1 /* Double-precision floating point square root.
2 Copyright (C) 1997, 2002, 2003, 2004 Free Software Foundation, Inc.
3 This file is part of the GNU C Library.
5 The GNU C Library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
10 The GNU C Library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
15 You should have received a copy of the GNU Lesser General Public
16 License along with the GNU C Library; if not, write to the Free
17 Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
21 #include <math_private.h>
22 #include <fenv_libc.h>
28 static const double almost_half
= 0.5000000000000001; /* 0.5 + 2^-53 */
29 static const ieee_float_shape_type a_nan
= {.word
= 0x7fc00000 };
30 static const ieee_float_shape_type a_inf
= {.word
= 0x7f800000 };
31 static const float two108
= 3.245185536584267269e+32;
32 static const float twom54
= 5.551115123125782702e-17;
33 extern const float __t_sqrt
[1024];
35 /* The method is based on a description in
36 Computation of elementary functions on the IBM RISC System/6000 processor,
37 P. W. Markstein, IBM J. Res. Develop, 34(1) 1990.
38 Basically, it consists of two interleaved Newton-Rhapson approximations,
39 one to find the actual square root, and one to find its reciprocal
40 without the expense of a division operation. The tricky bit here
41 is the use of the POWER/PowerPC multiply-add operation to get the
42 required accuracy with high speed.
44 The argument reduction works by a combination of table lookup to
45 obtain the initial guesses, and some careful modification of the
46 generated guesses (which mostly runs on the integer unit, while the
47 Newton-Rhapson is running on the FPU). */
51 __slow_ieee754_sqrt (double x
)
54 __slow_ieee754_sqrt (x
)
58 const float inf
= a_inf
.value
;
62 /* schedule the EXTRACT_WORDS to get separation between the store
64 ieee_double_shape_type ew_u
;
65 ieee_double_shape_type iw_u
;
69 /* Variables named starting with 's' exist in the
70 argument-reduced space, so that 2 > sx >= 0.5,
71 1.41... > sg >= 0.70.., 0.70.. >= sy > 0.35... .
72 Variables named ending with 'i' are integer versions of
73 floating-point values. */
74 double sx
; /* The value of which we're trying to find the
76 double sg
, g
; /* Guess of the square root of x. */
77 double sd
, d
; /* Difference between the square of the guess and x. */
78 double sy
; /* Estimate of 1/2g (overestimated by 1ulp). */
79 double sy2
; /* 2*sy */
80 double e
; /* Difference between y*g and 1/2 (se = e * fsy). */
81 double shx
; /* == sx * fsg */
82 double fsg
; /* sg*fsg == g. */
83 fenv_t fe
; /* Saved floating-point environment (stores rounding
84 mode and whether the inexact exception is
86 uint32_t xi0
, xi1
, sxi
, fsgi
;
89 fe
= fegetenv_register ();
90 /* complete the EXTRACT_WORDS (xi0,xi1,x) operation. */
94 sxi
= (xi0
& 0x3fffffff) | 0x3fe00000;
95 /* schedule the INSERT_WORDS (sx, sxi, xi1) to get separation
96 between the store and the load. */
99 t_sqrt
= __t_sqrt
+ (xi0
>> (52 - 32 - 8 - 1) & 0x3fe);
102 /* complete the INSERT_WORDS (sx, sxi, xi1) operation. */
105 /* Here we have three Newton-Rhapson iterations each of a
106 division and a square root and the remainder of the
107 argument reduction, all interleaved. */
108 sd
= -(sg
* sg
- sx
);
109 fsgi
= (xi0
+ 0x40000000) >> 1 & 0x7ff00000;
111 sg
= sy
* sd
+ sg
; /* 16-bit approximation to sqrt(sx). */
113 /* schedule the INSERT_WORDS (fsg, fsgi, 0) to get separation
114 between the store and the load. */
115 INSERT_WORDS (fsg
, fsgi
, 0);
116 iw_u
.parts
.msw
= fsgi
;
117 iw_u
.parts
.lsw
= (0);
118 e
= -(sy
* sg
- almost_half
);
119 sd
= -(sg
* sg
- sx
);
120 if ((xi0
& 0x7ff00000) == 0)
123 sg
= sg
+ sy
* sd
; /* 32-bit approximation to sqrt(sx). */
125 /* complete the INSERT_WORDS (fsg, fsgi, 0) operation. */
127 e
= -(sy
* sg
- almost_half
);
128 sd
= -(sg
* sg
- sx
);
131 sg
= sg
+ sy
* sd
; /* 64-bit approximation to sqrt(sx),
132 but perhaps rounded incorrectly. */
135 e
= -(sy
* sg
- almost_half
);
138 fesetenv_register (fe
);
141 /* For denormalised numbers, we normalise, calculate the
142 square root, and return an adjusted result. */
143 fesetenv_register (fe
);
144 return __slow_ieee754_sqrt (x
* two108
) * twom54
;
149 /* For some reason, some PowerPC32 processors don't implement
151 #ifdef FE_INVALID_SQRT
152 feraiseexcept (FE_INVALID_SQRT
);
153 if (!fetestexcept (FE_INVALID
))
155 feraiseexcept (FE_INVALID
);
163 __ieee754_sqrt (double x
)
172 /* If the CPU is 64-bit we can use the optional FP instructions. */
175 /* Volatile is required to prevent the compiler from moving the
176 fsqrt instruction above the branch. */
177 __asm
__volatile (" fsqrt %0,%1\n"
181 z
= __slow_ieee754_sqrt (x
);