fixed the last commit to set and check the target more often, thanks fuzzie
[gemrb.git] / gemrb / core / Makefile.am
blob498ff4643ef7ad0a9a17ea255600738e8eee69f7
1 lib_LTLIBRARIES = libgemrb_core.la
2 libgemrb_core_la_LDFLAGS = -version-info 0:0:0 @LIBDL@
3 AM_CPPFLAGS = -DGEM_BUILD_DLL
4 libgemrb_core_la_SOURCES = \
5         ActorMgr.cpp \
6         Ambient.cpp \
7         AmbientMgr.cpp \
8         Animation.cpp \
9         AnimationFactory.cpp \
10         AnimationMgr.cpp \
11         ArchiveImporter.cpp \
12         Audio.cpp \
13         Bitmap.cpp \
14         Cache.cpp \
15         Calendar.cpp \
16         Callback.cpp \
17         CharAnimations.cpp \
18         Compressor.cpp \
19         ControlAnimation.cpp \
20         Core.cpp \
21         DataFileMgr.cpp \
22         Dialog.cpp \
23         DialogHandler.cpp \
24         DialogMgr.cpp \
25         DisplayMessage.cpp \
26         EffectMgr.cpp \
27         EffectQueue.cpp \
28         Factory.cpp \
29         FactoryObject.cpp \
30         Font.cpp \
31         GUI/Button.cpp \
32         GUI/Console.cpp \
33         GUI/Control.cpp \
34         GUI/EventMgr.cpp \
35         GUI/GameControl.cpp \
36         GUI/Label.cpp \
37         GUI/MapControl.cpp \
38         GUI/Progressbar.cpp \
39         GUI/ScrollBar.cpp \
40         GUI/Slider.cpp \
41         GUI/TextArea.cpp \
42         GUI/TextEdit.cpp \
43         GUI/Window.cpp \
44         GUI/WorldMapControl.cpp \
45         Game.cpp \
46         GameData.cpp \
47         GameScript/Actions.cpp \
48         GameScript/GSUtils.cpp \
49         GameScript/GameScript.cpp \
50         GameScript/Matching.cpp \
51         GameScript/Objects.cpp \
52         GameScript/Triggers.cpp \
53         GlobalTimer.cpp \
54         Image.cpp \
55         ImageFactory.cpp \
56         ImageMgr.cpp \
57         ImageWriter.cpp \
58         IniSpawn.cpp \
59         Interface.cpp \
60         Inventory.cpp \
61         Item.cpp \
62         ItemMgr.cpp \
63         LRUCache.cpp \
64         Map.cpp \
65         MapMgr.cpp \
66         MoviePlayer.cpp \
67         MusicMgr.cpp \
68         Palette.cpp \
69         PalettedImageMgr.cpp \
70         Particles.cpp \
71         Plugin.cpp \
72         PluginMgr.cpp \
73         Polygon.cpp \
74         Projectile.cpp \
75         ProjectileMgr.cpp \
76         ProjectileServer.cpp \
77         Region.cpp \
78         Resource.cpp \
79         ResourceDesc.cpp \
80         ResourceManager.cpp \
81         ResourceSource.cpp \
82         SaveGameIterator.cpp \
83         SaveGameMgr.cpp \
84         ScriptEngine.cpp \
85         Scriptable/Actor.cpp \
86         Scriptable/ActorBlock.cpp \
87         Scriptable/PCStatStruct.cpp \
88         ScriptedAnimation.cpp \
89         SoundMgr.cpp \
90         Spell.cpp \
91         SpellMgr.cpp \
92         Spellbook.cpp \
93         Sprite2D.cpp \
94         SpriteCover.cpp \
95         Store.cpp \
96         StoreMgr.cpp \
97         StringMgr.cpp \
98         SymbolMgr.cpp \
99         System/CachedFileStream.cpp \
100         System/DataStream.cpp \
101         System/FileStream.cpp \
102         System/MemoryStream.cpp \
103         System/VFS.cpp \
104         TableMgr.cpp \
105         Tile.cpp \
106         TileMap.cpp \
107         TileMapMgr.cpp \
108         TileOverlay.cpp \
109         TileSetMgr.cpp \
110         Variables.cpp \
111         Video.cpp \
112         VideoMode.cpp \
113         VideoModes.cpp \
114         WindowMgr.cpp \
115         WorldMap.cpp \
116         WorldMapMgr.cpp
118 noinst_HEADERS = *.h