1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2005-2006 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
23 #include "RGBAColor.h"
49 class GEM_EXPORT Palette
{
51 Palette(const Color
* colours
, bool alpha_
=false) {
52 for (int i
= 0; i
< 256; ++i
) {
66 Color col
[256]; //< RGB or RGBA 8 bit palette
67 bool alpha
; //< true if this is a RGBA palette
68 bool named
; //< true if the palette comes from a bmp and cached
80 bool IsShared() const {
81 return (refcount
> 1);
84 void CreateShadedAlphaChannel();
86 void SetupPaperdollColours(const ieDword
* Colors
, unsigned int type
);
87 void SetupRGBModification(const Palette
* src
, const RGBModifier
* mods
,
89 void SetupGlobalRGBModification(const Palette
* src
,
90 const RGBModifier
& mod
);
95 unsigned int refcount
;