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35 /*! \libinternal \file
36 * \brief Implements a GpuEventSynchronizer class for OpenCL.
38 * \author Aleksei Iupinov <a.yupinov@gmail.com>
41 #ifndef GMX_GPU_UTILS_GPUEVENTSYNCHRONIZER_OCL_H
42 #define GMX_GPU_UTILS_GPUEVENTSYNCHRONIZER_OCL_H
46 # include "gromacs/utility/exceptions.h"
47 # include "gromacs/utility/gmxassert.h"
49 /*! \libinternal \brief
50 * A class which allows for CPU thread to mark and wait for certain GPU stream execution point.
51 * The event can be put into the stream with markEvent() and then later waited on with waitForEvent().
52 * This can be repeated as necessary, but the current implementation does not allow waiting on
53 * completed event more than once, expecting only exact pairs of markEvent(stream); waitForEvent().
54 * The class generally attempts to track the correctness of its state transitions, but
55 * please note that calling waitForEvent() right after the construction will fail with OpenCL but succeed with CUDA.
57 * Another possible mode of operation can be implemented if needed:
58 * multiple calls to waitForEvent() after a single markEvent(). For this, clReleaseEvent() call
59 * from waitForEvent() should instead happen conditionally at the beginning of markEvent(), replacing
60 * the GMX_ASSERT(). This was tested to work both with CUDA and NVidia OpenCL, but not with AMD/Intel OpenCl.
62 class GpuEventSynchronizer
66 GpuEventSynchronizer() {}
68 ~GpuEventSynchronizer() {}
70 GpuEventSynchronizer(const GpuEventSynchronizer
&) = delete;
72 GpuEventSynchronizer
& operator=(GpuEventSynchronizer
&&) = delete;
73 //! Moving is disabled but can be considered in the future if needed
74 GpuEventSynchronizer(GpuEventSynchronizer
&&) = delete;
76 /*! \brief Marks the synchronization point in the \p stream.
77 * Should be called first and then followed by waitForEvent().
79 inline void markEvent(const DeviceStream
& /* deviceStream */)
83 /*! \brief Synchronizes the host thread on the marked event. */
84 inline void waitForEvent()
88 /*! \brief Enqueues a wait for the recorded event in stream \p stream
90 * After enqueue, the associated event is released, so this method should
91 * be only called once per markEvent() call.
93 inline void enqueueWaitEvent(const DeviceStream
& /* deviceStream */)