1 MaNGOS - History of visible changes
4 Please visit the following websites for additional information:
6 [MaNGOS Website](http://getmangos.eu "website") - Project Website for documentation and more<br>
7 [MaNGOS Community Forum](http://getmangos.eu "Community Forum") - Discussion and Support Forums<br>
8 [MaNGOS Wiki](https://github.com/mangoswiki/wiki/wiki/ "Wiki") - Our Wiki for Guides and FAQ's
13 ### (2014-07-09) [MangosZero - Classic Wow] - Ludas Legacy
15 * MySQL client libs updated to 5.5
16 * OpenSSL lib upgrade to OpenSSL 1.0.1e
17 * Build Version replaced with a enhanced version of Version 0.17's
18 * Eluna LUA Scripting support added.
19 * Support for Visual Studio 2013 Added
23 ### (2013-08-22) [MangosZero - Classic Wow]
25 * Visual Studio 2005 (VC8) support dropped
26 * New build system deployed
27 * Scripts Library merged into the main project
31 * ACE Framework updated to ACE 5.8.3.
32 * MySQL client libs updated to MySQL 5.1.49.
33 * Support for client version increased to 3.3.5a (build 12340).
37 * G3DLite lib upgrade to G3DLite 8.0b4
38 * OpenSSL lib upgrade to OpenSSL 1.0.0.
39 * Sockets lib use dropped.
40 * dotconfpp lib use dropped.
41 * Visual Studio 2003 (VC71) support dropped
42 * Implemented SOAP in MaNGOS.
43 * Support for client version increased to 3.3.3a (build 11723).
47 * Implement AV battleground.
48 * Implement new DB-based gossip system for creatures/gameobjects.
49 * Implement realmd support realms for different client versions.
50 * New memory allocator for MaNGOS, based on Intel Threading Building Blocks library.
51 * Support for client version increased to 3.2.2a (build 10505).
55 * Implement possibility to reset client cache data from server side.
56 * DB-based store battleground gameobjects/creatures.
57 * Map search/loading improvements
58 * Support for client version increased to 3.1.3 (build 9947).
62 * OpenSSL lib upgrade to OpenSSL 0.9.8k.
63 * ZThread replaced by similar ACE framework functionality. ZThread use dropped.
64 * Visual Studio 2003 (VC71) support dropped.
65 * Experemental support for Visual Studio 2010 Beta 1 added.
66 * Sqlite sql engine support dropped.
67 * Support for client version increased to 3.0.9 (build 9551).
71 * Migrate from SVN to GIT.
72 * Implemented arena system.
73 * Start using Adaptive Communication Environment (ACE) framework v.5.6.6 in server network code.
74 * Update Visual Leak Detector lib to Version 1.9g (beta).
75 * Support for client version increased to 2.4.3 (build 8606).
79 * Lots of improvements in the spell system.
80 * Now use Mersenne Twister random number generator.
81 * MySQL client libs updated to 5.0.56.
82 * Support for client version increased to 2.4.2 (build 8278).
86 * master looter lot mode,
87 * FFA PvP zones and FFA PvP server type support,
89 * unique equipped items support, including gems,
92 * sockets library updated to v.2.2.9 version,
93 * 64-bit binaries building at Windows,
94 * Support for client version increased to 2.3.0 (build 7561).
98 * recipes discovery system support,
99 * more auras, effects, spells, and talents working,
100 * players queue at login support,
101 * mangosd/realmd as Windows services support,
102 * autogeneration mangosd/realmd crash reports (Windows only),
103 * Visual Studio 2008 Express and Pro support,
104 * division Mangos DataBase to MangosDB(WorldDB) and CharactersDB.
105 * Support for client version increased to 2.2.3 (build 7359).
109 * battleground support,
110 * gender specific creatures,
111 * game objects triggering more scripts,
112 * more auras, effects, spells, and talents working,
113 * dungeon specific data,
114 * localization support for data,
115 * vmaps for line of sight handling,
116 * build support for OpenBSD and FreeBSD,
117 * Support for client version increased to 2.1.3 (build 6898).
119 Version 0.7, Codename "Eye of the Storm"
121 * Full rewrite of the GNU autotools based build system, in order to
122 smooth and clean up the build process.
123 * Full rewrite of the Windows build system, allowing MaNGOS to be built
124 from Visual C++ 2003 Toolkit, Visual C++ 2003, Visual C++ 2005.
125 * Support for client version increased to 2.0.12 (build 6546).
127 Version 0.6, Codename "Black Dragonflight"
129 * MaNGOS development moved to http://sourceforge.net/projects/mangos/
130 * A lots of speed improvements to data handling and data transfer have been
132 * Mail, auction house, profession, creature, and game object systems have seen
133 a lot of improvements and can be considered feature complete. Some minor bugs
135 * Rest system has been finished.
136 * Initial pet stable support has been added.
137 * PvP and duel system have seen lots of improvements
138 * Guilds are not just a myth anymore. Coming closer to full guild support.
139 * Taxi and transport system is close to a fully working system.
140 * A lot more has been added.
142 Version 0.5, Codename "Stable Master"
144 * Core stability improvements, lots of threading and memory usage related
145 bugs have been resolved.
146 * MySQL Database backend has been cleaned up.
147 * Proper support for game clients of version 1.10.2 has been added.
148 * Support for auras, pets, spells, talents, totems, etc. has been added
150 * Cross-platform issues have been resolved, MaNGOS should now build on
151 more platforms, including FreeBSD.
153 Version 0.1, Codename "Lightbringer"
157 * Lots a game features working.
158 * Lovely optimizations for the beloved server.
160 Version 0.0.3, Codename "Mango Carpet"
162 * Interim release, not gone public.
164 Version 0.0.2, Codename "Library"
166 * Most data conversions working.
168 * More features working.
171 Version 0.0.1, Codename "Endeavour"
173 * Data converter added.
174 * Build system improvements.
175 * Bug fixing and code cleaning.