1 2005-12-06 Edheldil <edheldil@users.sourceforge.net>
4 2005-08-23 Edheldil <edheldil@users.sourceforge.net>
7 2005-02-15 Edheldil <edheldil@users.sourceforge.net>
10 2004-07-20 Edheldil <edheldil@users.sourceforge.net>
12 * gemrb/plugins/Core/Control.cpp: applied patch from wjp, fixes #994601
15 GemRB v0.2.2.9 Added Features:
17 - Fixed Object Parsing in Dialog code
19 - Added many scripting actions, triggers, object filters
20 - Added hotkeys like '1-9', '=' to select players
22 GemRB v0.2.2.8 Added Features:
24 - Fixed a Big Bug with the Map Displayer:
25 It was crashing while trying to display
26 the left/top border of an area when the GUI was displayed.
27 - Fixed a Bug in the MUS Importer:
28 Error while decoding IWD2 Music PlayLists
30 - Full ACM Audio Streaming (no more WAV file in the Cache :)
31 - Added Travel Triggers support
32 - Added Area Travelling (now you can enter doors, etc... :)
34 - Support for 'any-size-music-playlist' (the original engine supports up to 100 entries in a music playlist)
35 - Music JukeBox ;) (actually implemented on BG2 and IWD2. Enter the Movies menĂ¹ and click on the Credits button :)
36 - Cheat/Debug Codes Added:
37 - CTRL+T: Teletransport the current Actor to the mouse position
38 - Added In-Game Script OpCodes:
39 - StartDialogue: it is a simple hack using the Dialogue OpCode
41 GemRB v0.2.2.7 Added Features:
43 - Fixed a bug when loading GAMEV2.2 Files (IWD2 SaveGames)
45 - Added CursorBAM=CARET option for Planescape: Torment
46 - Basic In-Game GUI for IWD, IWD2, PST, and BG2 (BG1 should work with the BG2 GUI Scripts)
47 - Added Dialog Support
48 - Added Switch Triggers Support
49 - Added In-Game Script OpCodes:
51 - UnhideGUI: Shows the In-Game GUI and Ends the CutScene Mode
52 - HideGUI: Hides the In-Game GUI
53 - Dialogue: Starts a Dialogue
54 - AmbientActivate: Enables/Disables an Ambient Animation
56 - Range: Returns true only if the specified object is within distance given (in feet) of the active CRE.
57 - Clicked: Only for trigger regions. Returns true if the specified object clicked on the trigger region running this script.
59 - Removed the InfoPoint structure
60 - Added a new InfoPoint class
61 - Added Map::GetAnimation(const char * Name)
62 - Added support to Activate/Deactivate Animations
63 - Added a new ScriptableType Value (ST_PROXIMITY = 1)
65 GemRB v0.2.2.6 Added Features:
69 - In-Game Script Interpreter
70 - Added Console functions to run/evaluate In-Game Script Functions
72 - Now the Decompression Phase is fast also on Systems with Low Memory (Thanks to |Cable|)
73 - Console Output Cleanup
75 - 862003: ZLib Decompression Fix for Low Memory Systems (Submitted bu |Cable|)
76 - 862660: GameOnCD Option (Saves a big amount of Cache Space while having a full game installation) (Submitted by |Cable|)
78 GemRB v0.2.2.5 Added Features:
79 - Added some In-Game Script OpCodes:
82 - CreateVisualEffectObject
84 - Fixed some In-Game Script OpCodes:
85 - Face: is now a Blocking OpCode
86 - Global: Added support for GLOBALS & LOCALS Contexts
87 - SetGlobal: Added support for GLOBALS & LOCALS Contexts
89 - Little Speedup in the BlitSpriteMode function
91 GemRB v0.2.2.4 Added Features:
92 - Planescape: Torment support Added
93 - Rewritten the Audio Driver to use OpenAL (no more FMOD)
94 - Added Basic In-Game Scripts support
96 - Added Basic Visual Effects (VVC)
98 GemRB v0.2.2.0 Added Features:
99 - Major Bug Fixed: Never Freeing Plugin Instances
100 - A fully working BG2 Character Generation GUI
101 - Basic IWD/IWD2/BG1 GUI Implementation
102 - Now you can Enter the Main Area after the Character Generation
104 - Basic Character Selection
105 - Basic Door Manipulation (Open/Close state)
107 - Interactive Console