save the saved (normal and pp) locations
[gemrb.git] / gemrb / plugins / GAMImporter / GAMImporter.h
bloba59ee2337dae8440fe74ef1564e265ace5ceea94
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef GAMIMPORTER_H
22 #define GAMIMPORTER_H
24 #include "SaveGameMgr.h"
26 #include "ActorMgr.h"
28 #define GAM_VER_GEMRB 0
29 #define GAM_VER_BG 10
30 #define GAM_VER_IWD 11
31 #define GAM_VER_PST 12
32 #define GAM_VER_BG2 20
33 #define GAM_VER_TOB 21
34 #define GAM_VER_IWD2 22
36 class GAMImporter : public SaveGameMgr {
37 private:
38 DataStream* str;
39 bool autoFree;
40 int version;
41 unsigned int PCSize;
42 ieDword PCOffset, PCCount;
43 ieDword MazeOffset;
44 ieDword NPCOffset, NPCCount;
45 ieDword GlobalOffset, GlobalCount;
46 ieDword JournalOffset, JournalCount;
47 ieDword KillVarsOffset, KillVarsCount;
48 ieDword FamiliarsOffset;
49 ieDword SavedLocOffset, SavedLocCount;
50 ieDword PPLocOffset, PPLocCount;
51 public:
52 GAMImporter(void);
53 ~GAMImporter(void);
54 bool Open(DataStream* stream, bool autoFree = true);
55 Game* LoadGame(Game *newGame, int ver_override = 0);
57 int GetStoredFileSize(Game *game);
58 /* stores a gane in the savegame folder */
59 int PutGame(DataStream *stream, Game *game);
60 private:
61 Actor* GetActor(Holder<ActorMgr> aM, bool is_in_party );
62 void GetPCStats(PCStatsStruct* ps);
63 GAMJournalEntry* GetJournalEntry();
65 int PutHeader(DataStream *stream, Game *game);
66 int PutActor(DataStream *stream, Actor *ac, ieDword CRESize, ieDword CREOffset, ieDword version);
67 int PutPCs(DataStream *stream, Game *game);
68 int PutNPCs(DataStream *stream, Game *game);
69 int PutJournals(DataStream *stream, Game *game);
70 int PutVariables( DataStream *stream, Game *game);
71 int PutKillVars(DataStream *stream, Game *game);
72 int PutMaze(DataStream *stream, Game *game);
73 int PutFamiliars(DataStream *stream, Game *game);
74 int PutSavedLocations(DataStream *stream, Game *game);
75 int PutPlaneLocations(DataStream *stream, Game *game);
78 #endif