Dialog: "Compile" dialog triggers on read, rather than execution.
[gemrb.git] / gemrb / GemRB.cpp
blob61cbef5ee446a22e741d2363350a988ef5579f6c
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 // GemRB.cpp : Defines the entry point for the application.
24 #include <cstdio>
25 #include "win32def.h"
26 #include "Interface.h"
28 #ifndef WIN32
29 #include <ctype.h>
30 #include <sys/time.h>
31 #include <dirent.h>
32 #else
33 #include <windows.h>
34 #endif
36 //this supposed to convince SDL to work on OS/X
37 #ifdef __APPLE_CC__ // we need startup SDL here
38 #include "SDL/SDL.h"
39 #endif
41 int main(int argc, char* argv[])
43 core = new Interface( argc, argv );
44 if (core->Init() == GEM_ERROR) {
45 delete( core );
46 printf("Press enter to continue...");
47 textcolor(DEFAULT);
48 getc(stdin);
49 return -1;
51 core->Main();
52 delete( core );
53 textcolor(DEFAULT);
54 return 0;