1 ********************************************************************
2 NOTE: since v0.2.3 (2005-02-13) the release notes are stored in NEWS
3 ********************************************************************
5 2005-12-06 Edheldil <edheldil@users.sourceforge.net>
8 2005-08-23 Edheldil <edheldil@users.sourceforge.net>
11 2005-02-15 Edheldil <edheldil@users.sourceforge.net>
14 2004-07-20 Edheldil <edheldil@users.sourceforge.net>
16 * gemrb/plugins/Core/Control.cpp: applied patch from wjp, fixes #994601
19 GemRB v0.2.2.9 Added Features:
21 - Fixed Object Parsing in Dialog code
23 - Added many scripting actions, triggers, object filters
24 - Added hotkeys like '1-9', '=' to select players
26 GemRB v0.2.2.8 Added Features:
28 - Fixed a Big Bug with the Map Displayer:
29 It was crashing while trying to display
30 the left/top border of an area when the GUI was displayed.
31 - Fixed a Bug in the MUS Importer:
32 Error while decoding IWD2 Music PlayLists
34 - Full ACM Audio Streaming (no more WAV file in the Cache :)
35 - Added Travel Triggers support
36 - Added Area Travelling (now you can enter doors, etc... :)
38 - Support for 'any-size-music-playlist' (the original engine supports up to 100 entries in a music playlist)
39 - Music JukeBox ;) (actually implemented on BG2 and IWD2. Enter the Movies menĂ¹ and click on the Credits button :)
40 - Cheat/Debug Codes Added:
41 - CTRL+T: Teletransport the current Actor to the mouse position
42 - Added In-Game Script OpCodes:
43 - StartDialogue: it is a simple hack using the Dialogue OpCode
45 GemRB v0.2.2.7 Added Features:
47 - Fixed a bug when loading GAMEV2.2 Files (IWD2 SaveGames)
49 - Added CursorBAM=CARET option for Planescape: Torment
50 - Basic In-Game GUI for IWD, IWD2, PST, and BG2 (BG1 should work with the BG2 GUI Scripts)
51 - Added Dialog Support
52 - Added Switch Triggers Support
53 - Added In-Game Script OpCodes:
55 - UnhideGUI: Shows the In-Game GUI and Ends the CutScene Mode
56 - HideGUI: Hides the In-Game GUI
57 - Dialogue: Starts a Dialogue
58 - AmbientActivate: Enables/Disables an Ambient Animation
60 - Range: Returns true only if the specified object is within distance given (in feet) of the active CRE.
61 - Clicked: Only for trigger regions. Returns true if the specified object clicked on the trigger region running this script.
63 - Removed the InfoPoint structure
64 - Added a new InfoPoint class
65 - Added Map::GetAnimation(const char * Name)
66 - Added support to Activate/Deactivate Animations
67 - Added a new ScriptableType Value (ST_PROXIMITY = 1)
69 GemRB v0.2.2.6 Added Features:
73 - In-Game Script Interpreter
74 - Added Console functions to run/evaluate In-Game Script Functions
76 - Now the Decompression Phase is fast also on Systems with Low Memory (Thanks to |Cable|)
77 - Console Output Cleanup
79 - 862003: ZLib Decompression Fix for Low Memory Systems (Submitted bu |Cable|)
80 - 862660: GameOnCD Option (Saves a big amount of Cache Space while having a full game installation) (Submitted by |Cable|)
82 GemRB v0.2.2.5 Added Features:
83 - Added some In-Game Script OpCodes:
86 - CreateVisualEffectObject
88 - Fixed some In-Game Script OpCodes:
89 - Face: is now a Blocking OpCode
90 - Global: Added support for GLOBALS & LOCALS Contexts
91 - SetGlobal: Added support for GLOBALS & LOCALS Contexts
93 - Little Speedup in the BlitSpriteMode function
95 GemRB v0.2.2.4 Added Features:
96 - Planescape: Torment support Added
97 - Rewritten the Audio Driver to use OpenAL (no more FMOD)
98 - Added Basic In-Game Scripts support
100 - Added Basic Visual Effects (VVC)
102 GemRB v0.2.2.0 Added Features:
103 - Major Bug Fixed: Never Freeing Plugin Instances
104 - A fully working BG2 Character Generation GUI
105 - Basic IWD/IWD2/BG1 GUI Implementation
106 - Now you can Enter the Main Area after the Character Generation
108 - Basic Character Selection
109 - Basic Door Manipulation (Open/Close state)
111 - Interactive Console