Control: Change controls to use new callback infrastrucure.
[gemrb.git] / gemrb / core / SoundMgr.h
blob5ec778d4fe39fded420a6354536ae7063ebc7815
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef SOUNDMGR_H
22 #define SOUNDMGR_H
24 #include "ie_types.h"
26 #include "DataStream.h"
27 #include "Resource.h"
29 /**
30 * Base Class for sound plugins
32 class GEM_EXPORT SoundMgr : public Resource {
33 public:
34 static const TypeID ID;
35 public:
36 SoundMgr(void);
37 virtual ~SoundMgr(void);
38 /**
39 * Read up to cnt samples into memory
41 * @param[out] memory Array to hold samples read.
42 * @param[in] cnt number of samples to read.
43 * @returns Number of samples read.
45 virtual int read_samples( short* memory, int cnt ) = 0 ;
46 int get_channels() const
48 return channels;
50 int get_samplerate() const
52 return samplerate;
54 int get_length() const
56 return samples;
57 } // returns the total samples count
58 protected:
59 int samples; // total count of sound samples
60 int channels;
61 int samplerate;
64 #endif