Switch to using -I to find includes, rather than relative paths.
[gemrb.git] / gemrb / plugins / GAMImporter / GAMImporter.h
blob795402acf6d4f9b0991aa93649143757b280de62
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef GAMIMP_H
22 #define GAMIMP_H
24 #include "SaveGameMgr.h"
25 #include "ActorMgr.h"
27 #define GAM_VER_GEMRB 0
28 #define GAM_VER_BG 10
29 #define GAM_VER_IWD 11
30 #define GAM_VER_PST 12
31 #define GAM_VER_BG2 20
32 #define GAM_VER_TOB 21
33 #define GAM_VER_IWD2 22
35 class GAMImp : public SaveGameMgr {
36 private:
37 DataStream* str;
38 bool autoFree;
39 int version;
40 unsigned int PCSize;
41 ieDword PCOffset, PCCount;
42 ieDword MazeOffset;
43 ieDword NPCOffset, NPCCount;
44 ieDword GlobalOffset, GlobalCount;
45 ieDword JournalOffset, JournalCount;
46 ieDword KillVarsOffset, KillVarsCount;
47 ieDword FamiliarsOffset;
48 ieDword SavedLocOffset, SavedLocCount;
49 ieDword PPLocOffset, PPLocCount;
50 public:
51 GAMImp(void);
52 ~GAMImp(void);
53 bool Open(DataStream* stream, bool autoFree = true);
54 Game* LoadGame(Game *newGame, int ver_override = 0);
56 int GetStoredFileSize(Game *game);
57 /* stores a gane in the savegame folder */
58 int PutGame(DataStream *stream, Game *game);
59 public:
60 void release(void)
62 delete this;
64 private:
65 Actor* GetActor( ActorMgr* aM, bool is_in_party );
66 void GetPCStats(PCStatsStruct* ps);
67 GAMJournalEntry* GetJournalEntry();
69 int PutHeader(DataStream *stream, Game *game);
70 int PutActor(DataStream *stream, Actor *ac, ieDword CRESize, ieDword CREOffset, ieDword version);
71 int PutPCs(DataStream *stream, Game *game);
72 int PutNPCs(DataStream *stream, Game *game);
73 int PutJournals(DataStream *stream, Game *game);
74 int PutVariables( DataStream *stream, Game *game);
75 int PutKillVars(DataStream *stream, Game *game);
76 int PutMaze(DataStream *stream, Game *game);
77 int PutFamiliars(DataStream *stream, Game *game);
78 int PutSavedLocations(DataStream *stream, Game *game);
79 int PutPlaneLocations(DataStream *stream, Game *game);
82 #endif