Properly finalize MPI on mdrun -version. Fixes #1313
[gromacs.git] / include / 3dview.h
blob445de9a1618317bd12f95126f26f2b9544484b8e
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39 #ifndef _3dview_h
40 #define _3dview_h
41 #include "visibility.h"
42 #include "typedefs.h"
44 #ifdef __cplusplus
45 extern "C" {
46 #endif
48 #define WW 3
50 typedef real vec4[4];
52 typedef real mat4[4][4];
54 typedef int iv2[2];
56 typedef struct {
57 matrix box;
58 int ecenter; /* enum for centering, see pbc.h */
59 vec4 eye, origin; /* The eye and origin position */
60 mat4 proj; /* Projection matrix */
61 mat4 Rot; /* Total rotation matrix */
62 real sc_x, sc_y; /* Scaling for aspect ratio */
63 mat4 RotP[DIM]; /* state for 3d rotations */
64 mat4 RotM[DIM];
65 } t_3dview;
67 GMX_LIBGMX_EXPORT
68 extern void print_m4(FILE *fp, const char *s, mat4 A);
70 extern void print_v4(FILE *fp, char *s, int dim, real *a);
72 GMX_LIBGMX_EXPORT
73 extern void m4_op(mat4 m, rvec x, vec4 v);
75 extern void unity_m4(mat4 m);
77 GMX_LIBGMX_EXPORT
78 extern void mult_matrix(mat4 A, mat4 B, mat4 C);
80 GMX_LIBGMX_EXPORT
81 extern void rotate(int axis, real angle, mat4 A);
83 GMX_LIBGMX_EXPORT
84 extern void translate(real tx, real ty, real tz, mat4 A);
86 GMX_LIBGMX_EXPORT
87 extern void m4_op(mat4 m, rvec x, vec4 v);
89 extern void calculate_view(t_3dview *view);
91 extern t_3dview *init_view(matrix box);
92 /* Generate the view matrix from the eye pos and the origin,
93 * applying also the scaling for the aspect ration.
94 * There is no accompanying done_view routine: the struct can simply
95 * be sfree'd.
98 /* The following options are present on the 3d struct:
99 * zoom (scaling)
100 * rotate around the center of the box
101 * reset the view
104 extern gmx_bool zoom_3d(t_3dview *view, real fac);
105 /* Zoom in or out with factor fac, returns TRUE when zoom successful,
106 * FALSE otherwise.
109 extern void init_rotate_3d(t_3dview *view);
110 /* Initiates the state of 3d rotation matrices in the structure */
112 extern void rotate_3d(t_3dview *view, int axis, gmx_bool bPositive);
113 /* Rotate the eye around the center of the box, around axis */
115 extern void translate_view(t_3dview *view, int axis, gmx_bool bPositive);
116 /* Translate the origin at which one is looking */
118 extern void reset_view(t_3dview *view);
119 /* Reset the viewing to the initial view */
121 #ifdef __cplusplus
123 #endif
125 #endif