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1 /* GLIB - Library of useful routines for C programming
2 * Copyright (C) 1995-1997 Peter Mattis, Spencer Kimball and Josh MacDonald
4 * GNode: N-way tree implementation.
5 * Copyright (C) 1998 Tim Janik
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the
19 * Free Software Foundation, Inc., 59 Temple Place - Suite 330,
20 * Boston, MA 02111-1307, USA.
24 * Modified by the GLib Team and others 1997-2000. See the AUTHORS
25 * file for a list of people on the GLib Team. See the ChangeLog
26 * files for a list of changes. These files are distributed with
27 * GLib at ftp://ftp.gtk.org/pub/gtk/.
30 /*
31 * MT safe
34 #include "config.h"
36 #include "glib.h"
37 #include "galias.h"
39 /**
40 * SECTION: trees-nary
41 * @title: N-ary Trees
42 * @short_description: trees of data with any number of branches
44 * The #GNode struct and its associated functions provide a N-ary tree
45 * data structure, where nodes in the tree can contain arbitrary data.
47 * To create a new tree use g_node_new().
49 * To insert a node into a tree use g_node_insert(),
50 * g_node_insert_before(), g_node_append() and g_node_prepend().
52 * To create a new node and insert it into a tree use
53 * g_node_insert_data(), g_node_insert_data_before(),
54 * g_node_append_data() and g_node_prepend_data().
56 * To reverse the children of a node use g_node_reverse_children().
58 * To find a node use g_node_get_root(), g_node_find(),
59 * g_node_find_child(), g_node_child_index(), g_node_child_position(),
60 * g_node_first_child(), g_node_last_child(), g_node_nth_child(),
61 * g_node_first_sibling(), g_node_prev_sibling(), g_node_next_sibling()
62 * or g_node_last_sibling().
64 * To get information about a node or tree use G_NODE_IS_LEAF(),
65 * G_NODE_IS_ROOT(), g_node_depth(), g_node_n_nodes(),
66 * g_node_n_children(), g_node_is_ancestor() or g_node_max_height().
68 * To traverse a tree, calling a function for each node visited in the
69 * traversal, use g_node_traverse() or g_node_children_foreach().
71 * To remove a node or subtree from a tree use g_node_unlink() or
72 * g_node_destroy().
73 **/
75 /**
76 * GNode:
77 * @data: contains the actual data of the node.
78 * @next: points to the node's next sibling (a sibling is another
79 * #GNode with the same parent).
80 * @prev: points to the node's previous sibling.
81 * @parent: points to the parent of the #GNode, or is %NULL if the
82 * #GNode is the root of the tree.
83 * @children: points to the first child of the #GNode. The other
84 * children are accessed by using the @next pointer of each
85 * child.
87 * The #GNode struct represents one node in a
88 * <link linkend="glib-N-ary-Trees">N-ary Tree</link>. fields
89 **/
91 /**
92 * g_node_push_allocator:
93 * @dummy: the #GAllocator to use when allocating #GNode elements.
95 * Sets the allocator to use to allocate #GNode elements. Use
96 * g_node_pop_allocator() to restore the previous allocator.
98 * Note that this function is not available if GLib has been compiled
99 * with <option>--disable-mem-pools</option>
101 * Deprecated:2.10: It does nothing, since #GNode has been converted to
102 * the <link linkend="glib-Memory-Slices">slice
103 * allocator</link>
105 void g_node_push_allocator (gpointer dummy) { /* present for binary compat only */ }
108 * g_node_pop_allocator:
110 * Restores the previous #GAllocator, used when allocating #GNode
111 * elements.
113 * Note that this function is not available if GLib has been compiled
114 * with <option>--disable-mem-pools</option>
116 * Deprecated:2.10: It does nothing, since #GNode has been converted to
117 * the <link linkend="glib-Memory-Slices">slice
118 * allocator</link>
120 void g_node_pop_allocator (void) { /* present for binary compat only */ }
122 #define g_node_alloc0() g_slice_new0 (GNode)
123 #define g_node_free(node) g_slice_free (GNode, node)
125 /* --- functions --- */
127 * g_node_new:
128 * @data: the data of the new node
130 * Creates a new #GNode containing the given data.
131 * Used to create the first node in a tree.
133 * Returns: a new #GNode
135 GNode*
136 g_node_new (gpointer data)
138 GNode *node = g_node_alloc0 ();
139 node->data = data;
140 return node;
143 static void
144 g_nodes_free (GNode *node)
146 while (node)
148 GNode *next = node->next;
149 if (node->children)
150 g_nodes_free (node->children);
151 g_node_free (node);
152 node = next;
157 * g_node_destroy:
158 * @root: the root of the tree/subtree to destroy
160 * Removes @root and its children from the tree, freeing any memory
161 * allocated.
163 void
164 g_node_destroy (GNode *root)
166 g_return_if_fail (root != NULL);
168 if (!G_NODE_IS_ROOT (root))
169 g_node_unlink (root);
171 g_nodes_free (root);
175 * g_node_unlink:
176 * @node: the #GNode to unlink, which becomes the root of a new tree
178 * Unlinks a #GNode from a tree, resulting in two separate trees.
180 void
181 g_node_unlink (GNode *node)
183 g_return_if_fail (node != NULL);
185 if (node->prev)
186 node->prev->next = node->next;
187 else if (node->parent)
188 node->parent->children = node->next;
189 node->parent = NULL;
190 if (node->next)
192 node->next->prev = node->prev;
193 node->next = NULL;
195 node->prev = NULL;
199 * g_node_copy_deep:
200 * @node: a #GNode
201 * @copy_func: the function which is called to copy the data inside each node,
202 * or %NULL to use the original data.
203 * @data: data to pass to @copy_func
205 * Recursively copies a #GNode and its data.
207 * Return value: a new #GNode containing copies of the data in @node.
209 * Since: 2.4
211 GNode*
212 g_node_copy_deep (GNode *node,
213 GCopyFunc copy_func,
214 gpointer data)
216 GNode *new_node = NULL;
218 if (copy_func == NULL)
219 return g_node_copy (node);
221 if (node)
223 GNode *child, *new_child;
225 new_node = g_node_new (copy_func (node->data, data));
227 for (child = g_node_last_child (node); child; child = child->prev)
229 new_child = g_node_copy_deep (child, copy_func, data);
230 g_node_prepend (new_node, new_child);
234 return new_node;
238 * g_node_copy:
239 * @node: a #GNode
241 * Recursively copies a #GNode (but does not deep-copy the data inside the
242 * nodes, see g_node_copy_deep() if you need that).
244 * Returns: a new #GNode containing the same data pointers
246 GNode*
247 g_node_copy (GNode *node)
249 GNode *new_node = NULL;
251 if (node)
253 GNode *child;
255 new_node = g_node_new (node->data);
257 for (child = g_node_last_child (node); child; child = child->prev)
258 g_node_prepend (new_node, g_node_copy (child));
261 return new_node;
265 * g_node_insert:
266 * @parent: the #GNode to place @node under
267 * @position: the position to place @node at, with respect to its siblings
268 * If position is -1, @node is inserted as the last child of @parent
269 * @node: the #GNode to insert
271 * Inserts a #GNode beneath the parent at the given position.
273 * Returns: the inserted #GNode
275 GNode*
276 g_node_insert (GNode *parent,
277 gint position,
278 GNode *node)
280 g_return_val_if_fail (parent != NULL, node);
281 g_return_val_if_fail (node != NULL, node);
282 g_return_val_if_fail (G_NODE_IS_ROOT (node), node);
284 if (position > 0)
285 return g_node_insert_before (parent,
286 g_node_nth_child (parent, position),
287 node);
288 else if (position == 0)
289 return g_node_prepend (parent, node);
290 else /* if (position < 0) */
291 return g_node_append (parent, node);
295 * g_node_insert_before:
296 * @parent: the #GNode to place @node under
297 * @sibling: the sibling #GNode to place @node before.
298 * If sibling is %NULL, the node is inserted as the last child of @parent.
299 * @node: the #GNode to insert
301 * Inserts a #GNode beneath the parent before the given sibling.
303 * Returns: the inserted #GNode
305 GNode*
306 g_node_insert_before (GNode *parent,
307 GNode *sibling,
308 GNode *node)
310 g_return_val_if_fail (parent != NULL, node);
311 g_return_val_if_fail (node != NULL, node);
312 g_return_val_if_fail (G_NODE_IS_ROOT (node), node);
313 if (sibling)
314 g_return_val_if_fail (sibling->parent == parent, node);
316 node->parent = parent;
318 if (sibling)
320 if (sibling->prev)
322 node->prev = sibling->prev;
323 node->prev->next = node;
324 node->next = sibling;
325 sibling->prev = node;
327 else
329 node->parent->children = node;
330 node->next = sibling;
331 sibling->prev = node;
334 else
336 if (parent->children)
338 sibling = parent->children;
339 while (sibling->next)
340 sibling = sibling->next;
341 node->prev = sibling;
342 sibling->next = node;
344 else
345 node->parent->children = node;
348 return node;
352 * g_node_insert_after:
353 * @parent: the #GNode to place @node under
354 * @sibling: the sibling #GNode to place @node after.
355 * If sibling is %NULL, the node is inserted as the first child of @parent.
356 * @node: the #GNode to insert
358 * Inserts a #GNode beneath the parent after the given sibling.
360 * Returns: the inserted #GNode
362 GNode*
363 g_node_insert_after (GNode *parent,
364 GNode *sibling,
365 GNode *node)
367 g_return_val_if_fail (parent != NULL, node);
368 g_return_val_if_fail (node != NULL, node);
369 g_return_val_if_fail (G_NODE_IS_ROOT (node), node);
370 if (sibling)
371 g_return_val_if_fail (sibling->parent == parent, node);
373 node->parent = parent;
375 if (sibling)
377 if (sibling->next)
379 sibling->next->prev = node;
381 node->next = sibling->next;
382 node->prev = sibling;
383 sibling->next = node;
385 else
387 if (parent->children)
389 node->next = parent->children;
390 parent->children->prev = node;
392 parent->children = node;
395 return node;
399 * g_node_prepend:
400 * @parent: the #GNode to place the new #GNode under
401 * @node: the #GNode to insert
403 * Inserts a #GNode as the first child of the given parent.
405 * Returns: the inserted #GNode
407 GNode*
408 g_node_prepend (GNode *parent,
409 GNode *node)
411 g_return_val_if_fail (parent != NULL, node);
413 return g_node_insert_before (parent, parent->children, node);
417 * g_node_get_root:
418 * @node: a #GNode
420 * Gets the root of a tree.
422 * Returns: the root of the tree
424 GNode*
425 g_node_get_root (GNode *node)
427 g_return_val_if_fail (node != NULL, NULL);
429 while (node->parent)
430 node = node->parent;
432 return node;
436 * g_node_is_ancestor:
437 * @node: a #GNode
438 * @descendant: a #GNode
440 * Returns %TRUE if @node is an ancestor of @descendant.
441 * This is true if node is the parent of @descendant,
442 * or if node is the grandparent of @descendant etc.
444 * Returns: %TRUE if @node is an ancestor of @descendant
446 gboolean
447 g_node_is_ancestor (GNode *node,
448 GNode *descendant)
450 g_return_val_if_fail (node != NULL, FALSE);
451 g_return_val_if_fail (descendant != NULL, FALSE);
453 while (descendant)
455 if (descendant->parent == node)
456 return TRUE;
458 descendant = descendant->parent;
461 return FALSE;
465 * g_node_depth:
466 * @node: a #GNode
468 * Gets the depth of a #GNode.
470 * If @node is %NULL the depth is 0. The root node has a depth of 1.
471 * For the children of the root node the depth is 2. And so on.
473 * Returns: the depth of the #GNode
475 guint
476 g_node_depth (GNode *node)
478 guint depth = 0;
480 while (node)
482 depth++;
483 node = node->parent;
486 return depth;
490 * g_node_reverse_children:
491 * @node: a #GNode.
493 * Reverses the order of the children of a #GNode.
494 * (It doesn't change the order of the grandchildren.)
496 void
497 g_node_reverse_children (GNode *node)
499 GNode *child;
500 GNode *last;
502 g_return_if_fail (node != NULL);
504 child = node->children;
505 last = NULL;
506 while (child)
508 last = child;
509 child = last->next;
510 last->next = last->prev;
511 last->prev = child;
513 node->children = last;
517 * g_node_max_height:
518 * @root: a #GNode
520 * Gets the maximum height of all branches beneath a #GNode.
521 * This is the maximum distance from the #GNode to all leaf nodes.
523 * If @root is %NULL, 0 is returned. If @root has no children,
524 * 1 is returned. If @root has children, 2 is returned. And so on.
526 * Returns: the maximum height of the tree beneath @root
528 guint
529 g_node_max_height (GNode *root)
531 GNode *child;
532 guint max_height = 0;
534 if (!root)
535 return 0;
537 child = root->children;
538 while (child)
540 guint tmp_height;
542 tmp_height = g_node_max_height (child);
543 if (tmp_height > max_height)
544 max_height = tmp_height;
545 child = child->next;
548 return max_height + 1;
551 static gboolean
552 g_node_traverse_pre_order (GNode *node,
553 GTraverseFlags flags,
554 GNodeTraverseFunc func,
555 gpointer data)
557 if (node->children)
559 GNode *child;
561 if ((flags & G_TRAVERSE_NON_LEAFS) &&
562 func (node, data))
563 return TRUE;
565 child = node->children;
566 while (child)
568 GNode *current;
570 current = child;
571 child = current->next;
572 if (g_node_traverse_pre_order (current, flags, func, data))
573 return TRUE;
576 else if ((flags & G_TRAVERSE_LEAFS) &&
577 func (node, data))
578 return TRUE;
580 return FALSE;
583 static gboolean
584 g_node_depth_traverse_pre_order (GNode *node,
585 GTraverseFlags flags,
586 guint depth,
587 GNodeTraverseFunc func,
588 gpointer data)
590 if (node->children)
592 GNode *child;
594 if ((flags & G_TRAVERSE_NON_LEAFS) &&
595 func (node, data))
596 return TRUE;
598 depth--;
599 if (!depth)
600 return FALSE;
602 child = node->children;
603 while (child)
605 GNode *current;
607 current = child;
608 child = current->next;
609 if (g_node_depth_traverse_pre_order (current, flags, depth, func, data))
610 return TRUE;
613 else if ((flags & G_TRAVERSE_LEAFS) &&
614 func (node, data))
615 return TRUE;
617 return FALSE;
620 static gboolean
621 g_node_traverse_post_order (GNode *node,
622 GTraverseFlags flags,
623 GNodeTraverseFunc func,
624 gpointer data)
626 if (node->children)
628 GNode *child;
630 child = node->children;
631 while (child)
633 GNode *current;
635 current = child;
636 child = current->next;
637 if (g_node_traverse_post_order (current, flags, func, data))
638 return TRUE;
641 if ((flags & G_TRAVERSE_NON_LEAFS) &&
642 func (node, data))
643 return TRUE;
646 else if ((flags & G_TRAVERSE_LEAFS) &&
647 func (node, data))
648 return TRUE;
650 return FALSE;
653 static gboolean
654 g_node_depth_traverse_post_order (GNode *node,
655 GTraverseFlags flags,
656 guint depth,
657 GNodeTraverseFunc func,
658 gpointer data)
660 if (node->children)
662 depth--;
663 if (depth)
665 GNode *child;
667 child = node->children;
668 while (child)
670 GNode *current;
672 current = child;
673 child = current->next;
674 if (g_node_depth_traverse_post_order (current, flags, depth, func, data))
675 return TRUE;
679 if ((flags & G_TRAVERSE_NON_LEAFS) &&
680 func (node, data))
681 return TRUE;
684 else if ((flags & G_TRAVERSE_LEAFS) &&
685 func (node, data))
686 return TRUE;
688 return FALSE;
691 static gboolean
692 g_node_traverse_in_order (GNode *node,
693 GTraverseFlags flags,
694 GNodeTraverseFunc func,
695 gpointer data)
697 if (node->children)
699 GNode *child;
700 GNode *current;
702 child = node->children;
703 current = child;
704 child = current->next;
706 if (g_node_traverse_in_order (current, flags, func, data))
707 return TRUE;
709 if ((flags & G_TRAVERSE_NON_LEAFS) &&
710 func (node, data))
711 return TRUE;
713 while (child)
715 current = child;
716 child = current->next;
717 if (g_node_traverse_in_order (current, flags, func, data))
718 return TRUE;
721 else if ((flags & G_TRAVERSE_LEAFS) &&
722 func (node, data))
723 return TRUE;
725 return FALSE;
728 static gboolean
729 g_node_depth_traverse_in_order (GNode *node,
730 GTraverseFlags flags,
731 guint depth,
732 GNodeTraverseFunc func,
733 gpointer data)
735 if (node->children)
737 depth--;
738 if (depth)
740 GNode *child;
741 GNode *current;
743 child = node->children;
744 current = child;
745 child = current->next;
747 if (g_node_depth_traverse_in_order (current, flags, depth, func, data))
748 return TRUE;
750 if ((flags & G_TRAVERSE_NON_LEAFS) &&
751 func (node, data))
752 return TRUE;
754 while (child)
756 current = child;
757 child = current->next;
758 if (g_node_depth_traverse_in_order (current, flags, depth, func, data))
759 return TRUE;
762 else if ((flags & G_TRAVERSE_NON_LEAFS) &&
763 func (node, data))
764 return TRUE;
766 else if ((flags & G_TRAVERSE_LEAFS) &&
767 func (node, data))
768 return TRUE;
770 return FALSE;
773 static gboolean
774 g_node_traverse_level (GNode *node,
775 GTraverseFlags flags,
776 guint level,
777 GNodeTraverseFunc func,
778 gpointer data,
779 gboolean *more_levels)
781 if (level == 0)
783 if (node->children)
785 *more_levels = TRUE;
786 return (flags & G_TRAVERSE_NON_LEAFS) && func (node, data);
788 else
790 return (flags & G_TRAVERSE_LEAFS) && func (node, data);
793 else
795 node = node->children;
797 while (node)
799 if (g_node_traverse_level (node, flags, level - 1, func, data, more_levels))
800 return TRUE;
802 node = node->next;
806 return FALSE;
809 static gboolean
810 g_node_depth_traverse_level (GNode *node,
811 GTraverseFlags flags,
812 guint depth,
813 GNodeTraverseFunc func,
814 gpointer data)
816 guint level;
817 gboolean more_levels;
819 level = 0;
820 while (level != depth)
822 more_levels = FALSE;
823 if (g_node_traverse_level (node, flags, level, func, data, &more_levels))
824 return TRUE;
825 if (!more_levels)
826 break;
827 level++;
829 return FALSE;
833 * g_node_traverse:
834 * @root: the root #GNode of the tree to traverse
835 * @order: the order in which nodes are visited - %G_IN_ORDER,
836 * %G_PRE_ORDER, %G_POST_ORDER, or %G_LEVEL_ORDER.
837 * @flags: which types of children are to be visited, one of
838 * %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
839 * @max_depth: the maximum depth of the traversal. Nodes below this
840 * depth will not be visited. If max_depth is -1 all nodes in
841 * the tree are visited. If depth is 1, only the root is visited.
842 * If depth is 2, the root and its children are visited. And so on.
843 * @func: the function to call for each visited #GNode
844 * @data: user data to pass to the function
846 * Traverses a tree starting at the given root #GNode.
847 * It calls the given function for each node visited.
848 * The traversal can be halted at any point by returning %TRUE from @func.
851 * GTraverseFlags:
852 * @G_TRAVERSE_LEAVES: only leaf nodes should be visited. This name has
853 * been introduced in 2.6, for older version use
854 * %G_TRAVERSE_LEAFS.
855 * @G_TRAVERSE_NON_LEAVES: only non-leaf nodes should be visited. This
856 * name has been introduced in 2.6, for older
857 * version use %G_TRAVERSE_NON_LEAFS.
858 * @G_TRAVERSE_ALL: all nodes should be visited.
859 * @G_TRAVERSE_MASK: a mask of all traverse flags.
860 * @G_TRAVERSE_LEAFS: identical to %G_TRAVERSE_LEAVES.
861 * @G_TRAVERSE_NON_LEAFS: identical to %G_TRAVERSE_NON_LEAVES.
863 * Specifies which nodes are visited during several of the tree
864 * functions, including g_node_traverse() and g_node_find().
867 * GNodeTraverseFunc:
868 * @node: a #GNode.
869 * @data: user data passed to g_node_traverse().
870 * @Returns: %TRUE to stop the traversal.
872 * Specifies the type of function passed to g_node_traverse(). The
873 * function is called with each of the nodes visited, together with the
874 * user data passed to g_node_traverse(). If the function returns
875 * %TRUE, then the traversal is stopped.
877 void
878 g_node_traverse (GNode *root,
879 GTraverseType order,
880 GTraverseFlags flags,
881 gint depth,
882 GNodeTraverseFunc func,
883 gpointer data)
885 g_return_if_fail (root != NULL);
886 g_return_if_fail (func != NULL);
887 g_return_if_fail (order <= G_LEVEL_ORDER);
888 g_return_if_fail (flags <= G_TRAVERSE_MASK);
889 g_return_if_fail (depth == -1 || depth > 0);
891 switch (order)
893 case G_PRE_ORDER:
894 if (depth < 0)
895 g_node_traverse_pre_order (root, flags, func, data);
896 else
897 g_node_depth_traverse_pre_order (root, flags, depth, func, data);
898 break;
899 case G_POST_ORDER:
900 if (depth < 0)
901 g_node_traverse_post_order (root, flags, func, data);
902 else
903 g_node_depth_traverse_post_order (root, flags, depth, func, data);
904 break;
905 case G_IN_ORDER:
906 if (depth < 0)
907 g_node_traverse_in_order (root, flags, func, data);
908 else
909 g_node_depth_traverse_in_order (root, flags, depth, func, data);
910 break;
911 case G_LEVEL_ORDER:
912 g_node_depth_traverse_level (root, flags, depth, func, data);
913 break;
917 static gboolean
918 g_node_find_func (GNode *node,
919 gpointer data)
921 gpointer *d = data;
923 if (*d != node->data)
924 return FALSE;
926 *(++d) = node;
928 return TRUE;
932 * g_node_find:
933 * @root: the root #GNode of the tree to search
934 * @order: the order in which nodes are visited - %G_IN_ORDER,
935 * %G_PRE_ORDER, %G_POST_ORDER, or %G_LEVEL_ORDER
936 * @flags: which types of children are to be searched, one of
937 * %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
938 * @data: the data to find
940 * Finds a #GNode in a tree.
942 * Returns: the found #GNode, or %NULL if the data is not found
944 GNode*
945 g_node_find (GNode *root,
946 GTraverseType order,
947 GTraverseFlags flags,
948 gpointer data)
950 gpointer d[2];
952 g_return_val_if_fail (root != NULL, NULL);
953 g_return_val_if_fail (order <= G_LEVEL_ORDER, NULL);
954 g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL);
956 d[0] = data;
957 d[1] = NULL;
959 g_node_traverse (root, order, flags, -1, g_node_find_func, d);
961 return d[1];
964 static void
965 g_node_count_func (GNode *node,
966 GTraverseFlags flags,
967 guint *n)
969 if (node->children)
971 GNode *child;
973 if (flags & G_TRAVERSE_NON_LEAFS)
974 (*n)++;
976 child = node->children;
977 while (child)
979 g_node_count_func (child, flags, n);
980 child = child->next;
983 else if (flags & G_TRAVERSE_LEAFS)
984 (*n)++;
988 * g_node_n_nodes:
989 * @root: a #GNode
990 * @flags: which types of children are to be counted, one of
991 * %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
993 * Gets the number of nodes in a tree.
995 * Returns: the number of nodes in the tree
997 guint
998 g_node_n_nodes (GNode *root,
999 GTraverseFlags flags)
1001 guint n = 0;
1003 g_return_val_if_fail (root != NULL, 0);
1004 g_return_val_if_fail (flags <= G_TRAVERSE_MASK, 0);
1006 g_node_count_func (root, flags, &n);
1008 return n;
1012 * g_node_last_child:
1013 * @node: a #GNode (must not be %NULL)
1015 * Gets the last child of a #GNode.
1017 * Returns: the last child of @node, or %NULL if @node has no children
1019 GNode*
1020 g_node_last_child (GNode *node)
1022 g_return_val_if_fail (node != NULL, NULL);
1024 node = node->children;
1025 if (node)
1026 while (node->next)
1027 node = node->next;
1029 return node;
1033 * g_node_nth_child:
1034 * @node: a #GNode
1035 * @n: the index of the desired child
1037 * Gets a child of a #GNode, using the given index.
1038 * The first child is at index 0. If the index is
1039 * too big, %NULL is returned.
1041 * Returns: the child of @node at index @n
1043 GNode*
1044 g_node_nth_child (GNode *node,
1045 guint n)
1047 g_return_val_if_fail (node != NULL, NULL);
1049 node = node->children;
1050 if (node)
1051 while ((n-- > 0) && node)
1052 node = node->next;
1054 return node;
1058 * g_node_n_children:
1059 * @node: a #GNode
1061 * Gets the number of children of a #GNode.
1063 * Returns: the number of children of @node
1065 guint
1066 g_node_n_children (GNode *node)
1068 guint n = 0;
1070 g_return_val_if_fail (node != NULL, 0);
1072 node = node->children;
1073 while (node)
1075 n++;
1076 node = node->next;
1079 return n;
1083 * g_node_find_child:
1084 * @node: a #GNode
1085 * @flags: which types of children are to be searched, one of
1086 * %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
1087 * @data: the data to find
1089 * Finds the first child of a #GNode with the given data.
1091 * Returns: the found child #GNode, or %NULL if the data is not found
1093 GNode*
1094 g_node_find_child (GNode *node,
1095 GTraverseFlags flags,
1096 gpointer data)
1098 g_return_val_if_fail (node != NULL, NULL);
1099 g_return_val_if_fail (flags <= G_TRAVERSE_MASK, NULL);
1101 node = node->children;
1102 while (node)
1104 if (node->data == data)
1106 if (G_NODE_IS_LEAF (node))
1108 if (flags & G_TRAVERSE_LEAFS)
1109 return node;
1111 else
1113 if (flags & G_TRAVERSE_NON_LEAFS)
1114 return node;
1117 node = node->next;
1120 return NULL;
1124 * g_node_child_position:
1125 * @node: a #GNode
1126 * @child: a child of @node
1128 * Gets the position of a #GNode with respect to its siblings.
1129 * @child must be a child of @node. The first child is numbered 0,
1130 * the second 1, and so on.
1132 * Returns: the position of @child with respect to its siblings
1134 gint
1135 g_node_child_position (GNode *node,
1136 GNode *child)
1138 guint n = 0;
1140 g_return_val_if_fail (node != NULL, -1);
1141 g_return_val_if_fail (child != NULL, -1);
1142 g_return_val_if_fail (child->parent == node, -1);
1144 node = node->children;
1145 while (node)
1147 if (node == child)
1148 return n;
1149 n++;
1150 node = node->next;
1153 return -1;
1157 * g_node_child_index:
1158 * @node: a #GNode
1159 * @data: the data to find
1161 * Gets the position of the first child of a #GNode
1162 * which contains the given data.
1164 * Returns: the index of the child of @node which contains
1165 * @data, or -1 if the data is not found
1167 gint
1168 g_node_child_index (GNode *node,
1169 gpointer data)
1171 guint n = 0;
1173 g_return_val_if_fail (node != NULL, -1);
1175 node = node->children;
1176 while (node)
1178 if (node->data == data)
1179 return n;
1180 n++;
1181 node = node->next;
1184 return -1;
1188 * g_node_first_sibling:
1189 * @node: a #GNode
1191 * Gets the first sibling of a #GNode.
1192 * This could possibly be the node itself.
1194 * Returns: the first sibling of @node
1196 GNode*
1197 g_node_first_sibling (GNode *node)
1199 g_return_val_if_fail (node != NULL, NULL);
1201 if (node->parent)
1202 return node->parent->children;
1204 while (node->prev)
1205 node = node->prev;
1207 return node;
1211 * g_node_last_sibling:
1212 * @node: a #GNode
1214 * Gets the last sibling of a #GNode.
1215 * This could possibly be the node itself.
1217 * Returns: the last sibling of @node
1219 GNode*
1220 g_node_last_sibling (GNode *node)
1222 g_return_val_if_fail (node != NULL, NULL);
1224 while (node->next)
1225 node = node->next;
1227 return node;
1231 * g_node_children_foreach:
1232 * @node: a #GNode
1233 * @flags: which types of children are to be visited, one of
1234 * %G_TRAVERSE_ALL, %G_TRAVERSE_LEAVES and %G_TRAVERSE_NON_LEAVES
1235 * @func: the function to call for each visited node
1236 * @data: user data to pass to the function
1238 * Calls a function for each of the children of a #GNode.
1239 * Note that it doesn't descend beneath the child nodes.
1242 * GNodeForeachFunc:
1243 * @node: a #GNode.
1244 * @data: user data passed to g_node_children_foreach().
1246 * Specifies the type of function passed to g_node_children_foreach().
1247 * The function is called with each child node, together with the user
1248 * data passed to g_node_children_foreach().
1250 void
1251 g_node_children_foreach (GNode *node,
1252 GTraverseFlags flags,
1253 GNodeForeachFunc func,
1254 gpointer data)
1256 g_return_if_fail (node != NULL);
1257 g_return_if_fail (flags <= G_TRAVERSE_MASK);
1258 g_return_if_fail (func != NULL);
1260 node = node->children;
1261 while (node)
1263 GNode *current;
1265 current = node;
1266 node = current->next;
1267 if (G_NODE_IS_LEAF (current))
1269 if (flags & G_TRAVERSE_LEAFS)
1270 func (current, data);
1272 else
1274 if (flags & G_TRAVERSE_NON_LEAFS)
1275 func (current, data);
1280 #define __G_NODE_C__
1281 #include "galiasdef.c"