Add support for GL_NV_linear_swept_spheres.
[glslang.git] / StandAlone / Worklist.h
blobdc726270a5288eff35403bd995714e8562809211
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35 #ifndef WORKLIST_H_INCLUDED
36 #define WORKLIST_H_INCLUDED
38 #include <list>
39 #include <mutex>
40 #include <string>
42 namespace glslang {
44 class TWorkItem {
45 public:
46 TWorkItem() { }
47 explicit TWorkItem(const std::string& s) :
48 name(s) { }
49 std::string name;
50 std::string results;
51 std::string resultsIndex;
54 class TWorklist {
55 public:
56 TWorklist() { }
57 virtual ~TWorklist() { }
59 void add(TWorkItem* item)
61 std::lock_guard<std::mutex> guard(mutex);
62 worklist.push_back(item);
65 bool remove(TWorkItem*& item)
67 std::lock_guard<std::mutex> guard(mutex);
69 if (worklist.empty())
70 return false;
71 item = worklist.front();
72 worklist.pop_front();
74 return true;
77 int size()
79 return (int)worklist.size();
82 bool empty()
84 return worklist.empty();
87 protected:
88 std::mutex mutex;
89 std::list<TWorkItem*> worklist;
92 } // end namespace glslang
94 #endif // WORKLIST_H_INCLUDED