GUIScript: Make LoadSymbol return an object.
[gemrb.git] / gemrb / GemRB.cpp
blob5223942c4bf8e27d36e478505b9ab53fe5a81a07
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 // GemRB.cpp : Defines the entry point for the application.
23 #include "win32def.h" // logging
25 #include <cstdio>
27 #include "Interface.h"
30 //this supposed to convince SDL to work on OS/X
31 #ifdef __APPLE_CC__ // we need startup SDL here
32 #include "SDL/SDL.h"
33 #endif
35 int main(int argc, char* argv[])
37 core = new Interface( argc, argv );
38 if (core->Init() == GEM_ERROR) {
39 delete( core );
40 printf("Press enter to continue...");
41 textcolor(DEFAULT);
42 getc(stdin);
43 return -1;
45 core->Main();
46 delete( core );
47 textcolor(DEFAULT);
48 return 0;