Move EventMgr to GUI.
[gemrb.git] / gemrb / core / SaveGameIterator.h
blob584bbcdc38dda40247e9b6989e7fc90c5a6a8421
1 /* GemRB - Infinity Engine Emulator
2 * Copyright (C) 2003 The GemRB Project
4 * This program is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU General Public License
6 * as published by the Free Software Foundation; either version 2
7 * of the License, or (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with this program; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21 #ifndef SAVEGAMEITERATOR_H
22 #define SAVEGAMEITERATOR_H
24 #include "exports.h"
26 #include "FileStream.h"
27 #include "Holder.h"
28 #include "ResourceManager.h"
30 #include <vector>
32 class ImageMgr;
34 #define SAVEGAME_DIRECTORY_MATCHER "%d - %[A-Za-z0-9- _]"
36 class GEM_EXPORT SaveGame : public Held<SaveGame> {
37 public:
38 static const TypeID ID;
39 public:
40 SaveGame(const char* path, const char* name, const char* prefix, const char* slotname, int pCount, int saveID);
41 ~SaveGame();
42 int GetPortraitCount() const
44 return PortraitCount;
46 int GetSaveID() const
48 return SaveID;
50 const char* GetName() const
52 return Name;
54 const char* GetPrefix() const
56 return Prefix;
58 const char* GetPath() const
60 return Path;
62 const char* GetDate() const
64 return Date;
66 const char* GetGameDate() const;
67 const char* GetSlotName() const
69 return SlotName;
72 Sprite2D* GetPortrait(int index) const;
73 Sprite2D* GetPreview() const;
74 DataStream* GetGame() const;
75 DataStream* GetWmap() const;
76 DataStream* GetSave() const;
77 private:
78 char Path[_MAX_PATH];
79 char Prefix[10];
80 char Name[_MAX_PATH];
81 char Date[_MAX_PATH];
82 mutable char GameDate[_MAX_PATH];
83 char SlotName[_MAX_PATH];
84 int PortraitCount;
85 int SaveID;
86 ResourceManager manager;
89 class GEM_EXPORT SaveGameIterator {
90 private:
91 typedef std::vector<Holder<SaveGame> > charlist;
92 charlist save_slots;
94 public:
95 SaveGameIterator(void);
96 ~SaveGameIterator(void);
97 const charlist& GetSaveGames();
98 void DeleteSaveGame(Holder<SaveGame>);
99 int CreateSaveGame(Holder<SaveGame>, const char *slotname);
100 int CreateSaveGame(int index, bool mqs = false);
101 private:
102 bool RescanSaveGames();
103 static Holder<SaveGame> GetSaveGame(const char *slotname);
104 void PruneQuickSave(const char *folder);
107 #endif