GameScript: Move initialization out of constructor.
[gemrb.git] / gemrb / core / Image.cpp
blob308db757c806681f8b15907321152c0c791f3db3
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2007 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
19 #include "Image.h"
20 #include "Interface.h"
21 #include "Video.h"
23 Image::Image(unsigned int w, unsigned int h)
24 : height(h), width(w), data(new Color[height*width])
28 Image::~Image()
30 delete[] data;
33 Sprite2D* Image::GetSprite2D()
35 union {
36 Color color;
37 ieDword Mask;
38 } r = {{ 0xFF, 0x00, 0x00, 0x00 }},
39 g = {{ 0x00, 0xFF, 0x00, 0x00 }},
40 b = {{ 0x00, 0x00, 0xFF, 0x00 }},
41 a = {{ 0x00, 0x00, 0x00, 0xFF }};
42 void *pixels = malloc(sizeof(Color) * height*width);
43 memcpy(pixels, data, sizeof(Color)*height*width);
44 return core->GetVideoDriver()->CreateSprite(width, height, 32,
45 r.Mask, g.Mask, b.Mask, a.Mask, pixels);