3 #extension GL_ARB_post_depth_coverage : enable
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4 #extension GL_EXT_post_depth_coverage : enable //according to ARB_post_depth_coverage,
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5 //if both enabled, this one should be ignored
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7 layout(post_depth_coverage) in;
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9 layout (location = 0) out int readSampleMaskIn;
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12 readSampleMaskIn = gl_SampleMaskIn[0];
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