2 # GemRB - Infinity Engine Emulator
3 # Copyright (C) 2003 The GemRB Project
5 # This program is free software; you can redistribute it and/or
6 # modify it under the terms of the GNU General Public License
7 # as published by the Free Software Foundation; either version 2
8 # of the License, or (at your option) any later version.
10 # This program is distributed in the hope that it will be useful,
11 # but WITHOUT ANY WARRANTY; without even the implied warranty of
12 # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 # GNU General Public License for more details.
15 # You should have received a copy of the GNU General Public License
16 # along with this program; if not, write to the Free Software
17 # Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 # LoadScreen.py - display Loading screen
22 ###################################################
25 from GUIDefines
import *
33 def StartLoadScreen (screen_type
= LS_TYPE_LOADING
):
36 # While (un)loading, there are no other windows
37 if screen_type
== LS_TYPE_SAVING
:
40 GemRB
.LoadWindowPack ("guils")
41 LoadScreen
= Window
= GemRB
.LoadWindow (0)
43 LoadPic
= GemRB
.GetGameString (STR_LOADMOS
)
46 if screen_type
== LS_TYPE_LOADING
:
47 LoadPic
= "GUILS%02d" %GemRB
.Roll (1, 20, 0)
48 elif screen_type
== LS_TYPE_SAVING
:
49 LoadPic
= "GUISG%02d" %GemRB
.Roll (1, 10, 0)
53 Window
.SetPicture (LoadPic
)
55 Bar
= Window
.GetControl (0)
57 GemRB
.SetVar ("Progress", Progress
)
58 Bar
.SetVarAssoc ("Progress", Progress
)
59 Bar
.SetEventByName (IE_GUI_PROGRESS_END_REACHED
, "EndLoadScreen")
60 Skull
= Window
.GetControl (1)
61 Skull
.SetMOS ("GSKULOFF")
63 if screen_type
== LS_TYPE_SAVING
:
66 Window
.SetVisible (WINDOW_VISIBLE
)
71 Skull
= Window
.GetControl (1)
72 Skull
.SetMOS ("GSKULON")
73 Window
.SetVisible (WINDOW_VISIBLE
)