GameScript: Move initialization out of constructor.
[gemrb.git] / gemrb / core / Animation.h
blobda1be7cdaf26305da42d629b2c6e150eda3971c7
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef ANIMATION_H
22 #define ANIMATION_H
24 #include "globals.h"
25 #include "RGBAColor.h"
26 #include "Sprite2D.h"
27 #include "Region.h"
28 #include <vector>
29 #include "exports.h"
31 class GEM_EXPORT Animation {
32 private:
33 Sprite2D **frames;
34 unsigned int indicesCount;
35 unsigned long starttime;
36 public:
37 bool endReached;
38 unsigned int pos;
39 int x, y;
40 unsigned char fps;
41 bool playReversed;
42 bool gameAnimation;
43 Region animArea;
44 ieDword Flags;
45 Animation(int count);
46 ~Animation(void);
47 void AddFrame(Sprite2D* frame, unsigned int index);
48 Sprite2D* LastFrame(void);
49 Sprite2D* NextFrame(void);
50 Sprite2D* GetSyncedNextFrame(Animation* master);
51 void release(void);
52 /** Gets the i-th frame */
53 Sprite2D* GetFrame(unsigned int i);
54 /** Mirrors all the frames vertically */
55 void MirrorAnimationVert();
56 /** Mirrors all the frames horizontally */
57 void MirrorAnimation();
58 /** sets frame index */
59 void SetPos(unsigned int index);
60 /** Sets ScriptName for area animation */
61 void SetScriptName(const char *name);
62 /** returns the frame count */
63 unsigned int GetFrameCount() const { return indicesCount; }
64 /** returns the current frame's index */
65 unsigned int GetCurrentFrame() const;
66 /** add other animation's animarea to self */
67 void AddAnimArea(Animation* slave);
70 #endif