Initial Import
[glAntsMech.git] / glants_mech / win32 / glAntsV05 / fireants.h
blobd4ec479c68a226ab562e4fd37333c01602cf0123
1 //
2 // fireants.h
3 //
4 // constants that deal with the
5 // enemy char
6 //
7 #ifndef _FIREANTS_H_
8 #define _FIREANTS_H_
10 #define PLAYER_0 0
13 // the drawing size
14 // in x/z
16 #define FIRE_ANT_SIZE 1.5f
18 // length of the vision
19 #define PERSPECTIVE_Z 600.0f
21 // first person mode camera
22 #define FIRST_PERSON_Z 4.3f
23 #define FIRST_HEIGHT 2.4f
25 #define DRAW_LINE_SIGHT 1
27 #define LIGHT_HEIGHT_0 100.0f
28 #define LIGHT_HEIGHT_1 180.0f
31 // max distance a bullet can travel
33 #define MAX_BULLET_TRAVEL 600.0f
36 // bullet height
37 #define BULLET_H1 1.8f
38 #define BULLET_H2 2.3f
40 #define BULLET_LEN 6.0f
43 // For the hex grid
44 #define HEX_SIZE 12.0f
46 // the height should be 4 times othe size
47 #define HEX_HEIGHT 35.0f
49 #define WORLD_X_MIN -300.0f
50 #define WORLD_X_MAX 300.0f
52 #define WORLD_Y_MIN -300.0f
53 #define WORLD_Y_MAX 300.0f
56 void Prepare_DemoMode(void);
58 #endif