3 GemRB (Game Engine Made with preRendered Background) is a "port"
4 (actually a new implementation) of the original Infinity Engine (the one
5 of Baldur's Gate, Icewind Dale, Planescape: Torment, ...) to
6 Linux/Unix, MacOS X and Windows with some enhancements. Would you like to
7 create a game like Baldur's Gate?
9 It means that you either need some of the original game's data
10 somewhere on your harddisk, or you can try to use the data from the
11 Dragonlance Total Conversion project - see the link below.
13 The original game data has to be installed on a windows
14 partition and mounted to your Linux/Unix filesystem, installed on
15 windows and then copied to your filesystem, installed with WINE or
16 extracted manually from the CDs using the tool `unshield'.
18 What little documentation exists is mostly in gemrb/docs/en/ and
19 subdirectories, the gemrb.6 man page and this file.
23 Supported (i.e. we got reports about successfully running GemRB) systems:
24 Linux x86, x86-64, ppc
26 MS Windows (98, XP or Vista)
27 various Macintosh systems (even pre x86) also should work ...
28 some smart phones (Symbian, Android)
29 some consoles (OpenPandora, Dingoo)
30 some exotic OSes (ReactOS, SyllableOS, Haiku)
39 http://gemrb.sourceforge.net
41 Our project at sourceforge.net:
42 http://sourceforge.net/projects/gemrb
44 New GemRB forum (users):
45 http://forums.gibberlings3.net/index.php?showforum=91
48 The best way to talk with us is by joining the #GemRB channel
49 on the FreeNode IRC network. There's somebody to talk with most of
55 IESDP, documentation for the Infinity Engine file formats and more:
56 http://iesdp.gibberlings3.net/
58 Near Infinity, Java viewer and editor for data files of the original games:
59 http://www.idi.ntnu.no/~joh/ni/index.html
61 DLTCEP, MS Windows viewer and editor for data files of the original games:
62 http://forums.gibberlings3.net/index.php?showforum=137
64 Unshield, extractor for .CAB files created by InstallShield
65 http://synce.sourceforge.net/synce/unshield.php
67 Valgrind, a powerful developer tool to fix programmer errors (leaks, buffer overflows and all the like that happen)
70 SDL, Simple Directmedia Layer, the graphical library used for GemRB
71 http://www.libsdl.org/index.php
73 OpenAL, Cross-Platform 3D audio libraries, the sound library used for GemRB
76 WINE, Open Source implementation of the Windows API, useful for installing the games