1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2007 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #include "Interface.h"
24 Image::Image(unsigned int w
, unsigned int h
)
25 : height(h
), width(w
), data(new Color
[height
*width
])
34 Sprite2D
* Image::GetSprite2D()
39 } r
= {{ 0xFF, 0x00, 0x00, 0x00 }},
40 g
= {{ 0x00, 0xFF, 0x00, 0x00 }},
41 b
= {{ 0x00, 0x00, 0xFF, 0x00 }},
42 a
= {{ 0x00, 0x00, 0x00, 0xFF }};
43 void *pixels
= malloc(sizeof(Color
) * height
*width
);
44 memcpy(pixels
, data
, sizeof(Color
)*height
*width
);
45 return core
->GetVideoDriver()->CreateSprite(width
, height
, 32,
46 r
.Mask
, g
.Mask
, b
.Mask
, a
.Mask
, pixels
);