factored out the EFFv2 saving into EFFImporter
[gemrb.git] / gemrb / core / AmbientMgr.h
blob0b6daf122353f6e281fdbd2c415df5f71cc6d49e
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2004 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef AMBIENTMGR_H
22 #define AMBIENTMGR_H
24 #include "exports.h"
25 #include "win32def.h"
27 #include <string>
28 #include <vector>
30 class Ambient;
32 class GEM_EXPORT AmbientMgr {
33 public:
34 AmbientMgr();
35 virtual ~AmbientMgr();
36 virtual void reset() { ambients = std::vector<Ambient *> (); }
37 virtual void setAmbients(const std::vector<Ambient *> &a) { reset(); ambients = a; activate(); }
38 virtual void activate(const std::string &name);
39 virtual void activate() { active = true; } // hard play ;-)
40 virtual void deactivate(const std::string &name);
41 virtual void deactivate() { active = false; } // hard stop
42 virtual bool isActive(const std::string &name) const;
43 protected:
44 std::vector<Ambient *> ambients;
45 bool active;
48 #endif