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39 * CUDA kernels for GPU versions of copy_rvec_to_nbat_real and add_nbat_f_to_f.
41 * \author Alan Gray <alang@nvidia.com>
42 * \author Jon Vincent <jvincent@nvidia.com>
45 #include "gromacs/gpu_utils/vectype_ops.cuh"
46 #include "gromacs/nbnxm/nbnxm.h"
48 /*! \brief CUDA kernel for transforming position coordinates from rvec to nbnxm layout.
51 * - rename kernel so naming matches with the other NBNXM kernels;
52 * - enable separate compilation unit
54 * \param[in] numColumns Extent of cell-level parallelism.
55 * \param[out] gm_xq Coordinates buffer in nbnxm layout.
56 * \tparam setFillerCoords Whether to set the coordinates of the filler particles.
57 * \param[in] gm_x Coordinates buffer.
58 * \param[in] gm_atomIndex Atom index mapping.
59 * \param[in] gm_numAtoms Array of number of atoms.
60 * \param[in] gm_cellIndex Array of cell indices.
61 * \param[in] cellOffset First cell.
62 * \param[in] numAtomsPerCell Number of atoms per cell.
64 template<bool setFillerCoords>
65 static __global__ void nbnxn_gpu_x_to_nbat_x_kernel(int numColumns,
66 float4* __restrict__ gm_xq,
67 const float3* __restrict__ gm_x,
68 const int* __restrict__ gm_atomIndex,
69 const int* __restrict__ gm_numAtoms,
70 const int* __restrict__ gm_cellIndex,
76 const float farAway = -1000000.0f;
78 // Map cell-level parallelism to y component of CUDA block index.
84 const int numAtoms = gm_numAtoms[cxy];
85 const int offset = (cellOffset + gm_cellIndex[cxy]) * numAtomsPerCell;
89 // TODO: This can be done more efficiently
90 numAtomsRounded = (gm_cellIndex[cxy + 1] - gm_cellIndex[cxy]) * numAtomsPerCell;
94 // We fill only the real particle locations.
95 // We assume the filling entries at the end have been
96 // properly set before during pair-list generation.
97 numAtomsRounded = numAtoms;
100 const int threadIndex = blockIdx.x * blockDim.x + threadIdx.x;
102 // Destination address where x should be stored in nbnxm layout. We use this cast here to
103 // save only x, y and z components, not touching the w (q) component, which is pre-defined.
104 float3* gm_xqDest = (float3*)&gm_xq[threadIndex + offset];
106 // Perform layout conversion of each element.
107 if (threadIndex < numAtomsRounded)
109 if (threadIndex < numAtoms)
111 *gm_xqDest = gm_x[gm_atomIndex[threadIndex + offset]];
115 *gm_xqDest = make_float3(farAway);