GUIScript: Make LoadSymbol return an object.
[gemrb.git] / gemrb / core / Button.h
blob88a4c94736e75b95392acc9c812247cfb517e06c
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 /**
22 * @file Button.h
23 * Declares Button widget, for displaying buttons in the GUI
24 * @author GemRB Development Team
28 #ifndef BUTTON_H
29 #define BUTTON_H
31 #include "exports.h"
33 #include "Control.h"
34 #include "Font.h"
35 #include "Sprite2D.h"
37 #include <list>
39 class Palette;
41 // NOTE: keep these synchronized with GUIDefines.py!!!
42 #define IE_GUI_BUTTON_UNPRESSED 0
43 #define IE_GUI_BUTTON_PRESSED 1
44 #define IE_GUI_BUTTON_SELECTED 2
45 #define IE_GUI_BUTTON_DISABLED 3
46 // Like DISABLED, but processes MouseOver events and draws UNPRESSED bitmap
47 #define IE_GUI_BUTTON_LOCKED 4
48 // Draws the disabled bitmap, but otherwise works like unpressed
49 #define IE_GUI_BUTTON_THIRD 5
50 #define IE_GUI_BUTTON_SECOND 6
51 #define IE_GUI_BUTTON_LOCKED_PRESSED 7 //all the same as LOCKED
53 #define IE_GUI_BUTTON_NO_IMAGE 0x00000001 // don't draw image (BAM)
54 #define IE_GUI_BUTTON_PICTURE 0x00000002 // draw picture (BMP, MOS, ...)
55 #define IE_GUI_BUTTON_SOUND 0x00000004
56 #define IE_GUI_BUTTON_ALT_SOUND 0x00000008
57 #define IE_GUI_BUTTON_CHECKBOX 0x00000010 // or radio button
58 #define IE_GUI_BUTTON_RADIOBUTTON 0x00000020 // sticks in a state
59 #define IE_GUI_BUTTON_DEFAULT 0x00000040 // enter key triggers it
60 #define IE_GUI_BUTTON_ANIMATED 0x00000080
62 //these bits are hardcoded in the .chu structure
63 #define IE_GUI_BUTTON_ALIGN_LEFT 0x00000100
64 #define IE_GUI_BUTTON_ALIGN_RIGHT 0x00000200
65 #define IE_GUI_BUTTON_ALIGN_TOP 0x00000400
66 #define IE_GUI_BUTTON_ALIGN_BOTTOM 0x00000800
67 #define IE_GUI_BUTTON_ANCHOR 0x00001000 //not implemented yet
68 #define IE_GUI_BUTTON_LOWERCASE 0x00002000
69 //end of hardcoded part
70 #define IE_GUI_BUTTON_DRAGGABLE 0x00004000
71 #define IE_GUI_BUTTON_MULTILINE 0x00008000 // don't set the single line flag
72 #define IE_GUI_BUTTON_NO_TEXT 0x00010000 // don't draw button label
73 #define IE_GUI_BUTTON_PLAYRANDOM 0x00020000
74 #define IE_GUI_BUTTON_PLAYONCE 0x00040000
76 #define IE_GUI_BUTTON_CENTER_PICTURES 0x00080000 // center button's PictureList
77 #define IE_GUI_BUTTON_BG1_PAPERDOLL 0x00100000 // BG1-style paperdoll PictureList
78 #define IE_GUI_BUTTON_HORIZONTAL 0x00200000 // horizontal clipping of overlay
79 #define IE_GUI_BUTTON_CANCEL 0x00400000 // cancel key triggers it
80 #define IE_GUI_BUTTON_CAPS 0x00800000 // convert text to uppercase
82 #define IE_GUI_BUTTON_NORMAL 0x00000004 // default button, doesn't stick
84 // !!! Keep these synchronized with GUIDefines.py !!!
85 #define IE_GUI_BUTTON_ON_PRESS 0x00000000
86 #define IE_GUI_MOUSE_OVER_BUTTON 0x00000001
87 #define IE_GUI_MOUSE_ENTER_BUTTON 0x00000002
88 #define IE_GUI_MOUSE_LEAVE_BUTTON 0x00000003
89 #define IE_GUI_BUTTON_ON_SHIFT_PRESS 0x00000004
90 #define IE_GUI_BUTTON_ON_RIGHT_PRESS 0x00000005
91 #define IE_GUI_BUTTON_ON_DRAG_DROP 0x00000006
92 #define IE_GUI_BUTTON_ON_DRAG_DROP_PORTRAIT 0x00000007
93 #define IE_GUI_BUTTON_ON_DRAG 0x00000008
94 #define IE_GUI_BUTTON_ON_DOUBLE_PRESS 0x00000009
96 /** Border/frame settings for a button */
97 struct ButtonBorder {
98 int dx1;
99 int dy1;
100 int dx2;
101 int dy2;
102 Color color;
103 bool filled;
104 bool enabled;
107 #define MAX_NUM_BORDERS 3
111 * @class Button
112 * Button widget, used mainly for buttons, but also for PixMaps (static images)
113 * or for Toggle Buttons.
116 class GEM_EXPORT Button : public Control {
117 public:
118 Button();
119 ~Button();
120 /** Sets the 'type' Image of the Button to 'img'.
121 'type' may assume the following values:
122 - IE_GUI_BUTTON_UNPRESSED
123 - IE_GUI_BUTTON_PRESSED
124 - IE_GUI_BUTTON_SELECTED
125 - IE_GUI_BUTTON_DISABLED */
126 void SetImage(unsigned char type, Sprite2D* img);
127 /** Draws the Control on the Output Display */
128 void Draw(unsigned short x, unsigned short y);
129 /** Sets the Button State */
130 void SetState(unsigned char state);
131 /** Sets the Text of the current control */
132 int SetText(const char* string, int pos = 0);
133 /** Sets the Picture */
134 void SetPicture(Sprite2D* Picture);
135 /** Clears the list of Pictures */
136 void ClearPictureList();
137 /** Add picture to the end of the list of Pictures */
138 void StackPicture(Sprite2D* Picture);
139 /** Sets border/frame parameters */
140 void SetBorder(int index, int dx1, int dy1, int dx2, int dy2, const Color &color, bool enabled = false, bool filled = false);
141 /** Sets horizontal overlay, used in portrait hp overlay */
142 void SetHorizontalOverlay(double clip, const Color &src, const Color &dest);
143 /** Sets font used for drawing button label */
144 void SetFont(Font* newfont);
145 /** Enables or disables specified border/frame */
146 void EnableBorder(int index, bool enabled);
147 public: // Public Events
148 /** Mouse Enter */
149 void OnMouseEnter(unsigned short x, unsigned short y);
150 /** Mouse Leave */
151 void OnMouseLeave(unsigned short x, unsigned short y);
152 /** Mouse Over */
153 void OnMouseOver(unsigned short x, unsigned short y);
154 /** Mouse Button Down */
155 void OnMouseDown(unsigned short x, unsigned short y, unsigned short Button,
156 unsigned short Mod);
157 /** Mouse Button Up */
158 void OnMouseUp(unsigned short x, unsigned short y, unsigned short Button,
159 unsigned short Mod);
160 /** A special key has been pressed */
161 void OnSpecialKeyPress(unsigned char Key);
162 /** Set handler for specified event */
163 bool SetEvent(int eventType, const char *handler);
164 /** Button Pressed Event Script Function Name */
165 EventHandler ButtonOnPress;
166 EventHandler ButtonOnShiftPress;
167 EventHandler ButtonOnRightPress;
168 EventHandler ButtonOnDoublePress;
169 EventHandler ButtonOnDragDrop;
170 EventHandler ButtonOnDragDropPortrait;
171 EventHandler ButtonOnDrag;
172 EventHandler MouseEnterButton;
173 EventHandler MouseLeaveButton;
174 EventHandler MouseOverButton;
175 /** Refreshes the button from a radio group */
176 void RedrawButton(const char* VariableName, unsigned int Sum);
177 /** Set palette used for drawing button label in normal state. */
178 void SetTextColor(const Color &fore, const Color &back);
179 /** Sets percent (0-1.0) of width for clipping picture */
180 void SetPictureClipping(double clip) { Clipping = clip; }
181 private: // Private attributes
182 char* Text;
183 bool hasText;
184 Font* font;
185 bool ToggleState;
186 Palette* normal_palette;
187 Palette* disabled_palette;
188 /** Button Unpressed Image */
189 Sprite2D* Unpressed;
190 /** Button Pressed Image */
191 Sprite2D* Pressed;
192 /** Button Selected Image */
193 Sprite2D* Selected;
194 /** Button Disabled Image */
195 Sprite2D* Disabled;
196 /** Pictures to Apply when the hasPicture flag is set */
197 Sprite2D* Picture;
198 /** If non-empty, list of Pictures to draw when hasPicture is set */
199 std::list<Sprite2D*> PictureList;
200 /** The current state of the Button */
201 unsigned char State;
202 double Clipping;
203 Point drag_start;
204 /** HP Bar over portraits */
205 unsigned long starttime;
206 Color SourceRGB, DestRGB;
207 /** frame settings */
208 ButtonBorder borders[MAX_NUM_BORDERS];
209 bool IsPixelTransparent (unsigned short x, unsigned short y);
210 void CloseUpColor();
213 #endif