ci: Remove gcc from macos matrix
[glslang.git] / Test / hlsl.gather.offset.dx10.frag
blob4d095c0eff452497a5c8906fe928f6910d28e58d
1 SamplerState       g_sSamp : register(s0);
3 Texture1D          g_tTex1df4a : register(t1);
5 uniform Texture1D <float4> g_tTex1df4 : register(t0);
6 Texture1D <int4>   g_tTex1di4;
7 Texture1D <uint4>  g_tTex1du4;
9 Texture2D <float4> g_tTex2df4;
10 Texture2D <int4>   g_tTex2di4;
11 Texture2D <uint4>  g_tTex2du4;
13 Texture3D <float4> g_tTex3df4;
14 Texture3D <int4>   g_tTex3di4;
15 Texture3D <uint4>  g_tTex3du4;
17 TextureCube <float4> g_tTexcdf4;
18 TextureCube <int4>   g_tTexcdi4;
19 TextureCube <uint4>  g_tTexcdu4;
21 struct PS_OUTPUT
23     float4 Color : SV_Target0;
24     float  Depth : SV_Depth;
27 PS_OUTPUT main()
29    PS_OUTPUT psout;
31    // no 1D Gathers
33    float4 txval20 = g_tTex2df4 . Gather(g_sSamp, float2(0.1, 0.2), int2(1,0));
34    int4   txval21 = g_tTex2di4 . Gather(g_sSamp, float2(0.3, 0.4), int2(1,1));
35    uint4  txval22 = g_tTex2du4 . Gather(g_sSamp, float2(0.5, 0.6), int2(1,-1));
37    // no 3D gathers
38    // No Cube offset gathers
40    psout.Color = 1.0;
41    psout.Depth = 1.0;
43    return psout;