GameScript: Move initialization out of constructor.
[gemrb.git] / gemrb / core / AmbientMgr.cpp
blobef384c30454b0da57e5a150f9983499a16b20d21
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2004 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #include "AmbientMgr.h"
22 #include "Ambient.h"
24 AmbientMgr::AmbientMgr()
28 AmbientMgr::~AmbientMgr()
30 reset();
33 void AmbientMgr::activate(const std::string &name)
35 for (std::vector<Ambient *>::iterator it = ambients.begin(); it != ambients.end(); ++it) {
36 if ((*it) -> getName() == name) {
37 (*it) -> setActive();
38 break;
43 void AmbientMgr::deactivate(const std::string &name)
45 for (std::vector<Ambient *>::iterator it = ambients.begin(); it != ambients.end(); ++it) {
46 if ((*it) -> getName() == name) {
47 (*it) -> setInactive();
48 break;
53 bool AmbientMgr::isActive(const std::string &name) const
55 for (std::vector<Ambient *>::const_iterator it = ambients.begin(); it != ambients.end(); ++it) {
56 if ((*it) -> getName() == name) {
57 return (*it) -> getFlags() & IE_AMBI_ENABLED;
60 return false;