melee / ranged effects
[gemrb.git] / gemrb / core / ScriptEngine.h
blobedf531c7b9928307c058fc5d0e4cfad35b4cbe11
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef SCRIPTENGINE_H
22 #define SCRIPTENGINE_H
24 #include "Plugin.h"
26 class GEM_EXPORT ScriptEngine : public Plugin {
27 public:
28 ScriptEngine(void);
29 virtual ~ScriptEngine(void);
30 /** Initialization Routine */
31 virtual bool Init(void) = 0;
32 /** Load Script */
33 virtual bool LoadScript(const char* filename) = 0;
34 // FIXME
35 bool RunFunction(const char* FunctionName, bool error=true, int intparam=-1)
37 return RunFunction(NULL, FunctionName, error, intparam);
39 /** Run Function */
40 virtual bool RunFunction(const char *ModuleName, const char* FunctionName, bool error=true, int intparam=-1) = 0;
41 /** Exec a single String */
42 virtual void ExecString(const char* string) = 0;
45 #endif