1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef SAVEGAMEITERATOR_H
22 #define SAVEGAMEITERATOR_H
26 #include "FileStream.h"
28 #include "ResourceManager.h"
34 #define SAVEGAME_DIRECTORY_MATCHER "%d - %[A-Za-z0-9- _]"
36 class GEM_EXPORT SaveGame
: public Held
<SaveGame
> {
38 static const TypeID ID
;
40 SaveGame(const char* path
, const char* name
, const char* prefix
, const char* slotname
, int pCount
, int saveID
);
42 int GetPortraitCount() const
50 const char* GetName() const
54 const char* GetPrefix() const
58 const char* GetPath() const
62 const char* GetDate() const
66 const char* GetGameDate() const;
67 const char* GetSlotName() const
72 Sprite2D
* GetPortrait(int index
) const;
73 Sprite2D
* GetPreview() const;
74 DataStream
* GetGame() const;
75 DataStream
* GetWmap() const;
76 DataStream
* GetSave() const;
82 mutable char GameDate
[_MAX_PATH
];
83 char SlotName
[_MAX_PATH
];
86 ResourceManager manager
;
89 class GEM_EXPORT SaveGameIterator
{
91 typedef std::vector
<Holder
<SaveGame
> > charlist
;
95 SaveGameIterator(void);
96 ~SaveGameIterator(void);
97 const charlist
& GetSaveGames();
98 void DeleteSaveGame(Holder
<SaveGame
>);
99 int CreateSaveGame(Holder
<SaveGame
>, const char *slotname
);
100 int CreateSaveGame(int index
, bool mqs
= false);
102 bool RescanSaveGames();
103 static Holder
<SaveGame
> GetSaveGame(const char *slotname
);
104 void PruneQuickSave(const char *folder
);