1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
24 #include "RGBAColor.h"
33 class GEM_EXPORT Animation
{
36 unsigned int indicesCount
;
37 unsigned long starttime
;
49 void AddFrame(Sprite2D
* frame
, unsigned int index
);
50 Sprite2D
* LastFrame(void);
51 Sprite2D
* NextFrame(void);
52 Sprite2D
* GetSyncedNextFrame(Animation
* master
);
54 /** Gets the i-th frame */
55 Sprite2D
* GetFrame(unsigned int i
);
56 /** Mirrors all the frames vertically */
57 void MirrorAnimationVert();
58 /** Mirrors all the frames horizontally */
59 void MirrorAnimation();
60 /** sets frame index */
61 void SetPos(unsigned int index
);
62 /** Sets ScriptName for area animation */
63 void SetScriptName(const char *name
);
64 /** returns the frame count */
65 unsigned int GetFrameCount() const { return indicesCount
; }
66 /** returns the current frame's index */
67 unsigned int GetCurrentFrame() const;
68 /** add other animation's animarea to self */
69 void AddAnimArea(Animation
* slave
);