1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20 #ifndef SCRIPTEDANIMATION_H
21 #define SCRIPTEDANIMATION_H
24 #include "DataStream.h"
25 #include "AnimationFactory.h"
27 #include "SpriteCover.h"
30 //scripted animation flags
31 #define S_ANI_PLAYONCE 8 //(same as area animation)
33 #define IE_VVC_TRANSPARENT 0x00000002
34 #define IE_VVC_BLENDED 0x00000008
35 #define IE_VVC_MIRRORX 0x00000010
36 #define IE_VVC_MIRRORY 0x00000020
37 #define IE_VVC_TINT 0x00030000 //2 bits need to be set for tint
38 #define IE_VVC_GREYSCALE 0x00080000
39 #define IE_VVC_DARKEN 0x00100000 //this is unsure
40 #define IE_VVC_GLOWING 0x00200000
41 #define IE_VVC_RED_TINT 0x02000000
43 #define IE_VVC_LOOP 0x00000001
44 #define IE_VVC_BAM 0x00000008
45 #define IE_VVC_NOCOVER 0x00000040
47 #define IE_VVC_UNUSED 0xe0000000U
50 #define P_NOTINITED -1
55 class GEM_EXPORT ScriptedAnimation
{
58 ~ScriptedAnimation(void);
59 ScriptedAnimation(DataStream
* stream
, bool autoFree
= true);
61 void LoadAnimationFactory(AnimationFactory
*af
, int gettwin
= 0);
62 void Override(ScriptedAnimation
*templ
);
63 //there are 3 phases: start, hold, release
64 //it will usually cycle in the 2. phase
65 //the anims could also be used 'orientation based' if FaceTarget is
67 Animation
* anims
[3*MAX_ORIENT
];
68 //there is only one palette
75 ieDword SequenceFlags
;
87 ScriptedAnimation
*twin
;
89 //draws the next frame of the videocell
90 bool Draw(Region
&screen
, Point
&Pos
, Color
&tint
, Map
*area
, int dither
, int orientation
);
92 void SetPhase(int arg
);
93 //sets sound for phase (p_onset, p_hold, p_release)
94 void SetSound(int arg
, const ieResRef sound
);
95 //sets the animation to play only once
97 //sets gradient colour slot to gradient
98 void SetPalette(int gradient
, int start
=-1);
99 //sets complete palette to ResRef
100 void SetFullPalette(const ieResRef PaletteResRef
);
101 //sets complete palette to own name+index
102 void SetFullPalette(int idx
);
104 void SetSpriteCover(SpriteCover
* c
) { delete cover
; cover
= c
; }
105 /* get stored SpriteCover */
106 SpriteCover
* GetSpriteCover() const { return cover
; }
107 int GetCurrentFrame();
108 ieDword
GetSequenceDuration(ieDword multiplier
);
109 /* sets default duration if it wasn't set yet */
110 void SetDefaultDuration(unsigned int duration
);
111 /* sets up the direction of the vvc */
112 void SetOrientation(int orientation
);
113 /* transforms vvc to blended */
115 /* sets fade effect at end of animation (pst feature) */
116 void SetFade(ieByte initial
, int speed
);
117 /* alters palette with rgb factor */
118 void AlterPalette(const RGBModifier
&rgb
);
119 /* returns possible twin after altering it to become underlay */
120 ScriptedAnimation
*DetachTwin();
122 void PrepareAnimation(Animation
*anim
, ieDword Transparency
);
123 void PreparePalette();
124 bool HandlePhase(Sprite2D
*&frame
);
125 void GetPaletteCopy();