Add some more cases to the app-id unit tests
[glib.git] / gio / gsimpleaction.c
blobccc8f30e1bcb7aacb4501af8f0bb2091ba1e8e13
1 /*
2 * Copyright © 2010 Codethink Limited
4 * This program is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU Lesser General Public License as published
6 * by the Free Software Foundation; either version 2 of the licence or (at
7 * your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General
15 * Public License along with this library; if not, see <http://www.gnu.org/licenses/>.
17 * Authors: Ryan Lortie <desrt@desrt.ca>
20 #include "config.h"
22 #include "gsimpleaction.h"
24 #include "gaction.h"
25 #include "glibintl.h"
27 /**
28 * SECTION:gsimpleaction
29 * @title: GSimpleAction
30 * @short_description: A simple GAction implementation
31 * @include: gio/gio.h
33 * A #GSimpleAction is the obvious simple implementation of the #GAction
34 * interface. This is the easiest way to create an action for purposes of
35 * adding it to a #GSimpleActionGroup.
37 * See also #GtkAction.
40 /**
41 * GSimpleAction:
43 * #GSimpleAction is an opaque data structure and can only be accessed
44 * using the following functions.
45 **/
47 struct _GSimpleAction
49 GObject parent_instance;
51 gchar *name;
52 GVariantType *parameter_type;
53 gboolean enabled;
54 GVariant *state;
55 GVariant *state_hint;
56 gboolean state_set_already;
59 typedef GObjectClass GSimpleActionClass;
61 static void g_simple_action_iface_init (GActionInterface *iface);
62 G_DEFINE_TYPE_WITH_CODE (GSimpleAction, g_simple_action, G_TYPE_OBJECT,
63 G_IMPLEMENT_INTERFACE (G_TYPE_ACTION, g_simple_action_iface_init))
65 enum
67 PROP_NONE,
68 PROP_NAME,
69 PROP_PARAMETER_TYPE,
70 PROP_ENABLED,
71 PROP_STATE_TYPE,
72 PROP_STATE
75 enum
77 SIGNAL_CHANGE_STATE,
78 SIGNAL_ACTIVATE,
79 NR_SIGNALS
82 static guint g_simple_action_signals[NR_SIGNALS];
84 static const gchar *
85 g_simple_action_get_name (GAction *action)
87 GSimpleAction *simple = G_SIMPLE_ACTION (action);
89 return simple->name;
92 static const GVariantType *
93 g_simple_action_get_parameter_type (GAction *action)
95 GSimpleAction *simple = G_SIMPLE_ACTION (action);
97 return simple->parameter_type;
100 static const GVariantType *
101 g_simple_action_get_state_type (GAction *action)
103 GSimpleAction *simple = G_SIMPLE_ACTION (action);
105 if (simple->state != NULL)
106 return g_variant_get_type (simple->state);
107 else
108 return NULL;
111 static GVariant *
112 g_simple_action_get_state_hint (GAction *action)
114 GSimpleAction *simple = G_SIMPLE_ACTION (action);
116 if (simple->state_hint != NULL)
117 return g_variant_ref (simple->state_hint);
118 else
119 return NULL;
122 static gboolean
123 g_simple_action_get_enabled (GAction *action)
125 GSimpleAction *simple = G_SIMPLE_ACTION (action);
127 return simple->enabled;
130 static void
131 g_simple_action_change_state (GAction *action,
132 GVariant *value)
134 GSimpleAction *simple = G_SIMPLE_ACTION (action);
136 /* If the user connected a signal handler then they are responsible
137 * for handling state changes.
139 if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, TRUE))
140 g_signal_emit (action, g_simple_action_signals[SIGNAL_CHANGE_STATE], 0, value);
142 /* If not, then the default behaviour is to just set the state. */
143 else
144 g_simple_action_set_state (simple, value);
148 * g_simple_action_set_state:
149 * @simple: a #GSimpleAction
150 * @value: the new #GVariant for the state
152 * Sets the state of the action.
154 * This directly updates the 'state' property to the given value.
156 * This should only be called by the implementor of the action. Users
157 * of the action should not attempt to directly modify the 'state'
158 * property. Instead, they should call g_action_change_state() to
159 * request the change.
161 * If the @value GVariant is floating, it is consumed.
163 * Since: 2.30
165 void
166 g_simple_action_set_state (GSimpleAction *simple,
167 GVariant *value)
169 g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
170 g_return_if_fail (value != NULL);
173 const GVariantType *state_type;
175 state_type = simple->state ?
176 g_variant_get_type (simple->state) : NULL;
177 g_return_if_fail (state_type != NULL);
178 g_return_if_fail (g_variant_is_of_type (value, state_type));
181 g_variant_ref_sink (value);
183 if (!simple->state || !g_variant_equal (simple->state, value))
185 if (simple->state)
186 g_variant_unref (simple->state);
188 simple->state = g_variant_ref (value);
190 g_object_notify (G_OBJECT (simple), "state");
193 g_variant_unref (value);
196 static GVariant *
197 g_simple_action_get_state (GAction *action)
199 GSimpleAction *simple = G_SIMPLE_ACTION (action);
201 return simple->state ? g_variant_ref (simple->state) : NULL;
204 static void
205 g_simple_action_activate (GAction *action,
206 GVariant *parameter)
208 GSimpleAction *simple = G_SIMPLE_ACTION (action);
210 g_return_if_fail (simple->parameter_type == NULL ?
211 parameter == NULL :
212 (parameter != NULL &&
213 g_variant_is_of_type (parameter,
214 simple->parameter_type)));
216 if (parameter != NULL)
217 g_variant_ref_sink (parameter);
219 if (simple->enabled)
221 /* If the user connected a signal handler then they are responsible
222 * for handling activation.
224 if (g_signal_has_handler_pending (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, TRUE))
225 g_signal_emit (action, g_simple_action_signals[SIGNAL_ACTIVATE], 0, parameter);
227 /* If not, do some reasonable defaults for stateful actions. */
228 else if (simple->state)
230 /* If we have no parameter and this is a boolean action, toggle. */
231 if (parameter == NULL && g_variant_is_of_type (simple->state, G_VARIANT_TYPE_BOOLEAN))
233 gboolean was_enabled = g_variant_get_boolean (simple->state);
234 g_simple_action_change_state (action, g_variant_new_boolean (!was_enabled));
237 /* else, if the parameter and state type are the same, do a change-state */
238 else if (g_variant_is_of_type (simple->state, g_variant_get_type (parameter)))
239 g_simple_action_change_state (action, parameter);
243 if (parameter != NULL)
244 g_variant_unref (parameter);
247 static void
248 g_simple_action_set_property (GObject *object,
249 guint prop_id,
250 const GValue *value,
251 GParamSpec *pspec)
253 GSimpleAction *action = G_SIMPLE_ACTION (object);
255 switch (prop_id)
257 case PROP_NAME:
258 action->name = g_strdup (g_value_get_string (value));
259 break;
261 case PROP_PARAMETER_TYPE:
262 action->parameter_type = g_value_dup_boxed (value);
263 break;
265 case PROP_ENABLED:
266 action->enabled = g_value_get_boolean (value);
267 break;
269 case PROP_STATE:
270 /* The first time we see this (during construct) we should just
271 * take the state as it was handed to us.
273 * After that, we should make sure we go through the same checks
274 * as the C API.
276 if (!action->state_set_already)
278 action->state = g_value_dup_variant (value);
279 action->state_set_already = TRUE;
281 else
282 g_simple_action_set_state (action, g_value_get_variant (value));
284 break;
286 default:
287 g_assert_not_reached ();
291 static void
292 g_simple_action_get_property (GObject *object,
293 guint prop_id,
294 GValue *value,
295 GParamSpec *pspec)
297 GAction *action = G_ACTION (object);
299 switch (prop_id)
301 case PROP_NAME:
302 g_value_set_string (value, g_simple_action_get_name (action));
303 break;
305 case PROP_PARAMETER_TYPE:
306 g_value_set_boxed (value, g_simple_action_get_parameter_type (action));
307 break;
309 case PROP_ENABLED:
310 g_value_set_boolean (value, g_simple_action_get_enabled (action));
311 break;
313 case PROP_STATE_TYPE:
314 g_value_set_boxed (value, g_simple_action_get_state_type (action));
315 break;
317 case PROP_STATE:
318 g_value_take_variant (value, g_simple_action_get_state (action));
319 break;
321 default:
322 g_assert_not_reached ();
326 static void
327 g_simple_action_finalize (GObject *object)
329 GSimpleAction *simple = G_SIMPLE_ACTION (object);
331 g_free (simple->name);
332 if (simple->parameter_type)
333 g_variant_type_free (simple->parameter_type);
334 if (simple->state)
335 g_variant_unref (simple->state);
336 if (simple->state_hint)
337 g_variant_unref (simple->state_hint);
339 G_OBJECT_CLASS (g_simple_action_parent_class)
340 ->finalize (object);
343 void
344 g_simple_action_init (GSimpleAction *simple)
346 simple->enabled = TRUE;
349 void
350 g_simple_action_iface_init (GActionInterface *iface)
352 iface->get_name = g_simple_action_get_name;
353 iface->get_parameter_type = g_simple_action_get_parameter_type;
354 iface->get_state_type = g_simple_action_get_state_type;
355 iface->get_state_hint = g_simple_action_get_state_hint;
356 iface->get_enabled = g_simple_action_get_enabled;
357 iface->get_state = g_simple_action_get_state;
358 iface->change_state = g_simple_action_change_state;
359 iface->activate = g_simple_action_activate;
362 void
363 g_simple_action_class_init (GSimpleActionClass *class)
365 GObjectClass *object_class = G_OBJECT_CLASS (class);
367 object_class->set_property = g_simple_action_set_property;
368 object_class->get_property = g_simple_action_get_property;
369 object_class->finalize = g_simple_action_finalize;
372 * GSimpleAction::activate:
373 * @simple: the #GSimpleAction
374 * @parameter: (nullable): the parameter to the activation
376 * Indicates that the action was just activated.
378 * @parameter will always be of the expected type. In the event that
379 * an incorrect type was given, no signal will be emitted.
381 * Since GLib 2.40, if no handler is connected to this signal then the
382 * default behaviour for boolean-stated actions with a %NULL parameter
383 * type is to toggle them via the #GSimpleAction::change-state signal.
384 * For stateful actions where the state type is equal to the parameter
385 * type, the default is to forward them directly to
386 * #GSimpleAction::change-state. This should allow almost all users
387 * of #GSimpleAction to connect only one handler or the other.
389 * Since: 2.28
391 g_simple_action_signals[SIGNAL_ACTIVATE] =
392 g_signal_new (I_("activate"),
393 G_TYPE_SIMPLE_ACTION,
394 G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
395 0, NULL, NULL,
396 g_cclosure_marshal_VOID__VARIANT,
397 G_TYPE_NONE, 1,
398 G_TYPE_VARIANT);
401 * GSimpleAction::change-state:
402 * @simple: the #GSimpleAction
403 * @value: (nullable): the requested value for the state
405 * Indicates that the action just received a request to change its
406 * state.
408 * @value will always be of the correct state type. In the event that
409 * an incorrect type was given, no signal will be emitted.
411 * If no handler is connected to this signal then the default
412 * behaviour is to call g_simple_action_set_state() to set the state
413 * to the requested value. If you connect a signal handler then no
414 * default action is taken. If the state should change then you must
415 * call g_simple_action_set_state() from the handler.
417 * An example of a 'change-state' handler:
418 * |[<!-- language="C" -->
419 * static void
420 * change_volume_state (GSimpleAction *action,
421 * GVariant *value,
422 * gpointer user_data)
424 * gint requested;
426 * requested = g_variant_get_int32 (value);
428 * // Volume only goes from 0 to 10
429 * if (0 <= requested && requested <= 10)
430 * g_simple_action_set_state (action, value);
432 * ]|
434 * The handler need not set the state to the requested value.
435 * It could set it to any value at all, or take some other action.
437 * Since: 2.30
439 g_simple_action_signals[SIGNAL_CHANGE_STATE] =
440 g_signal_new (I_("change-state"),
441 G_TYPE_SIMPLE_ACTION,
442 G_SIGNAL_RUN_LAST | G_SIGNAL_MUST_COLLECT,
443 0, NULL, NULL,
444 g_cclosure_marshal_VOID__VARIANT,
445 G_TYPE_NONE, 1,
446 G_TYPE_VARIANT);
449 * GSimpleAction:name:
451 * The name of the action. This is mostly meaningful for identifying
452 * the action once it has been added to a #GSimpleActionGroup.
454 * Since: 2.28
456 g_object_class_install_property (object_class, PROP_NAME,
457 g_param_spec_string ("name",
458 P_("Action Name"),
459 P_("The name used to invoke the action"),
460 NULL,
461 G_PARAM_READWRITE |
462 G_PARAM_CONSTRUCT_ONLY |
463 G_PARAM_STATIC_STRINGS));
466 * GSimpleAction:parameter-type:
468 * The type of the parameter that must be given when activating the
469 * action.
471 * Since: 2.28
473 g_object_class_install_property (object_class, PROP_PARAMETER_TYPE,
474 g_param_spec_boxed ("parameter-type",
475 P_("Parameter Type"),
476 P_("The type of GVariant passed to activate()"),
477 G_TYPE_VARIANT_TYPE,
478 G_PARAM_READWRITE |
479 G_PARAM_CONSTRUCT_ONLY |
480 G_PARAM_STATIC_STRINGS));
483 * GSimpleAction:enabled:
485 * If @action is currently enabled.
487 * If the action is disabled then calls to g_action_activate() and
488 * g_action_change_state() have no effect.
490 * Since: 2.28
492 g_object_class_install_property (object_class, PROP_ENABLED,
493 g_param_spec_boolean ("enabled",
494 P_("Enabled"),
495 P_("If the action can be activated"),
496 TRUE,
497 G_PARAM_READWRITE |
498 G_PARAM_STATIC_STRINGS));
501 * GSimpleAction:state-type:
503 * The #GVariantType of the state that the action has, or %NULL if the
504 * action is stateless.
506 * Since: 2.28
508 g_object_class_install_property (object_class, PROP_STATE_TYPE,
509 g_param_spec_boxed ("state-type",
510 P_("State Type"),
511 P_("The type of the state kept by the action"),
512 G_TYPE_VARIANT_TYPE,
513 G_PARAM_READABLE |
514 G_PARAM_STATIC_STRINGS));
517 * GSimpleAction:state:
519 * The state of the action, or %NULL if the action is stateless.
521 * Since: 2.28
523 g_object_class_install_property (object_class, PROP_STATE,
524 g_param_spec_variant ("state",
525 P_("State"),
526 P_("The state the action is in"),
527 G_VARIANT_TYPE_ANY,
528 NULL,
529 G_PARAM_READWRITE | G_PARAM_CONSTRUCT |
530 G_PARAM_STATIC_STRINGS));
534 * g_simple_action_set_enabled:
535 * @simple: a #GSimpleAction
536 * @enabled: whether the action is enabled
538 * Sets the action as enabled or not.
540 * An action must be enabled in order to be activated or in order to
541 * have its state changed from outside callers.
543 * This should only be called by the implementor of the action. Users
544 * of the action should not attempt to modify its enabled flag.
546 * Since: 2.28
548 void
549 g_simple_action_set_enabled (GSimpleAction *simple,
550 gboolean enabled)
552 g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
554 enabled = !!enabled;
556 if (simple->enabled != enabled)
558 simple->enabled = enabled;
559 g_object_notify (G_OBJECT (simple), "enabled");
564 * g_simple_action_set_state_hint:
565 * @simple: a #GSimpleAction
566 * @state_hint: (nullable): a #GVariant representing the state hint
568 * Sets the state hint for the action.
570 * See g_action_get_state_hint() for more information about
571 * action state hints.
573 * Since: 2.44
575 void
576 g_simple_action_set_state_hint (GSimpleAction *simple,
577 GVariant *state_hint)
579 g_return_if_fail (G_IS_SIMPLE_ACTION (simple));
581 if (simple->state_hint != NULL)
583 g_variant_unref (simple->state_hint);
584 simple->state_hint = NULL;
587 if (state_hint != NULL)
588 simple->state_hint = g_variant_ref (state_hint);
592 * g_simple_action_new:
593 * @name: the name of the action
594 * @parameter_type: (nullable): the type of parameter to the activate function
596 * Creates a new action.
598 * The created action is stateless. See g_simple_action_new_stateful().
600 * Returns: a new #GSimpleAction
602 * Since: 2.28
604 GSimpleAction *
605 g_simple_action_new (const gchar *name,
606 const GVariantType *parameter_type)
608 g_return_val_if_fail (name != NULL, NULL);
610 return g_object_new (G_TYPE_SIMPLE_ACTION,
611 "name", name,
612 "parameter-type", parameter_type,
613 NULL);
617 * g_simple_action_new_stateful:
618 * @name: the name of the action
619 * @parameter_type: (nullable): the type of the parameter to the activate function
620 * @state: the initial state of the action
622 * Creates a new stateful action.
624 * @state is the initial state of the action. All future state values
625 * must have the same #GVariantType as the initial state.
627 * If the @state GVariant is floating, it is consumed.
629 * Returns: a new #GSimpleAction
631 * Since: 2.28
633 GSimpleAction *
634 g_simple_action_new_stateful (const gchar *name,
635 const GVariantType *parameter_type,
636 GVariant *state)
638 return g_object_new (G_TYPE_SIMPLE_ACTION,
639 "name", name,
640 "parameter-type", parameter_type,
641 "state", state,
642 NULL);