melee / ranged effects
[gemrb.git] / gemrb / core / Factory.h
blobd6c1c09e37f7edfbf7665f03f27ca43c90ec78e9
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef FACTORY_H
22 #define FACTORY_H
24 #include "exports.h"
25 #include "globals.h"
27 #include "AnimationFactory.h"
28 #include "FactoryObject.h"
30 class GEM_EXPORT Factory {
31 private:
32 std::vector< FactoryObject*> fobjects;
33 public:
34 Factory(void);
35 ~Factory(void);
36 void AddFactoryObject(FactoryObject* fobject);
37 int IsLoaded(const char* ResRef, SClass_ID type) const;
38 FactoryObject* GetFactoryObject(int pos) const;
39 void FreeObjects(void);
42 #endif