Move EventMgr to GUI.
[gemrb.git] / gemrb / core / Animation.h
blobfcf9a7d13f113723deedaeb664658ab8b3e981a0
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef ANIMATION_H
22 #define ANIMATION_H
24 #include "RGBAColor.h"
25 #include "exports.h"
26 #include "globals.h"
28 #include "Region.h"
29 #include "Sprite2D.h"
31 #include <vector>
33 class GEM_EXPORT Animation {
34 private:
35 Sprite2D **frames;
36 unsigned int indicesCount;
37 unsigned long starttime;
38 public:
39 bool endReached;
40 unsigned int pos;
41 int x, y;
42 unsigned char fps;
43 bool playReversed;
44 bool gameAnimation;
45 Region animArea;
46 ieDword Flags;
47 Animation(int count);
48 ~Animation(void);
49 void AddFrame(Sprite2D* frame, unsigned int index);
50 Sprite2D* LastFrame(void);
51 Sprite2D* NextFrame(void);
52 Sprite2D* GetSyncedNextFrame(Animation* master);
53 void release(void);
54 /** Gets the i-th frame */
55 Sprite2D* GetFrame(unsigned int i);
56 /** Mirrors all the frames vertically */
57 void MirrorAnimationVert();
58 /** Mirrors all the frames horizontally */
59 void MirrorAnimation();
60 /** sets frame index */
61 void SetPos(unsigned int index);
62 /** Sets ScriptName for area animation */
63 void SetScriptName(const char *name);
64 /** returns the frame count */
65 unsigned int GetFrameCount() const { return indicesCount; }
66 /** returns the current frame's index */
67 unsigned int GetCurrentFrame() const;
68 /** add other animation's animarea to self */
69 void AddAnimArea(Animation* slave);
72 #endif