1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
27 #include "ResourceManager.h"
28 #include "System/FileStream.h"
32 class GEM_EXPORT SaveGame
: public Held
<SaveGame
> {
34 static const TypeID ID
;
36 SaveGame(const char* path
, const char* name
, const char* prefix
, const char* slotname
, int pCount
, int saveID
);
38 int GetPortraitCount() const
46 const char* GetName() const
50 const char* GetPrefix() const
54 const char* GetPath() const
58 const char* GetDate() const
62 const char* GetGameDate() const;
63 const char* GetSlotName() const
68 Sprite2D
* GetPortrait(int index
) const;
69 Sprite2D
* GetPreview() const;
70 DataStream
* GetGame() const;
71 DataStream
* GetWmap(int idx
) const;
72 DataStream
* GetSave() const;
78 mutable char GameDate
[_MAX_PATH
];
79 char SlotName
[_MAX_PATH
];
82 ResourceManager manager
;