melee / ranged effects
[gemrb.git] / gemrb / core / ControlAnimation.h
blobc85870f6713a878a70ae0dae22e446f2c8703d21
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef CONTROLANIMATIONS_H
22 #define CONTROLANIMATIONS_H
24 #include "RGBAColor.h"
25 #include "exports.h"
27 #include "AnimationFactory.h"
28 #include "Sprite2D.h"
29 #include "GUI/Control.h"
31 #include <vector>
33 class GEM_EXPORT ControlAnimation {
34 private:
35 AnimationFactory* bam;
36 Control* control;
37 unsigned int cycle;
38 unsigned int frame;
39 unsigned int anim_phase;
40 bool has_palette;
41 ieDword colors[8];
42 public:
43 ControlAnimation(Control* ctl, const ieResRef ResRef, int Cycle = 0);
44 ~ControlAnimation(void);
45 void UpdateAnimation();
46 //report if the current resource is the same as descripted by the params
47 bool SameResource(const ieResRef ResRef, int Cycle);
48 void SetPaletteGradients(ieDword *col);
51 #endif