melee / ranged effects
[gemrb.git] / gemrb / core / GlobalTimer.h
blobebf955c8287c11b79556808e4336acae76587b32
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 #ifndef GLOBALTIMER_H
21 #define GLOBALTIMER_H
23 #include "exports.h"
24 #include "win32def.h"
26 #include "Region.h"
28 #include <vector>
30 class ControlAnimation;
32 struct AnimationRef
34 ControlAnimation *ctlanim;
35 unsigned long time;
39 class GEM_EXPORT GlobalTimer {
40 private:
41 unsigned long startTime;
42 unsigned long interval;
44 int fadeToCounter, fadeToMax;
45 int fadeFromCounter, fadeFromMax;
46 unsigned long waitCounter;
47 int shakeCounter;
48 unsigned long shakeX, shakeY;
49 unsigned int first_animation;
50 std::vector<AnimationRef*> animations;
51 //move viewport to this coordinate
52 Point goal;
53 int speed;
54 Region currentVP;
56 void DoFadeStep(ieDword count);
57 public:
58 GlobalTimer(void);
59 ~GlobalTimer(void);
60 public:
61 void Init();
62 void Freeze();
63 void Update();
64 bool ViewportIsMoving();
65 void DoStep(int count);
66 void SetMoveViewPort(ieDword x, ieDword y, int spd, bool center);
67 void SetFadeToColor(unsigned long Count);
68 void SetFadeFromColor(unsigned long Count);
69 void SetWait(unsigned long Count);
70 void SetScreenShake(unsigned long shakeX, unsigned long shakeY,
71 unsigned long Count);
72 void AddAnimation(ControlAnimation* ctlanim, unsigned long time);
73 void RemoveAnimation(ControlAnimation* ctlanim);
74 void ClearAnimations();
75 void UpdateAnimations();
78 #endif