11 GemRB V0.6.3 git (2010-11-21)
13 - IWD:HoW is now completable!
14 - casting sounds and footsteps
15 - autodetection of secret doors, detect illusions
16 - basic bardsong support and selective magic resistance (bg2-style)
17 - proper store economics, ergonomics and dragging
18 - custom blood color (creature-dependant)
19 - new actions, iwd effects and triggers
20 - Importing a SoA game into ToB
23 - actor selection and action bar (for summons and illusions too!)
24 - door bashing and traps
25 - loading screens, ambushes, worldmap
26 - sparkles, panic and other effects
27 - actions, dialogs, object matching
28 - personal items support (swap/equip/remove)
32 iwd regression fix from Eggert Jón Magnússon
34 GemRB V0.6.2 (2010-08-21):
36 - a basic SDL_mixer plugin for faster, but lower-quality audio
37 - dualclassing for bg1 and iwd
38 - new triggers, actions, infravision
39 - feet circle flickering on portrait hover, coloration in dialog
40 - wisdom xp bonus (pst)
43 - actions, triggers, object matching
44 - item loading and ability selection, inventory
45 - projectiles, effects, subtitles, verbal constants
46 - the core and guiscript design was cleaned up in many places
50 backslash check patch from anthiste
51 bg1 character generation patch from Maighstir
52 a crosscompiling fix from F.Fischer
54 GemRB V0.6.1 (2010-06-16):
57 - reputation penalties on death or injury
58 - casting level bonus/malus (wild mages, clerics)
59 - tinting for different times of the day and weather effects
60 - a BI(n)K player plugin for the IWD2 movies
61 - new actions, turn undead
64 - the internal design was cleaned up in many places
65 - game saving, modal actions, combat, effects, spawns
66 - magic missiles are now drawn properly
67 - various guiscripts (no more flickering!)
71 two patches from Brendan Molloy
73 GemRB V0.6.0 (2009-11-03):
75 - BG1 and IWD are roughly completable!
76 - levelup support for bg1 and iwd, dream cutscenes in ToB
77 - more hardcoded projectiles and avatar animations
78 - evasion, backstabbing and basic hide in shadows
79 - compatibility with the widescreen mod (unreleased) allows for multiple
81 - contingency and sequencer spells, beginnings of wild magic support
84 - combat, travelling and feedback
85 - better spellcasting timing
86 - actions, effects and triggers
91 a few patches from nugrud for how/totl support
93 GemRB V0.5.1 (2009-08-27):
95 - BG2:SoA is roughly completable!
96 - almost all missing IE's hardcoded projectiles, spell hit projectiles,
97 projectile trails, projectile failure (spell), projectile effectlists
98 - auto-reloading of projectile weapons in case the ammo stack runs out
100 - sorcerer style spellbooks, reading of iwd2 spellbooks
101 - target following to other areas
102 - the null sound plugin is now always loaded last by default; for old
103 installs see the provided configuration example (DelayPlugin)
104 - intelligence and wisdom dictated lore bonus
105 - a GUIEnhancements config option (on by default) that enables a few
106 extra controls (for convenience and larger mods)
107 - PST death counters (don't anger the Lady)
108 - initial support for targetting by portrait
111 - actions, effects and triggers
112 - pathfinding, feet circles, fog of war and worldmap travel
113 - combat and spellcasting (especially summoning)
115 - config and default table value parsing is smarter about spaces
120 various patches from nugrud for bg2 gui enhancements
121 fix compilation (with cmake) on OS X, by hanicka
123 GemRB V0.5.0 (2009-06-25):
125 - SoA, ToB and PST are roughly playable beyond their first levels
126 - combat: dual-wielding, APR, proficiency and style boni, dexterity
127 bonus, initiatitive and speed factor, individual combat rounds
128 - many IE's hardcoded projectiles and support for projectile sounds
129 - IWD2 GUI now works after chargen too
130 - bg2 chargen now levels to the correct level
131 - summoned and charmed creatures can be ordered around
132 - actor tooltips (name and injury status)
133 - running, initial variable values and portal animations in PST
134 - hardcoded monk bonuses
137 - dialog, actions and triggers
138 - combat mechanics, animation, feedback, ranged combat
139 - matters of time and matter
140 - levelup, dual classing, multiclass handling
141 - focus: scrolling while paused is now possible
142 - animations (projectile, creature)
144 - area music restarts when there's no music playing
145 - disarm trap checks skills
150 #2802190 jbmetz (improve the rpm spec handling)
151 #2802437 danamin (patch bomb sanitizing bg1 chargen + bg2 code share)
153 GemRB V0.4.0 (2009-05-25):
155 - level up support in bg2
156 - basic party reordering
157 - bashing of containers and doors
158 - persistent area effects (cloudkill, stinking cloud, web, etc.)
159 - item amount window for stack splitting (shift+click or doubleclick)
160 - depletion of item charges
161 - opcodes: disable spellcasting, cutscene2 (pocketplane travel), knock,
162 clear air, polymorph, disable button
163 - dynamic scrollbar creation (display of more than 10 kits, 24 spells)
164 - portrait effect icons
165 - item ability selection
166 - character customization
171 - iwd and how guiscripts have been merged
174 - regeneration, hp bonuses, healing
175 - animations and projectiles
176 - rewritten MVE player
182 #2770564 Whiteclone (pst options window bug)
183 numerous patches from mattinm finishing the level up support
184 a few patches from ape fixing and extending iwd
185 #2579743 jbmetz added RPM spec files
187 GemRB V0.3.2 (2009-02-16):
189 - default cancel button, bound to the escape key
190 - tooltip animations and a shortcut (tab)
191 - wrapper python classes that simplified the GUIScripts
192 - trap detection, removal, triggering, xp, feedback, autopause
194 - proper xp award for dual- and multiclass actors
195 - double click (used in the map window)
196 - click-and-hold incrementing/decrementing
197 - accumulate kill statistics
198 - characters can move while the map is open
199 - sound on item equip
200 - arbitrary feat prerequisites in iwd2
201 - hard pause for all games (originally a ToB feature); triggered with 'h'
202 - extended night areas (originally a bg2 feature)
205 - walking animation timing
206 - formations (arbitrary sizes, rotation, cursor)
207 - ppc support (no more crashes)
208 - container/door/infopoint cursor and highlight handling
210 - cmake build system (now really works on *nix)
211 - magic item exclusion
213 - fixed attack loop when target dies
217 #2159734 Zefklop (Mouse activity during movies)
218 #2243323 Zefklop (correct Openal cleanup)
219 #2263333 Whiteclone (bg1 guiinv)
220 #2380891 Amikrop (iwd1 guicommonwindows)
222 GemRB V0.3.1 (2008-09-25):
224 - mouse scroll support
225 - starting tob inventory
226 - character import in iwd and how
227 - spritecover for area animations
228 - proper XP bonus for thieving and learning spells
231 - gcc 4.3 compatibility
233 - bg2 and tob game modes have been merged
234 - bg2 and iwd2 character generation was simplified and improved
235 - stricter dualclassing prerequisites
236 - the cmake build system is available for other platforms too
238 - starting time is now at day 0
242 GemRB V0.3.0 (2008-02-17):
244 - TLK override handling (custom biographies and map notes)
248 - more actions, triggers and effects
249 - loading of projectile explosion animations
250 - kit information window
251 - optional CMake build system (windows only)
254 - sound (now perfect!)
255 - character generation
257 - character record window
262 GemRB V0.2.9 (2007-07-06):
266 - graphical feedback (color pulse, blur, mirror image, vvc overlays etc)
270 - challenge rating calculation
277 GemRB V0.2.8 (2006-12-24):
279 - equipment is rendered both on paperdoll and avatar
280 - weather (snow/rain) is now rendered
284 - game scripting (actions/triggers)
286 GemRB V0.2.7 (2006-08-30):
291 - translucent shadows option
292 - personal space of actors
305 GemRB V0.2.6 (2005-12-06):
307 - Effects are in a different plugin
311 - Action menus (talk/attack)
312 - party/protagonist death handled
315 - Textscreen graphic fixed
317 - compilation and running on different systems (MacOSX, PPC Linux)
318 - various leaks/instabilities fixed
320 - inventory screens in many games
322 GemRB V0.2.5 (2005-08-22):
325 - Effects are now loaded
326 - Equipping effects in items
327 - Spawn points in areas
328 - Textscreen (scrolled text between chapters)
331 - GameScript is now much more reliable: Action override works, triggers fire once and then get cleared
332 - fully working Store screen
333 - fixed padding of message window rows (in dialogs)
335 GemRB V0.2.4 (2005-05-29):
337 - Store dialogs (Temple, Inn, Container, Tavern, Store)
338 - Fog of war with line of sight
339 - Doors block path and line of sight
340 - Window frames at higher resolutions
341 - Animated buttons (PST portraits, Donation window)
342 - Store opens when appropriate
347 - new GUIScript functions with documentation
348 - Fog of war/door/store related gamescript actions
349 - fixed object distance and area variable handling in gamescript
350 - other new gamescript actions/triggers
351 - Implemented PCs fidget animations
354 - Introduction to writing GUIScript scripts
356 GemRB v0.2.3 (2005-02-13):
358 - GUI for most of the games, especially interactive Inventory and Spellbook
360 - Load screen interstitials with progress bar
361 - Spell and item cache to speed up object management
362 - Added gamescript actions/triggers
363 - Selection of spells during character generation
364 - First attempt on effects code
365 - First attempt on Fog-Of-War
370 - Manual page gemrb(1)
371 - Documentation for GemRB Python API and our custom override files
374 - Character generation
376 - Build infrastructure on Linux and Un*x systems
377 - Progress towards portability to 64 bit and big endian machines
378 - Many bugfixes and new bugs as well ;-)
379 - Shortened version numbers
380 - Simplified user configuration, game specific settings are now
381 in gemrb/override dir