fixed the last commit to set and check the target more often, thanks fuzzie
[gemrb.git] / gemrb / core / SaveGameIterator.h
blobeffe1148e7c2822cc13cc25c6f6e4eb6c742c266
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef SAVEGAMEITERATOR_H
22 #define SAVEGAMEITERATOR_H
24 #include "exports.h"
26 #include "SaveGame.h"
28 #include <vector>
30 #define SAVEGAME_DIRECTORY_MATCHER "%d - %[A-Za-z0-9- _]"
32 class GEM_EXPORT SaveGameIterator {
33 private:
34 typedef std::vector<Holder<SaveGame> > charlist;
35 charlist save_slots;
37 public:
38 SaveGameIterator(void);
39 ~SaveGameIterator(void);
40 const charlist& GetSaveGames();
41 void DeleteSaveGame(Holder<SaveGame>);
42 int CreateSaveGame(Holder<SaveGame>, const char *slotname);
43 int CreateSaveGame(int index, bool mqs = false);
44 private:
45 bool RescanSaveGames();
46 static Holder<SaveGame> GetSaveGame(const char *slotname);
47 void PruneQuickSave(const char *folder);
50 #endif