basic definitions for ARM standalone.
[glibc/history.git] / stdlib / random_r.c
blob6355097a936fbb7f20c56615447b3719486425de
1 /*
2 * Copyright (c) 1983 Regents of the University of California.
3 * All rights reserved.
5 * Redistribution and use in source and binary forms are permitted
6 * provided that the above copyright notice and this paragraph are
7 * duplicated in all such forms and that any documentation,
8 * advertising materials, and other materials related to such
9 * distribution and use acknowledge that the software was developed
10 * by the University of California, Berkeley. The name of the
11 * University may not be used to endorse or promote products derived
12 * from this software without specific prior written permission.
13 * THIS SOFTWARE IS PROVIDED ``AS IS'' AND WITHOUT ANY EXPRESS OR
14 * IMPLIED WARRANTIES, INCLUDING, WITHOUT LIMITATION, THE IMPLIED
15 * WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR A PARTICULAR PURPOSE.
19 * This is derived from the Berkeley source:
20 * @(#)random.c 5.5 (Berkeley) 7/6/88
21 * It was reworked for the GNU C Library by Roland McGrath.
22 * Rewritten to be reentrant by Ulrich Drepper, 1995
25 #include <errno.h>
26 #include <limits.h>
27 #include <stddef.h>
28 #include <stdlib.h>
31 /* An improved random number generation package. In addition to the standard
32 rand()/srand() like interface, this package also has a special state info
33 interface. The initstate() routine is called with a seed, an array of
34 bytes, and a count of how many bytes are being passed in; this array is
35 then initialized to contain information for random number generation with
36 that much state information. Good sizes for the amount of state
37 information are 32, 64, 128, and 256 bytes. The state can be switched by
38 calling the setstate() function with the same array as was initialized
39 with initstate(). By default, the package runs with 128 bytes of state
40 information and generates far better random numbers than a linear
41 congruential generator. If the amount of state information is less than
42 32 bytes, a simple linear congruential R.N.G. is used. Internally, the
43 state information is treated as an array of longs; the zeroth element of
44 the array is the type of R.N.G. being used (small integer); the remainder
45 of the array is the state information for the R.N.G. Thus, 32 bytes of
46 state information will give 7 longs worth of state information, which will
47 allow a degree seven polynomial. (Note: The zeroth word of state
48 information also has some other information stored in it; see setstate
49 for details). The random number generation technique is a linear feedback
50 shift register approach, employing trinomials (since there are fewer terms
51 to sum up that way). In this approach, the least significant bit of all
52 the numbers in the state table will act as a linear feedback shift register,
53 and will have period 2^deg - 1 (where deg is the degree of the polynomial
54 being used, assuming that the polynomial is irreducible and primitive).
55 The higher order bits will have longer periods, since their values are
56 also influenced by pseudo-random carries out of the lower bits. The
57 total period of the generator is approximately deg*(2**deg - 1); thus
58 doubling the amount of state information has a vast influence on the
59 period of the generator. Note: The deg*(2**deg - 1) is an approximation
60 only good for large deg, when the period of the shift register is the
61 dominant factor. With deg equal to seven, the period is actually much
62 longer than the 7*(2**7 - 1) predicted by this formula. */
66 /* For each of the currently supported random number generators, we have a
67 break value on the amount of state information (you need at least this many
68 bytes of state info to support this random number generator), a degree for
69 the polynomial (actually a trinomial) that the R.N.G. is based on, and
70 separation between the two lower order coefficients of the trinomial. */
72 /* Linear congruential. */
73 #define TYPE_0 0
74 #define BREAK_0 8
75 #define DEG_0 0
76 #define SEP_0 0
78 /* x**7 + x**3 + 1. */
79 #define TYPE_1 1
80 #define BREAK_1 32
81 #define DEG_1 7
82 #define SEP_1 3
84 /* x**15 + x + 1. */
85 #define TYPE_2 2
86 #define BREAK_2 64
87 #define DEG_2 15
88 #define SEP_2 1
90 /* x**31 + x**3 + 1. */
91 #define TYPE_3 3
92 #define BREAK_3 128
93 #define DEG_3 31
94 #define SEP_3 3
96 /* x**63 + x + 1. */
97 #define TYPE_4 4
98 #define BREAK_4 256
99 #define DEG_4 63
100 #define SEP_4 1
103 /* Array versions of the above information to make code run faster.
104 Relies on fact that TYPE_i == i. */
106 #define MAX_TYPES 5 /* Max number of types above. */
108 static const int degrees[MAX_TYPES] = { DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 };
109 static const int seps[MAX_TYPES] = { SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 };
114 /* Initialize the random number generator based on the given seed. If the
115 type is the trivial no-state-information type, just remember the seed.
116 Otherwise, initializes state[] based on the given "seed" via a linear
117 congruential generator. Then, the pointers are set to known locations
118 that are exactly rand_sep places apart. Lastly, it cycles the state
119 information a given number of times to get rid of any initial dependencies
120 introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
121 for default usage relies on values produced by this routine. */
123 __srandom_r (x, buf)
124 unsigned int x;
125 struct random_data *buf;
127 if (buf == NULL || buf->rand_type < TYPE_0 || buf->rand_type > TYPE_4)
128 return -1;
130 /* We must make sure the seed is not 0. Take arbitrarily 1 in this case. */
131 buf->state[0] = x ? x : 1;
132 if (buf->rand_type != TYPE_0)
134 long int i;
135 for (i = 1; i < buf->rand_deg; ++i)
137 /* This does:
138 state[i] = (16807 * state[i - 1]) % 2147483647;
139 but avoids overflowing 31 bits. */
140 long int hi = buf->state[i - 1] / 127773;
141 long int lo = buf->state[i - 1] % 127773;
142 long int test = 16807 * lo - 2836 * hi;
143 buf->state[i] = test + (test < 0 ? 2147483647 : 0);
145 buf->fptr = &buf->state[buf->rand_sep];
146 buf->rptr = &buf->state[0];
147 for (i = 0; i < 10 * buf->rand_deg; ++i)
149 int32_t discard;
150 (void) __random_r (buf, &discard);
154 return 0;
157 weak_alias (__srandom_r, srandom_r)
159 /* Initialize the state information in the given array of N bytes for
160 future random number generation. Based on the number of bytes we
161 are given, and the break values for the different R.N.G.'s, we choose
162 the best (largest) one we can and set things up for it. srandom is
163 then called to initialize the state information. Note that on return
164 from srandom, we set state[-1] to be the type multiplexed with the current
165 value of the rear pointer; this is so successive calls to initstate won't
166 lose this information and will be able to restart with setstate.
167 Note: The first thing we do is save the current state, if any, just like
168 setstate so that it doesn't matter when initstate is called.
169 Returns a pointer to the old state. */
171 __initstate_r (seed, arg_state, n, buf)
172 unsigned int seed;
173 void *arg_state;
174 size_t n;
175 struct random_data *buf;
177 if (buf == NULL)
178 return -1;
180 if (n < BREAK_1)
182 if (n < BREAK_0)
184 __set_errno (EINVAL);
185 return -1;
187 buf->rand_type = TYPE_0;
188 buf->rand_deg = DEG_0;
189 buf->rand_sep = SEP_0;
191 else if (n < BREAK_2)
193 buf->rand_type = TYPE_1;
194 buf->rand_deg = DEG_1;
195 buf->rand_sep = SEP_1;
197 else if (n < BREAK_3)
199 buf->rand_type = TYPE_2;
200 buf->rand_deg = DEG_2;
201 buf->rand_sep = SEP_2;
203 else if (n < BREAK_4)
205 buf->rand_type = TYPE_3;
206 buf->rand_deg = DEG_3;
207 buf->rand_sep = SEP_3;
209 else
211 buf->rand_type = TYPE_4;
212 buf->rand_deg = DEG_4;
213 buf->rand_sep = SEP_4;
216 buf->state = &((int32_t *) arg_state)[1]; /* First location. */
217 /* Must set END_PTR before srandom. */
218 buf->end_ptr = &buf->state[buf->rand_deg];
220 __srandom_r (seed, buf);
222 if (buf->rand_type == TYPE_0)
223 buf->state[-1] = buf->rand_type;
224 else
225 buf->state[-1] = (MAX_TYPES * (buf->rptr - buf->state)) + buf->rand_type;
227 return 0;
230 weak_alias (__initstate_r, initstate_r)
232 /* Restore the state from the given state array.
233 Note: It is important that we also remember the locations of the pointers
234 in the current state information, and restore the locations of the pointers
235 from the old state information. This is done by multiplexing the pointer
236 location into the zeroth word of the state information. Note that due
237 to the order in which things are done, it is OK to call setstate with the
238 same state as the current state
239 Returns a pointer to the old state information. */
241 __setstate_r (arg_state, buf)
242 void *arg_state;
243 struct random_data *buf;
245 int32_t *new_state = (int32_t *) arg_state;
246 int type = new_state[0] % MAX_TYPES;
247 int rear = new_state[0] / MAX_TYPES;
249 if (buf == NULL)
250 return -1;
252 if (buf->rand_type == TYPE_0)
253 buf->state[-1] = buf->rand_type;
254 else
255 buf->state[-1] = (MAX_TYPES * (buf->rptr - buf->state)) + buf->rand_type;
257 switch (type)
259 case TYPE_0:
260 case TYPE_1:
261 case TYPE_2:
262 case TYPE_3:
263 case TYPE_4:
264 buf->rand_type = type;
265 buf->rand_deg = degrees[type];
266 buf->rand_sep = seps[type];
267 break;
268 default:
269 /* State info munged. */
270 __set_errno (EINVAL);
271 return -1;
274 buf->state = &new_state[1];
275 if (buf->rand_type != TYPE_0)
277 buf->rptr = &buf->state[rear];
278 buf->fptr = &buf->state[(rear + buf->rand_sep) % buf->rand_deg];
280 /* Set end_ptr too. */
281 buf->end_ptr = &buf->state[buf->rand_deg];
283 return 0;
286 weak_alias (__setstate_r, setstate_r)
288 /* If we are using the trivial TYPE_0 R.N.G., just do the old linear
289 congruential bit. Otherwise, we do our fancy trinomial stuff, which is the
290 same in all the other cases due to all the global variables that have been
291 set up. The basic operation is to add the number at the rear pointer into
292 the one at the front pointer. Then both pointers are advanced to the next
293 location cyclically in the table. The value returned is the sum generated,
294 reduced to 31 bits by throwing away the "least random" low bit.
295 Note: The code takes advantage of the fact that both the front and
296 rear pointers can't wrap on the same call by not testing the rear
297 pointer if the front one has wrapped. Returns a 31-bit random number. */
300 __random_r (buf, result)
301 struct random_data *buf;
302 int32_t *result;
304 if (buf == NULL || result == NULL)
305 return -1;
307 if (buf->rand_type == TYPE_0)
309 buf->state[0] = ((buf->state[0] * 1103515245) + 12345) & 0x7fffffff;
310 *result = buf->state[0];
312 else
314 *buf->fptr += *buf->rptr;
315 /* Chucking least random bit. */
316 *result = (*buf->fptr >> 1) & 0x7fffffff;
317 ++buf->fptr;
318 if (buf->fptr >= buf->end_ptr)
320 buf->fptr = buf->state;
321 ++buf->rptr;
323 else
325 ++buf->rptr;
326 if (buf->rptr >= buf->end_ptr)
327 buf->rptr = buf->state;
330 return 0;
333 weak_alias (__random_r, random_r)