GameScript: Move initialization out of constructor.
[gemrb.git] / gemrb / core / Label.h
blobab573ad2e92780e6aa995e7bc4bb2cfb926bfd77
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 /**
22 * @file Label.h
23 * Declares Label widget for displaying static texts
24 * @author GemRB Developement Team
27 #ifndef LABEL_H
28 #define LABEL_H
30 #include "exports.h"
31 #include "Control.h"
32 #include "Font.h"
33 #include "RGBAColor.h"
35 class Palette;
37 // !!! Keep these synchronized with GUIDefines.py !!!
38 #define IE_GUI_LABEL_ON_PRESS 0x06000000
40 /**
41 * @class Label
42 * Label widget for displaying static texts in the GUI
45 class GEM_EXPORT Label : public Control {
46 public:
47 Label(Font* font);
48 ~Label();
49 /** Draws the Control on the Output Display */
50 void Draw(unsigned short x, unsigned short y);
51 /** This function sets the actual Label Text */
52 int SetText(const char* string, int pos = 0);
53 /** Sets the Foreground Font Color */
54 void SetColor(Color col, Color bac);
55 /** Sets the Alignment of Text */
56 void SetAlignment(unsigned char Alignment);
57 /** Simply returns the pointer to the text, don't modify it! */
58 const char* QueryText();
60 /** Mouse Button Down */
61 void OnMouseUp(unsigned short x, unsigned short y, unsigned short Button,
62 unsigned short Mod);
63 /** Set handler for specified event */
64 bool SetEvent(int eventType, const char *handler);
65 /** Use the RGB Color for the Font */
66 bool useRGB;
67 /** OnPress Scripted Event Function Name */
68 EventHandler LabelOnPress;
69 private: // Private attributes
70 /** Text String Buffer */
71 char* Buffer;
72 /** Font for Text Writing */
73 Font* font;
74 /** Foreground & Background Colors */
75 Palette* palette;
77 /** Alignment Variable */
78 unsigned char Alignment;
81 #endif