1 /* -*- Mode: C++; tab-width: 2; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
2 /* This Source Code Form is subject to the terms of the Mozilla Public
3 * License, v. 2.0. If a copy of the MPL was not distributed with this
4 * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
6 #ifndef KeyboardLayout_h__
7 #define KeyboardLayout_h__
9 #include "mozilla/RefPtr.h"
14 #include "nsWindowDefs.h"
15 #include "mozilla/Attributes.h"
16 #include "mozilla/EventForwards.h"
17 #include "mozilla/StaticPtr.h"
18 #include "mozilla/TextEventDispatcher.h"
19 #include "mozilla/widget/WinMessages.h"
20 #include "mozilla/widget/WinModifierKeyState.h"
23 #define NS_NUM_OF_KEYS 70
25 #define VK_OEM_1 0xBA // ';:' for US
26 #define VK_OEM_PLUS 0xBB // '+' any country
27 #define VK_OEM_COMMA 0xBC
28 #define VK_OEM_MINUS 0xBD // '-' any country
29 #define VK_OEM_PERIOD 0xBE
32 // '/?' for Brazilian (ABNT)
33 #define VK_ABNT_C1 0xC1
34 // Separator in Numpad for Brazilian (ABNT) or JIS keyboard for Mac.
35 #define VK_ABNT_C2 0xC2
41 #define VK_OEM_102 0xE2
42 #define VK_OEM_CLEAR 0xFE
44 class nsIUserIdleServiceInternal
;
49 enum ScanCode
: uint16_t {
54 eControlLeft
= 0x001D,
55 eControlRight
= 0xE01D,
60 // 0: nsIWidget's native modifier flag
61 // 1: Virtual keycode which does not distinguish whether left or right location.
62 // 2: Virtual keycode which distinguishes whether left or right location.
64 static const uint32_t sModifierKeyMap
[][4] = {
65 {nsIWidget::CAPS_LOCK
, VK_CAPITAL
, 0, ScanCode::eCapsLock
},
66 {nsIWidget::NUM_LOCK
, VK_NUMLOCK
, 0, ScanCode::eNumLock
},
67 {nsIWidget::SHIFT_L
, VK_SHIFT
, VK_LSHIFT
, ScanCode::eShiftLeft
},
68 {nsIWidget::SHIFT_R
, VK_SHIFT
, VK_RSHIFT
, ScanCode::eShiftRight
},
69 {nsIWidget::CTRL_L
, VK_CONTROL
, VK_LCONTROL
, ScanCode::eControlLeft
},
70 {nsIWidget::CTRL_R
, VK_CONTROL
, VK_RCONTROL
, ScanCode::eControlRight
},
71 {nsIWidget::ALT_L
, VK_MENU
, VK_LMENU
, ScanCode::eAltLeft
},
72 {nsIWidget::ALT_R
, VK_MENU
, VK_RMENU
, ScanCode::eAltRight
}};
76 class MOZ_STACK_CLASS UniCharsAndModifiers final
{
78 UniCharsAndModifiers() {}
79 UniCharsAndModifiers
operator+(const UniCharsAndModifiers
& aOther
) const;
80 UniCharsAndModifiers
& operator+=(const UniCharsAndModifiers
& aOther
);
83 * Append a pair of unicode character and the final modifier.
85 void Append(char16_t aUniChar
, Modifiers aModifiers
);
90 bool IsEmpty() const {
91 MOZ_ASSERT(mChars
.Length() == mModifiers
.Length());
92 return mChars
.IsEmpty();
95 char16_t
CharAt(size_t aIndex
) const {
96 MOZ_ASSERT(aIndex
< Length());
97 return mChars
[aIndex
];
99 Modifiers
ModifiersAt(size_t aIndex
) const {
100 MOZ_ASSERT(aIndex
< Length());
101 return mModifiers
[aIndex
];
103 size_t Length() const {
104 MOZ_ASSERT(mChars
.Length() == mModifiers
.Length());
105 return mChars
.Length();
108 bool IsProducingCharsWithAltGr() const {
109 return !IsEmpty() && (ModifiersAt(0) & MODIFIER_ALTGRAPH
) != 0;
112 void FillModifiers(Modifiers aModifiers
);
114 * OverwriteModifiersIfBeginsWith() assigns mModifiers with aOther between
115 * [0] and [aOther.mLength - 1] only when mChars begins with aOther.mChars.
117 void OverwriteModifiersIfBeginsWith(const UniCharsAndModifiers
& aOther
);
119 bool UniCharsEqual(const UniCharsAndModifiers
& aOther
) const;
120 bool UniCharsCaseInsensitiveEqual(const UniCharsAndModifiers
& aOther
) const;
121 bool BeginsWith(const UniCharsAndModifiers
& aOther
) const;
123 const nsString
& ToString() const { return mChars
; }
127 // 5 is enough number for normal keyboard layout handling. On Windows,
128 // a dead key sequence may cause inputting up to 5 characters per key press.
129 CopyableAutoTArray
<Modifiers
, 5> mModifiers
;
132 struct DeadKeyEntry
{
134 char16_t CompositeChar
;
136 DeadKeyEntry(char16_t aBaseChar
, char16_t aCompositeChar
)
137 : BaseChar(aBaseChar
), CompositeChar(aCompositeChar
) {}
139 bool operator<(const DeadKeyEntry
& aOther
) const {
140 return this->BaseChar
< aOther
.BaseChar
;
143 bool operator==(const DeadKeyEntry
& aOther
) const {
144 return this->BaseChar
== aOther
.BaseChar
;
149 friend class KeyboardLayout
;
152 // KeyboardLayout::AddDeadKeyTable() will allocate as many entries as
153 // required. It is the only way to create new DeadKeyTable instances.
154 DeadKeyEntry mTable
[1];
156 void Init(const DeadKeyEntry
* aDeadKeyArray
, uint32_t aEntries
) {
158 memcpy(mTable
, aDeadKeyArray
, aEntries
* sizeof(DeadKeyEntry
));
161 static uint32_t SizeInBytes(uint32_t aEntries
) {
162 return offsetof(DeadKeyTable
, mTable
) + aEntries
* sizeof(DeadKeyEntry
);
166 uint32_t Entries() const { return mEntries
; }
168 bool IsEqual(const DeadKeyEntry
* aDeadKeyArray
, uint32_t aEntries
) const {
169 return (mEntries
== aEntries
&&
170 !memcmp(mTable
, aDeadKeyArray
, aEntries
* sizeof(DeadKeyEntry
)));
173 char16_t
GetCompositeChar(char16_t aBaseChar
) const;
178 enum ShiftStateIndex
: uint8_t {
185 // 3 - Control + Shift
191 // 6 - Alt + Control (AltGr)
193 // 7 - Alt + Control + Shift (AltGr + Shift)
197 // 9 - CapsLock + Shift
199 // 10 - CapsLock + Control
200 eControlWithCapsLock
,
201 // 11 - CapsLock + Control + Shift
202 eControlShiftWithCapsLock
,
203 // 12 - CapsLock + Alt
205 // 13 - CapsLock + Alt + Shift
206 eAltShiftWithCapsLock
,
207 // 14 - CapsLock + Alt + Control (CapsLock + AltGr)
209 // 15 - CapsLock + Alt + Control + Shift (CapsLock + AltGr + Shift)
210 eAltGrShiftWithCapsLock
,
213 enum ShiftStateFlag
{
215 STATE_CONTROL
= 0x02,
217 STATE_CAPSLOCK
= 0x08,
218 // ShiftState needs to have AltGr state separately since this is necessary
219 // for lossless conversion with Modifiers.
220 STATE_ALTGRAPH
= 0x80,
221 // Useful to remove or check Ctrl and Alt flags.
222 STATE_CONTROL_ALT
= STATE_CONTROL
| STATE_ALT
,
225 typedef uint8_t ShiftState
;
227 static ShiftState
ModifiersToShiftState(Modifiers aModifiers
);
228 static ShiftState
ModifierKeyStateToShiftState(
229 const ModifierKeyState
& aModKeyState
) {
230 return ModifiersToShiftState(aModKeyState
.GetModifiers());
232 static Modifiers
ShiftStateToModifiers(ShiftState aShiftState
);
233 static bool IsAltGrIndex(uint8_t aIndex
) {
234 return (aIndex
& STATE_CONTROL_ALT
) == STATE_CONTROL_ALT
;
238 union KeyShiftState
{
243 const DeadKeyTable
* Table
;
248 KeyShiftState mShiftStates
[16];
251 static uint8_t ToShiftStateIndex(ShiftState aShiftState
) {
252 if (!(aShiftState
& STATE_ALTGRAPH
)) {
253 MOZ_ASSERT(aShiftState
<= eAltGrShiftWithCapsLock
);
254 return static_cast<uint8_t>(aShiftState
);
256 uint8_t index
= aShiftState
& ~STATE_ALTGRAPH
;
257 index
|= (STATE_ALT
| STATE_CONTROL
);
258 MOZ_ASSERT(index
<= eAltGrShiftWithCapsLock
);
262 void SetDeadKey(ShiftState aShiftState
, bool aIsDeadKey
) {
264 mIsDeadKey
|= 1 << ToShiftStateIndex(aShiftState
);
266 mIsDeadKey
&= ~(1 << ToShiftStateIndex(aShiftState
));
271 static void FillKbdState(PBYTE aKbdState
, const ShiftState aShiftState
);
273 bool IsDeadKey(ShiftState aShiftState
) const {
274 return (mIsDeadKey
& (1 << ToShiftStateIndex(aShiftState
))) != 0;
278 * IsChangedByAltGr() is useful to check if a key with AltGr produces
279 * different character(s) from the key without AltGr.
280 * Note that this is designed for checking if a keyboard layout has AltGr
281 * key. So, this result may not exactly correct for the key since it's
282 * okay to fails in some edge cases when we check all keys which produce
283 * character(s) in a layout.
285 bool IsChangedByAltGr(ShiftState aShiftState
) const {
286 MOZ_ASSERT(aShiftState
== ToShiftStateIndex(aShiftState
));
287 MOZ_ASSERT(IsAltGrIndex(aShiftState
));
288 MOZ_ASSERT(IsDeadKey(aShiftState
) ||
289 mShiftStates
[aShiftState
].Normal
.Chars
[0]);
290 const ShiftState kShiftStateWithoutAltGr
=
291 aShiftState
- ShiftStateIndex::eAltGr
;
292 if (IsDeadKey(aShiftState
) != IsDeadKey(kShiftStateWithoutAltGr
)) {
295 if (IsDeadKey(aShiftState
)) {
296 return mShiftStates
[aShiftState
].DeadKey
.DeadChar
!=
297 mShiftStates
[kShiftStateWithoutAltGr
].DeadKey
.DeadChar
;
299 for (size_t i
= 0; i
< 4; i
++) {
300 if (mShiftStates
[aShiftState
].Normal
.Chars
[i
] !=
301 mShiftStates
[kShiftStateWithoutAltGr
].Normal
.Chars
[i
]) {
304 if (!mShiftStates
[aShiftState
].Normal
.Chars
[i
] &&
305 !mShiftStates
[kShiftStateWithoutAltGr
].Normal
.Chars
[i
]) {
312 void AttachDeadKeyTable(ShiftState aShiftState
,
313 const DeadKeyTable
* aDeadKeyTable
) {
314 MOZ_ASSERT(aShiftState
== ToShiftStateIndex(aShiftState
));
315 mShiftStates
[aShiftState
].DeadKey
.Table
= aDeadKeyTable
;
318 void SetNormalChars(ShiftState aShiftState
, const char16_t
* aChars
,
319 uint32_t aNumOfChars
);
320 void SetDeadChar(ShiftState aShiftState
, char16_t aDeadChar
);
321 const DeadKeyTable
* MatchingDeadKeyTable(const DeadKeyEntry
* aDeadKeyArray
,
322 uint32_t aEntries
) const;
323 inline char16_t
GetCompositeChar(ShiftState aShiftState
,
324 char16_t aBaseChar
) const {
325 return mShiftStates
[ToShiftStateIndex(aShiftState
)]
326 .DeadKey
.Table
->GetCompositeChar(aBaseChar
);
329 char16_t
GetCompositeChar(const ModifierKeyState
& aModKeyState
,
330 char16_t aBaseChar
) const {
331 return GetCompositeChar(ModifierKeyStateToShiftState(aModKeyState
),
336 * GetNativeUniChars() returns character(s) which is produced by the
337 * key with given modifiers. This does NOT return proper MODIFIER_ALTGRAPH
338 * state because this is raw accessor of the database of this key.
340 UniCharsAndModifiers
GetNativeUniChars(ShiftState aShiftState
) const;
341 UniCharsAndModifiers
GetNativeUniChars(
342 const ModifierKeyState
& aModKeyState
) const {
343 return GetNativeUniChars(ModifierKeyStateToShiftState(aModKeyState
));
347 * GetUniChars() returns characters and modifiers which are not consumed
348 * to input the character.
349 * For example, if you specify Ctrl key but the key produces no character
350 * with Ctrl, this returns character(s) which is produced by the key
351 * without Ctrl. So, the result is useful to decide KeyboardEvent.key
353 * Another example is, if you specify Ctrl key and the key produces
354 * different character(s) from the case without Ctrl key, this returns
355 * the character(s) *without* MODIFIER_CONTROL. This modifier information
356 * is useful for eKeyPress since TextEditor does not treat eKeyPress events
357 * whose modifier includes MODIFIER_ALT and/or MODIFIER_CONTROL.
359 * @param aShiftState Modifiers which you want to retrieve
360 * KeyboardEvent.key value for the key with.
361 * If AltGr key is pressed, this should include
362 * STATE_ALTGRAPH and should NOT include
363 * STATE_ALT nor STATE_CONTROL.
364 * If both Alt and Ctrl are pressed to emulate
365 * AltGr, this should include both STATE_ALT and
366 * STATE_CONTROL but should NOT include
368 * Then, this returns proper modifiers when
369 * this key produces no character with AltGr.
371 UniCharsAndModifiers
GetUniChars(ShiftState aShiftState
) const;
372 UniCharsAndModifiers
GetUniChars(const ModifierKeyState
& aModKeyState
) const {
373 return GetUniChars(ModifierKeyStateToShiftState(aModKeyState
));
377 class MOZ_STACK_CLASS NativeKey final
{
378 friend class KeyboardLayout
;
395 MSG
GetCharMsg(HWND aWnd
) const {
398 msg
.message
= mIsDeadKey
&& mIsSysKey
? WM_SYSDEADCHAR
399 : mIsDeadKey
? WM_DEADCHAR
400 : mIsSysKey
? WM_SYSCHAR
402 msg
.wParam
= static_cast<WPARAM
>(mCharCode
);
403 msg
.lParam
= static_cast<LPARAM
>(mScanCode
<< 16);
405 msg
.pt
.x
= msg
.pt
.y
= 0;
410 NativeKey(nsWindow
* aWidget
, const MSG
& aMessage
,
411 const ModifierKeyState
& aModKeyState
,
412 HKL aOverrideKeyboardLayout
= 0,
413 nsTArray
<FakeCharMsg
>* aFakeCharMsgs
= nullptr);
418 * Handle WM_KEYDOWN message or WM_SYSKEYDOWN message. The instance must be
419 * initialized with WM_KEYDOWN or WM_SYSKEYDOWN.
420 * Returns true if dispatched keydown event or keypress event is consumed.
423 bool HandleKeyDownMessage(bool* aEventDispatched
= nullptr) const;
426 * Handles WM_CHAR message or WM_SYSCHAR message. The instance must be
427 * initialized with them.
428 * Returns true if dispatched keypress event is consumed. Otherwise, false.
430 bool HandleCharMessage(bool* aEventDispatched
= nullptr) const;
433 * Handles keyup message. Returns true if the event is consumed.
436 bool HandleKeyUpMessage(bool* aEventDispatched
= nullptr) const;
439 * Handles WM_APPCOMMAND message. Returns true if the event is consumed.
442 bool HandleAppCommandMessage() const;
445 * Callback of TextEventDispatcherListener::WillDispatchKeyboardEvent().
446 * This method sets alternative char codes of aKeyboardEvent.
448 void WillDispatchKeyboardEvent(WidgetKeyboardEvent
& aKeyboardEvent
,
452 * Returns true if aChar is a control character which shouldn't be inputted
453 * into focused text editor.
455 static bool IsControlChar(char16_t aChar
);
457 bool IsShift() const { return mModKeyState
.IsShift(); }
458 bool IsControl() const { return mModKeyState
.IsControl(); }
459 bool IsAlt() const { return mModKeyState
.IsAlt(); }
460 bool MaybeEmulatingAltGraph() const;
461 Modifiers
GetModifiers() const { return mModKeyState
.GetModifiers(); }
462 const ModifierKeyState
& ModifierKeyStateRef() const { return mModKeyState
; }
463 VirtualKey::ShiftState
GetShiftState() const {
464 return VirtualKey::ModifierKeyStateToShiftState(mModKeyState
);
468 * GenericVirtualKeyCode() returns virtual keycode which cannot distinguish
469 * position of modifier keys. E.g., VK_CONTROL for both ControlLeft and
472 uint8_t GenericVirtualKeyCode() const { return mOriginalVirtualKeyCode
; }
475 * SpecificVirtualKeyCode() returns virtual keycode which can distinguish
476 * position of modifier keys. E.g., returns VK_LCONTROL or VK_RCONTROL
477 * instead of VK_CONTROL. If the key message is synthesized with not
478 * enough information, this prefers left position's keycode.
480 uint8_t SpecificVirtualKeyCode() const { return mVirtualKeyCode
; }
483 NativeKey
* mLastInstance
;
484 // mRemovingMsg is set at removing a char message from
485 // GetFollowingCharMessage().
487 // mReceivedMsg is set when another instance starts to handle the message
490 RefPtr
<nsWindow
> mWidget
;
491 RefPtr
<TextEventDispatcher
> mDispatcher
;
494 // mFollowingCharMsgs stores WM_CHAR, WM_SYSCHAR, WM_DEADCHAR or
495 // WM_SYSDEADCHAR message which follows WM_KEYDOWN.
496 // Note that the stored messaged are already removed from the queue.
497 // FYI: 5 is enough number for usual keyboard layout handling. On Windows,
498 // a dead key sequence may cause inputting up to 5 characters per key press.
499 AutoTArray
<MSG
, 5> mFollowingCharMsgs
;
500 // mRemovedOddCharMsgs stores WM_CHAR messages which are caused by ATOK or
501 // WXG (they are Japanese IME) when the user tries to do "Kakutei-undo"
502 // (it means "undo the last commit").
503 nsTArray
<MSG
> mRemovedOddCharMsgs
;
504 // If dispatching eKeyDown or eKeyPress event causes focus change,
505 // the instance shouldn't handle remaning char messages. For checking it,
506 // this should store first focused window.
507 HWND mFocusedWndBeforeDispatch
;
509 uint32_t mDOMKeyCode
;
510 KeyNameIndex mKeyNameIndex
;
511 CodeNameIndex mCodeNameIndex
;
513 ModifierKeyState mModKeyState
;
515 // mVirtualKeyCode distinguishes left key or right key of modifier key.
516 uint8_t mVirtualKeyCode
;
517 // mOriginalVirtualKeyCode doesn't distinguish left key or right key of
518 // modifier key. However, if the given keycode is VK_PROCESS, it's resolved
519 // to a keycode before it's handled by IME.
520 uint8_t mOriginalVirtualKeyCode
;
522 // mCommittedChars indicates the inputted characters which is committed by
523 // the key. If dead key fail to composite a character, mCommittedChars
524 // indicates both the dead characters and the base characters.
525 UniCharsAndModifiers mCommittedCharsAndModifiers
;
527 // Following strings are computed by
528 // ComputeInputtingStringWithKeyboardLayout() which is typically called
529 // before dispatching keydown event.
530 // mInputtingStringAndModifiers's string is the string to be
531 // inputted into the focused editor and its modifier state is proper
532 // modifier state for inputting the string into the editor.
533 UniCharsAndModifiers mInputtingStringAndModifiers
;
534 // mShiftedString is the string to be inputted into the editor with
535 // current modifier state with active shift state.
536 UniCharsAndModifiers mShiftedString
;
537 // mUnshiftedString is the string to be inputted into the editor with
538 // current modifier state without shift state.
539 UniCharsAndModifiers mUnshiftedString
;
540 // Following integers are computed by
541 // ComputeInputtingStringWithKeyboardLayout() which is typically called
542 // before dispatching keydown event. The meaning of these values is same
544 uint32_t mShiftedLatinChar
;
545 uint32_t mUnshiftedLatinChar
;
549 // mIsRepeat is true if the key message is caused by the auto-repeat
553 // mIsPrintableKey is true if the key may be a printable key without
554 // any modifier keys. Otherwise, false.
555 // Please note that the event may not cause any text input even if this
556 // is true. E.g., it might be dead key state or Ctrl key may be pressed.
557 bool mIsPrintableKey
;
558 // mIsSkippableInRemoteProcess is false if the key event shouldn't be
559 // skipped in the remote process even if it's too old event.
560 bool mIsSkippableInRemoteProcess
;
561 // mCharMessageHasGone is true if the message is a keydown message and
562 // it's followed by at least one char message but it's gone at removing
563 // from the queue. This could occur if PeekMessage() or something is
564 // hooked by odd tool.
565 bool mCharMessageHasGone
;
566 // mIsOverridingKeyboardLayout is true if the instance temporarily overriding
567 // keyboard layout with specified by the constructor.
568 bool mIsOverridingKeyboardLayout
;
569 // mCanIgnoreModifierStateAtKeyPress is true if it's allowed to remove
570 // Ctrl or Alt modifier state at dispatching eKeyPress.
571 bool mCanIgnoreModifierStateAtKeyPress
;
573 nsTArray
<FakeCharMsg
>* mFakeCharMsgs
;
575 // When a keydown event is dispatched at handling WM_APPCOMMAND, the computed
576 // virtual keycode is set to this. Even if we consume WM_APPCOMMAND message,
577 // Windows may send WM_KEYDOWN and WM_KEYUP message for them.
578 // At that time, we should not dispatch key events for them.
579 static uint8_t sDispatchedKeyOfAppCommand
;
582 MOZ_CRASH("The default constructor of NativeKey isn't available");
585 void InitWithAppCommand();
586 void InitWithKeyOrChar();
589 * InitIsSkippableForKeyOrChar() initializes mIsSkippableInRemoteProcess with
590 * mIsRepeat and previous key message information. So, this must be called
591 * after mIsRepeat is initialized.
593 void InitIsSkippableForKeyOrChar(const MSG
& aLastKeyMSG
);
596 * InitCommittedCharsAndModifiersWithFollowingCharMessages() initializes
597 * mCommittedCharsAndModifiers with mFollowingCharMsgs and mModKeyState.
598 * If mFollowingCharMsgs includes non-printable char messages, they are
601 void InitCommittedCharsAndModifiersWithFollowingCharMessages();
603 UINT
GetScanCodeWithExtendedFlag() const;
605 // The result is one of eKeyLocation*.
606 uint32_t GetKeyLocation() const;
609 * RemoveFollowingOddCharMessages() removes odd WM_CHAR messages from the
610 * queue when IsIMEDoingKakuteiUndo() returns true.
612 void RemoveFollowingOddCharMessages();
615 * "Kakutei-Undo" of ATOK or WXG (both of them are Japanese IME) causes
616 * strange WM_KEYDOWN/WM_KEYUP/WM_CHAR message pattern. So, when this
617 * returns true, the caller needs to be careful for processing the messages.
619 bool IsIMEDoingKakuteiUndo() const;
622 * This returns true if user types a number key in numpad with Alt key
623 * to input a Unicode character from its scalar value.
624 * Note that inputting Unicode scalar value is available without NumLock.
625 * Therefore, this returns true even if user presses a function key on
626 * numpad without NumLock, but that may be intended to perform a shortcut
627 * key like Alt + Home.
629 bool MaybeTypingUnicodeScalarValue() const {
630 return !mIsExtended
&& IsSysKeyDownOrKeyUpMessage() && IsAlt() &&
631 !IsControl() && !IsShift() &&
632 ((mScanCode
>= 0x004F && mScanCode
<= 0x0052) || // Numpad0-3
633 (mScanCode
>= 0x004B && mScanCode
<= 0x004D) || // Numpad4-6
634 (mScanCode
>= 0x0047 && mScanCode
<= 0x0049)); // Numpad7-9
637 bool IsKeyDownMessage() const {
638 return mMsg
.message
== WM_KEYDOWN
|| mMsg
.message
== WM_SYSKEYDOWN
;
640 bool IsSysKeyDownMessage() const { return mMsg
.message
== WM_SYSKEYDOWN
; }
641 bool IsKeyUpMessage() const {
642 return mMsg
.message
== WM_KEYUP
|| mMsg
.message
== WM_SYSKEYUP
;
644 bool IsSysKeyDownOrKeyUpMessage() const {
645 return mMsg
.message
== WM_SYSKEYDOWN
|| mMsg
.message
== WM_SYSKEYUP
;
647 bool IsCharOrSysCharMessage(const MSG
& aMSG
) const {
648 return IsCharOrSysCharMessage(aMSG
.message
);
650 bool IsCharOrSysCharMessage(UINT aMessage
) const {
651 return (aMessage
== WM_CHAR
|| aMessage
== WM_SYSCHAR
);
653 bool IsCharMessage(const MSG
& aMSG
) const {
654 return IsCharMessage(aMSG
.message
);
656 bool IsCharMessage(UINT aMessage
) const {
657 return (IsCharOrSysCharMessage(aMessage
) || IsDeadCharMessage(aMessage
));
659 bool IsDeadCharMessage(const MSG
& aMSG
) const {
660 return IsDeadCharMessage(aMSG
.message
);
662 bool IsDeadCharMessage(UINT aMessage
) const {
663 return (aMessage
== WM_DEADCHAR
|| aMessage
== WM_SYSDEADCHAR
);
665 bool IsSysCharMessage(const MSG
& aMSG
) const {
666 return IsSysCharMessage(aMSG
.message
);
668 bool IsSysCharMessage(UINT aMessage
) const {
669 return (aMessage
== WM_SYSCHAR
|| aMessage
== WM_SYSDEADCHAR
);
671 bool MayBeSameCharMessage(const MSG
& aCharMsg1
, const MSG
& aCharMsg2
) const;
672 bool IsSamePhysicalKeyMessage(const MSG
& aKeyOrCharMsg1
,
673 const MSG
& aKeyOrCharMsg2
) const;
674 bool IsFollowedByPrintableCharMessage() const;
675 bool IsFollowedByPrintableCharOrSysCharMessage() const;
676 bool IsFollowedByDeadCharMessage() const;
677 bool IsPrintableCharMessage(const MSG
& aMSG
) const {
678 return aMSG
.message
== WM_CHAR
&&
679 !IsControlChar(static_cast<char16_t
>(aMSG
.wParam
));
681 bool IsEnterKeyPressCharMessage(const MSG
& aMSG
) const {
682 return aMSG
.message
== WM_CHAR
&& aMSG
.wParam
== '\r';
684 bool IsPrintableCharOrSysCharMessage(const MSG
& aMSG
) const {
685 return IsCharOrSysCharMessage(aMSG
) &&
686 !IsControlChar(static_cast<char16_t
>(aMSG
.wParam
));
688 bool IsControlCharMessage(const MSG
& aMSG
) const {
689 return IsCharMessage(aMSG
.message
) &&
690 IsControlChar(static_cast<char16_t
>(aMSG
.wParam
));
694 * IsReservedBySystem() returns true if the key combination is reserved by
695 * the system. Even if it's consumed by web apps, the message should be
696 * sent to next wndproc.
698 bool IsReservedBySystem() const;
701 * GetFollowingCharMessage() returns following char message of handling
702 * keydown event. If the message is found, this method returns true.
703 * Otherwise, returns false.
705 * WARNING: Even if this returns true, aCharMsg may be WM_NULL or its
706 * hwnd may be different window.
708 bool GetFollowingCharMessage(MSG
& aCharMsg
);
711 * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK.
713 uint8_t ComputeVirtualKeyCodeFromScanCode() const;
716 * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK_EX.
718 uint8_t ComputeVirtualKeyCodeFromScanCodeEx() const;
721 * Wraps MapVirtualKeyEx() with MAPVK_VK_TO_VSC_EX or MAPVK_VK_TO_VSC.
723 uint16_t ComputeScanCodeExFromVirtualKeyCode(UINT aVirtualKeyCode
) const;
726 * Wraps MapVirtualKeyEx() with MAPVK_VSC_TO_VK and MAPVK_VK_TO_CHAR.
728 char16_t
ComputeUnicharFromScanCode() const;
731 * Initializes the aKeyEvent with the information stored in the instance.
733 nsEventStatus
InitKeyEvent(WidgetKeyboardEvent
& aKeyEvent
,
734 const ModifierKeyState
& aModKeyState
) const;
735 nsEventStatus
InitKeyEvent(WidgetKeyboardEvent
& aKeyEvent
) const;
738 * Dispatches a command event for aEventCommand.
739 * Returns true if the event is consumed. Otherwise, false.
741 bool DispatchCommandEvent(uint32_t aEventCommand
) const;
744 * DispatchKeyPressEventsWithRetrievedCharMessages() dispatches keypress
745 * event(s) with retrieved char messages.
747 bool DispatchKeyPressEventsWithRetrievedCharMessages() const;
750 * DispatchKeyPressEventsWithoutCharMessage() dispatches keypress event(s)
751 * without char messages. So, this should be used only when there are no
752 * following char messages.
754 bool DispatchKeyPressEventsWithoutCharMessage() const;
757 * Checkes whether the key event down message is handled without following
758 * WM_CHAR messages. For example, if following WM_CHAR message indicates
759 * control character input, the WM_CHAR message is unclear whether it's
760 * caused by a printable key with Ctrl or just a function key such as Enter
763 bool NeedsToHandleWithoutFollowingCharMessages() const;
766 * ComputeInputtingStringWithKeyboardLayout() computes string to be inputted
767 * with the key and the modifier state, without shift state and with shift
770 void ComputeInputtingStringWithKeyboardLayout();
773 * IsFocusedWindowChanged() returns true if focused window is changed
774 * after the instance is created.
776 bool IsFocusedWindowChanged() const {
777 return mFocusedWndBeforeDispatch
!= ::GetFocus();
781 * Handles WM_CHAR message or WM_SYSCHAR message. The instance must be
782 * initialized with WM_KEYDOWN, WM_SYSKEYDOWN or them.
783 * Returns true if dispatched keypress event is consumed. Otherwise, false.
785 bool HandleCharMessage(const MSG
& aCharMsg
,
786 bool* aEventDispatched
= nullptr) const;
788 // Calls of PeekMessage() from NativeKey might cause nested message handling
789 // due to (perhaps) odd API hook. NativeKey should do nothing if given
790 // message is tried to be retrieved by another instance.
793 * sLatestInstacne is a pointer to the newest instance of NativeKey which is
794 * handling a key or char message(s).
796 static NativeKey
* sLatestInstance
;
798 static const MSG sEmptyMSG
;
800 static MSG sLastKeyOrCharMSG
;
802 static MSG sLastKeyMSG
;
804 // Set to non-zero if we receive a WM_KEYDOWN message which introduces only
805 // a high surrogate. Then, it'll be cleared when next keydown or char message
807 static char16_t sPendingHighSurrogate
;
809 static bool IsEmptyMSG(const MSG
& aMSG
) {
810 return !memcmp(&aMSG
, &sEmptyMSG
, sizeof(MSG
));
813 bool IsAnotherInstanceRemovingCharMessage() const {
814 return mLastInstance
&& !IsEmptyMSG(mLastInstance
->mRemovingMsg
);
819 * Returns last key or char MSG. If no MSG has been received yet, the result
820 * is empty MSG (i.e., .message is WM_NULL).
822 static const MSG
& LastKeyOrCharMSG() { return sLastKeyOrCharMSG
; }
825 class KeyboardLayout
{
827 static KeyboardLayout
* GetInstance();
828 static void Shutdown();
831 * GetLayout() returns a keyboard layout which has already been loaded in the
832 * singleton instance or active keyboard layout.
834 static HKL
GetLayout() {
835 if (!sInstance
|| sInstance
->mIsPendingToRestoreKeyboardLayout
) {
836 return ::GetKeyboardLayout(0);
838 return sInstance
->mKeyboardLayout
;
842 * GetLoadedLayout() returns a keyboard layout which was loaded in the
843 * singleton instance. This may be different from the active keyboard layout
844 * on the system if we override the keyboard layout for synthesizing native
845 * key events for tests.
847 HKL
GetLoadedLayout() { return mKeyboardLayout
; }
850 * GetLoadedLayoutName() returns the name of the loaded keyboard layout in the
851 * singleton instance.
853 nsCString
GetLoadedLayoutName() {
854 return KeyboardLayout::GetLayoutName(mKeyboardLayout
);
857 static void NotifyIdleServiceOfUserActivity();
859 static bool IsPrintableCharKey(uint8_t aVirtualKey
);
862 * HasAltGr() returns true if the keyboard layout's AltRight key is AltGr
865 bool HasAltGr() const { return mHasAltGr
; }
868 * IsDeadKey() returns true if aVirtualKey is a dead key with aModKeyState.
869 * This method isn't stateful.
871 bool IsDeadKey(uint8_t aVirtualKey
,
872 const ModifierKeyState
& aModKeyState
) const;
873 bool IsDeadKey(const NativeKey
& aNativeKey
) const {
874 return IsDeadKey(aNativeKey
.GenericVirtualKeyCode(),
875 aNativeKey
.ModifierKeyStateRef());
879 * IsInDeadKeySequence() returns true when it's in a dead key sequence.
880 * It starts when a dead key is down and ends when another key down causes
881 * inactivating the dead key state.
883 bool IsInDeadKeySequence() const { return !mActiveDeadKeys
.IsEmpty(); }
886 * IsSysKey() returns true if aVirtualKey with aModKeyState causes WM_SYSKEY*
887 * or WM_SYS*CHAR messages.
889 bool IsSysKey(uint8_t aVirtualKey
,
890 const ModifierKeyState
& aModKeyState
) const;
891 bool IsSysKey(const NativeKey
& aNativeKey
) const {
892 return IsSysKey(aNativeKey
.GenericVirtualKeyCode(),
893 aNativeKey
.ModifierKeyStateRef());
897 * GetUniCharsAndModifiers() returns characters which are inputted by
898 * aVirtualKey with aModKeyState. This method isn't stateful.
899 * Note that if the combination causes text input, the result's Ctrl and
900 * Alt key state are never active.
902 UniCharsAndModifiers
GetUniCharsAndModifiers(
903 uint8_t aVirtualKey
, const ModifierKeyState
& aModKeyState
) const {
904 VirtualKey::ShiftState shiftState
=
905 VirtualKey::ModifierKeyStateToShiftState(aModKeyState
);
906 return GetUniCharsAndModifiers(aVirtualKey
, shiftState
);
908 UniCharsAndModifiers
GetUniCharsAndModifiers(
909 const NativeKey
& aNativeKey
) const {
910 return GetUniCharsAndModifiers(aNativeKey
.GenericVirtualKeyCode(),
911 aNativeKey
.GetShiftState());
915 * OnLayoutChange() must be called before the first keydown message is
916 * received. LoadLayout() changes the keyboard state, that causes breaking
917 * dead key state. Therefore, we need to load the layout before the first
920 void OnLayoutChange(HKL aKeyboardLayout
) {
921 MOZ_ASSERT(!mIsOverridden
);
922 LoadLayout(aKeyboardLayout
);
926 * OverrideLayout() loads the specified keyboard layout.
928 void OverrideLayout(HKL aLayout
) {
929 mIsOverridden
= true;
934 * RestoreLayout() loads the current keyboard layout of the thread.
936 void RestoreLayout() {
937 mIsOverridden
= false;
938 mIsPendingToRestoreKeyboardLayout
= true;
941 uint32_t ConvertNativeKeyCodeToDOMKeyCode(UINT aNativeKeyCode
) const;
944 * ConvertNativeKeyCodeToKeyNameIndex() returns KeyNameIndex value for
945 * non-printable keys (except some special keys like space key).
947 KeyNameIndex
ConvertNativeKeyCodeToKeyNameIndex(uint8_t aVirtualKey
) const;
950 * ConvertScanCodeToCodeNameIndex() returns CodeNameIndex value for
951 * the given scan code. aScanCode can be over 0xE000 since this method
952 * doesn't use Windows API.
954 static CodeNameIndex
ConvertScanCodeToCodeNameIndex(UINT aScanCode
);
957 * This wraps MapVirtualKeyEx() API with MAPVK_VK_TO_VSC.
959 WORD
ComputeScanCodeForVirtualKeyCode(uint8_t aVirtualKeyCode
) const;
962 * Implementation of nsIWidget::SynthesizeNativeKeyEvent().
964 nsresult
SynthesizeNativeKeyEvent(nsWindow
* aWidget
,
965 int32_t aNativeKeyboardLayout
,
966 int32_t aNativeKeyCode
,
967 uint32_t aModifierFlags
,
968 const nsAString
& aCharacters
,
969 const nsAString
& aUnmodifiedCharacters
);
975 static KeyboardLayout
* sInstance
;
976 static StaticRefPtr
<nsIUserIdleServiceInternal
> sIdleService
;
978 struct DeadKeyTableListEntry
{
979 DeadKeyTableListEntry
* next
;
983 HKL mKeyboardLayout
= nullptr;
985 VirtualKey mVirtualKeys
[NS_NUM_OF_KEYS
] = {};
986 DeadKeyTableListEntry
* mDeadKeyTableListHead
= nullptr;
987 // When mActiveDeadKeys is empty, it's not in dead key sequence.
988 // Otherwise, it contains virtual keycodes which are pressed in current
989 // dead key sequence.
990 nsTArray
<uint8_t> mActiveDeadKeys
;
991 // mDeadKeyShiftStates is always same length as mActiveDeadKeys.
992 // This stores shift states at pressing each dead key stored in
994 nsTArray
<VirtualKey::ShiftState
> mDeadKeyShiftStates
;
996 bool mIsOverridden
= false;
997 bool mIsPendingToRestoreKeyboardLayout
= false;
998 bool mHasAltGr
= false;
1000 static inline int32_t GetKeyIndex(uint8_t aVirtualKey
);
1001 static bool AddDeadKeyEntry(char16_t aBaseChar
, char16_t aCompositeChar
,
1002 nsTArray
<DeadKeyEntry
>& aDeadKeyArray
);
1003 bool EnsureDeadKeyActive(bool aIsActive
, uint8_t aDeadKey
,
1004 const PBYTE aDeadKeyKbdState
);
1005 uint32_t GetDeadKeyCombinations(uint8_t aDeadKey
,
1006 const PBYTE aDeadKeyKbdState
,
1007 uint16_t aShiftStatesWithBaseChars
,
1008 nsTArray
<DeadKeyEntry
>& aDeadKeyArray
);
1010 * Activates or deactivates dead key state.
1012 void ActivateDeadKeyState(const NativeKey
& aNativeKey
);
1013 void DeactivateDeadKeyState();
1015 const DeadKeyTable
* AddDeadKeyTable(const DeadKeyEntry
* aDeadKeyArray
,
1017 void ReleaseDeadKeyTables();
1020 * Loads the specified keyboard layout. This method always clear the dead key
1023 void LoadLayout(HKL aLayout
);
1026 * Gets the keyboard layout name of aLayout. Be careful, this may be too
1027 * slow to call at handling user input.
1029 static nsCString
GetLayoutName(HKL aLayout
);
1032 * InitNativeKey() must be called when actually widget receives WM_KEYDOWN or
1033 * WM_KEYUP. This method is stateful. This saves current dead key state at
1034 * WM_KEYDOWN. Additionally, computes current inputted character(s) and set
1035 * them to the aNativeKey.
1037 void InitNativeKey(NativeKey
& aNativeKey
);
1040 * MaybeInitNativeKeyAsDeadKey() initializes aNativeKey only when aNativeKey
1041 * is a dead key's event.
1042 * When it's not in a dead key sequence, this activates the dead key state.
1043 * When it's in a dead key sequence, this initializes aNativeKey with a
1044 * composite character or a preceding dead char and a dead char which should
1045 * be caused by aNativeKey.
1046 * Returns true when this initializes aNativeKey. Otherwise, false.
1048 bool MaybeInitNativeKeyAsDeadKey(NativeKey
& aNativeKey
);
1051 * MaybeInitNativeKeyWithCompositeChar() may initialize aNativeKey with
1052 * proper composite character when dead key produces a composite character.
1053 * Otherwise, just returns false.
1055 bool MaybeInitNativeKeyWithCompositeChar(NativeKey
& aNativeKey
);
1058 * See the comment of GetUniCharsAndModifiers() below.
1060 UniCharsAndModifiers
GetUniCharsAndModifiers(
1061 uint8_t aVirtualKey
, VirtualKey::ShiftState aShiftState
) const;
1064 * GetDeadUniCharsAndModifiers() returns dead chars which are stored in
1065 * current dead key sequence. So, this is stateful.
1067 UniCharsAndModifiers
GetDeadUniCharsAndModifiers() const;
1070 * GetCompositeChar() returns a composite character with dead character
1071 * caused by mActiveDeadKeys, mDeadKeyShiftStates and a base character
1073 * If the combination of the dead character and the base character doesn't
1074 * cause a composite character, this returns 0.
1076 char16_t
GetCompositeChar(char16_t aBaseChar
) const;
1078 // NativeKey class should access InitNativeKey() directly, but it shouldn't
1079 // be available outside of NativeKey. So, let's make NativeKey a friend
1081 friend class NativeKey
;
1084 class RedirectedKeyDownMessageManager
{
1087 * If a window receives WM_KEYDOWN message or WM_SYSKEYDOWM message which is
1088 * a redirected message, NativeKey::DispatchKeyDownAndKeyPressEvent()
1089 * prevents to dispatch eKeyDown event because it has been dispatched
1090 * before the message was redirected. However, in some cases, WM_*KEYDOWN
1091 * message handler may not handle actually. Then, the message handler needs
1092 * to forget the redirected message and remove WM_CHAR message or WM_SYSCHAR
1093 * message for the redirected keydown message. AutoFlusher class is a helper
1094 * class for doing it. This must be created in the stack.
1096 class MOZ_STACK_CLASS AutoFlusher final
{
1098 AutoFlusher(nsWindow
* aWidget
, const MSG
& aMsg
)
1099 : mCancel(!RedirectedKeyDownMessageManager::IsRedirectedMessage(aMsg
)),
1107 // Prevent unnecessary keypress event
1108 if (!mWidget
->Destroyed()) {
1109 RedirectedKeyDownMessageManager::RemoveNextCharMessage(mMsg
.hwnd
);
1111 // Foreget the redirected message
1112 RedirectedKeyDownMessageManager::Forget();
1115 void Cancel() { mCancel
= true; }
1119 RefPtr
<nsWindow
> mWidget
;
1123 static void WillRedirect(const MSG
& aMsg
, bool aDefualtPrevented
) {
1124 sRedirectedKeyDownMsg
= aMsg
;
1125 sDefaultPreventedOfRedirectedMsg
= aDefualtPrevented
;
1128 static void Forget() { sRedirectedKeyDownMsg
.message
= WM_NULL
; }
1130 static void PreventDefault() { sDefaultPreventedOfRedirectedMsg
= true; }
1131 static bool DefaultPrevented() { return sDefaultPreventedOfRedirectedMsg
; }
1133 static bool IsRedirectedMessage(const MSG
& aMsg
);
1136 * RemoveNextCharMessage() should be called by WM_KEYDOWN or WM_SYSKEYDOWM
1137 * message handler. If there is no WM_(SYS)CHAR message for it, this
1138 * method does nothing.
1139 * NOTE: WM_(SYS)CHAR message is posted by TranslateMessage() API which is
1140 * called in message loop. So, WM_(SYS)KEYDOWN message should have
1141 * WM_(SYS)CHAR message in the queue if the keydown event causes character
1144 static void RemoveNextCharMessage(HWND aWnd
);
1147 // sRedirectedKeyDownMsg is WM_KEYDOWN message or WM_SYSKEYDOWN message which
1148 // is reirected with SendInput() API by
1149 // widget::NativeKey::DispatchKeyDownAndKeyPressEvent()
1150 static MSG sRedirectedKeyDownMsg
;
1151 static bool sDefaultPreventedOfRedirectedMsg
;
1154 } // namespace widget
1155 } // namespace mozilla