(Temporarily) set "animate" to "none" by default (broken feature).
[gf1.git] / win_human.h
blob7779a270ed1048670e8740b2d22d891a29fb415a
1 /*
2 ** $Id$
3 */
4 /*
5 ** Copyright (C) 1998 Kurt Van den Branden
6 **
7 ** This program is free software; you can redistribute it and/or modify
8 ** it under the terms of the GNU General Public License as published by
9 ** the Free Software Foundation; either version 2 of the License, or
10 ** (at your option) any later version.
11 **
12 ** This program is distributed in the hope that it will be useful,
13 ** but WITHOUT ANY WARRANTY; without even the implied warranty of
14 ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 ** GNU General Public License for more details.
16 **
17 ** You should have received a copy of the GNU General Public License
18 ** along with this program; if not, write to the Free Software
19 ** Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
22 #ifndef _WIN_HUMAN_H_
23 #define _WIN_HUMAN_H_ 1
25 #include "board.h"
27 #ifdef __cplusplus
28 extern "C" {
29 #endif
31 void * human_new (char colour, int game);
32 void human_move (board * oboard, void * self, float timeleft,
33 char * type, char * from, char * to);
34 char human_gipf (board * oboard, void * self, float timeleft, char * pos);
35 char human_row (board * oboard, void * self, float timeleft,
36 char * start, char * end);
37 void human_end (void * self);
39 #ifdef __cplusplus
41 #endif
43 #endif