Endpoint<PFooChild> childEp;
101 * rv = PFoo::CreateEndpoints(&parentEp, &childEp);
103 * Endpoints can be passed in IPDL messages or sent to other threads using
104 * PostTask. Once an Endpoint has arrived at its destination process and thread,
105 * you need to create the top-level actor and bind it to the endpoint:
107 * FooParent* parent = new FooParent();
108 * bool rv1 = parentEp.Bind(parent, processActor);
109 * bool rv2 = parent->SendBar(...);
111 * (See Bind below for an explanation of processActor.) Once the actor is bound
112 * to the endpoint, it can send and receive messages.
114 * If creating endpoints for a [NeedsOtherPid] actor, you're required to also
115 * pass in parentPid and childPid, which are the pids of the processes in which
116 * the parent and child endpoints will be used.
118 template <class PFooSide
>
119 class Endpoint final
: public UntypedEndpoint
{
121 using UntypedEndpoint::IsValid
;
122 using UntypedEndpoint::UntypedEndpoint
;
124 EndpointProcInfo
OtherEndpointProcInfo() const {
126 endpoint_detail::ActorNeedsOtherPid
<PFooSide
>,
127 "OtherPid may only be called on Endpoints for actors which are "
129 MOZ_RELEASE_ASSERT(mOtherProcInfo
!= EndpointProcInfo::Invalid());
130 return mOtherProcInfo
;
133 base::ProcessId
OtherPid() const { return OtherEndpointProcInfo().mPid
; }
135 GeckoChildID
OtherChildID() const { return OtherEndpointProcInfo().mChildID
; }
137 // This method binds aActor to this endpoint. After this call, the actor can
138 // be used to send and receive messages. The endpoint becomes invalid.
140 // If specified, aEventTarget is the target the actor will be bound to, and
141 // must be on the current thread. Otherwise, GetCurrentSerialEventTarget() is
143 bool Bind(PFooSide
* aActor
, nsISerialEventTarget
* aEventTarget
= nullptr) {
144 return UntypedEndpoint::Bind(aActor
, aEventTarget
);
148 #if defined(XP_MACOSX)
149 void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag
, int error
);
151 inline void AnnotateCrashReportWithErrno(CrashReporter::Annotation tag
,
155 // This function is used internally to create a pair of Endpoints. See the
156 // comment above Endpoint for a description of how it might be used.
157 template <class PFooParent
, class PFooChild
>
158 nsresult
CreateEndpoints(const PrivateIPDLInterface
& aPrivate
,
159 Endpoint
<PFooParent
>* aParentEndpoint
,
160 Endpoint
<PFooChild
>* aChildEndpoint
) {
162 !endpoint_detail::ActorNeedsOtherPid
<PFooParent
> &&
163 !endpoint_detail::ActorNeedsOtherPid
<PFooChild
>,
164 "Pids are required when creating endpoints for [NeedsOtherPid] actors");
166 auto [parentPort
, childPort
] =
167 NodeController::GetSingleton()->CreatePortPair();
168 nsID channelId
= nsID::GenerateUUID();
170 Endpoint
<PFooParent
>(aPrivate
, std::move(parentPort
), channelId
);
172 Endpoint
<PFooChild
>(aPrivate
, std::move(childPort
), channelId
);
176 template <class PFooParent
, class PFooChild
>
177 nsresult
CreateEndpoints(const PrivateIPDLInterface
& aPrivate
,
178 EndpointProcInfo aParentDestProcInfo
,
179 EndpointProcInfo aChildDestProcInfo
,
180 Endpoint
<PFooParent
>* aParentEndpoint
,
181 Endpoint
<PFooChild
>* aChildEndpoint
) {
182 MOZ_RELEASE_ASSERT(aParentDestProcInfo
!= EndpointProcInfo::Invalid());
183 MOZ_RELEASE_ASSERT(aChildDestProcInfo
!= EndpointProcInfo::Invalid());
185 auto [parentPort
, childPort
] =
186 NodeController::GetSingleton()->CreatePortPair();
187 nsID channelId
= nsID::GenerateUUID();
189 Endpoint
<PFooParent
>(aPrivate
, std::move(parentPort
), channelId
,
190 aParentDestProcInfo
, aChildDestProcInfo
);
192 Endpoint
<PFooChild
>(aPrivate
, std::move(childPort
), channelId
,
193 aChildDestProcInfo
, aParentDestProcInfo
);
197 class UntypedManagedEndpoint
{
199 bool IsValid() const { return mInner
.isSome(); }
201 UntypedManagedEndpoint(const UntypedManagedEndpoint
&) = delete;
202 UntypedManagedEndpoint
& operator=(const UntypedManagedEndpoint
&) = delete;
205 UntypedManagedEndpoint() = default;
206 explicit UntypedManagedEndpoint(IProtocol
* aActor
);
208 UntypedManagedEndpoint(UntypedManagedEndpoint
&& aOther
) noexcept
209 : mInner(std::move(aOther
.mInner
)) {
210 aOther
.mInner
= Nothing();
212 UntypedManagedEndpoint
& operator=(UntypedManagedEndpoint
&& aOther
) noexcept
{
213 this->~UntypedManagedEndpoint();
214 new (this) UntypedManagedEndpoint(std::move(aOther
));
218 ~UntypedManagedEndpoint() noexcept
;
220 bool BindCommon(IProtocol
* aActor
, IRefCountedProtocol
* aManager
);
223 friend struct IPDLParamTraits
<UntypedManagedEndpoint
>;
226 // Pointers to the toplevel actor which will manage this connection. When
227 // created, only `mOtherSide` will be set, and will reference the
228 // toplevel actor which the other side is managed by. After being sent over
229 // IPC, only `mToplevel` will be set, and will be the toplevel actor for the
230 // channel which received the IPC message.
231 RefPtr
<WeakActorLifecycleProxy
> mOtherSide
;
232 RefPtr
<WeakActorLifecycleProxy
> mToplevel
;
235 ProtocolId mType
= LastMsgIndex
;
236 int32_t mManagerId
= 0;
237 ProtocolId mManagerType
= LastMsgIndex
;
243 * A managed endpoint represents one end of a partially initialized managed
244 * IPDL actor. It is used for situations where the usual IPDL Constructor
245 * methods do not give sufficient control over the construction of actors, such
246 * as when constructing actors within replies, or constructing multiple related
247 * actors simultaneously.
249 * FooParent* parent = new FooParent();
250 * ManagedEndpoint<PFooChild> childEp = parentMgr->OpenPFooEndpoint(parent);
252 * ManagedEndpoints should be sent using IPDL messages or other mechanisms to
253 * the other side of the manager channel. Once the ManagedEndpoint has arrived
254 * at its destination, you can create the actor, and bind it to the endpoint.
256 * FooChild* child = new FooChild();
257 * childMgr->BindPFooEndpoint(childEp, child);
259 * WARNING: If the remote side of an endpoint has not been bound before it
260 * begins to receive messages, an IPC routing error will occur, likely causing
263 template <class PFooSide
>
264 class ManagedEndpoint
: public UntypedManagedEndpoint
{
266 ManagedEndpoint() = default;
267 ManagedEndpoint(ManagedEndpoint
&&) noexcept
= default;
268 ManagedEndpoint
& operator=(ManagedEndpoint
&&) noexcept
= default;
270 ManagedEndpoint(const PrivateIPDLInterface
&, IProtocol
* aActor
)
271 : UntypedManagedEndpoint(aActor
) {}
273 bool Bind(const PrivateIPDLInterface
&, PFooSide
* aActor
,
274 IRefCountedProtocol
* aManager
) {
275 return BindCommon(aActor
, aManager
);
278 // Only invalid ManagedEndpoints can be equal, as valid endpoints are unique.
279 bool operator==(const ManagedEndpoint
& _o
) const {
280 return !IsValid() && !_o
.IsValid();
285 } // namespace mozilla
287 #endif // IPC_GLUE_ENDPOINT_H_